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lore:races:supernatural

Supernatural Origins

With the many planes of existence making up the universe of PFC, it is no surprise that a few supernatural folk have arrived on Jaern and Cahyali, and taken up adventuring there. On this page is an overview of some of the additional supernatural origin options for your adventurer.

Supernatural Origin Details - Note, as of August 1, 2023, these racial options are still in playtesting.

Infernal Origin

The infernals, also known as demons, hail from the plane of the Beneath. Some simply spawn from those hellish pits, while others are mortal souls, corrupted into demonic forms by the fell magic suffusing the Beneath. Archdemons or Fallen Servitors are known to have the power to create demons. Most demons must feed on souls - but for the purposes of a player-character demon, this limitation is ignored. Mortal food is assumed to be enough for most demons on Jaern or Cahyali.

Infernals come in a few variations: including implings, small flying creatures created by higher demons as servants; fiends, a sturdy creature with a penchant for destruction; devilkin, half-demons or other fiendish folk born in the material world; and balors, tall brutes of demons with terrifying strength and durability.

Demons have a poor reputation on the material world, with most civilians likely to run, scream, or call the nearest priest if one is seen. This is due to their history of violence against mortals, with demons more often than not only appearing on Jaern or Cahyali to raid, pillage, kill, or forge Faustian bargains. However, most demons taking up adventuring are likely far less bloodthirsty, having broken the ranks of the Beneath's usual cruelty and come to the material world with a willingness to mingle with and be generally decent to the mortals around them.

Celestial Origin

Each god is known to have a host of angelic servants, each taking a vastly different form; for example, the celestials of Neptune fly on watery, gossamer wings, while the celestials of Orus might manifest as living tongues of flame. A celestial may be created by a god or ascended from a mortal soul, and some are even entirely different creatures hailing from planes yet unknown. When not living on the celestial planes attending to their god, celestials may visit the mortal world to carry out a divine mission, or sometimes simply for leisure.

Celestials come in a few variations: including angels, your classic winged humanoid, blessed with superior accuracy and divine magic; flugels, an engineered celestial designed as a godly data bank, with minds and skills fit for their roles as lore-keepers and strategists; sunborn, a mysterious alien people with star-like heads and glowing, plasmalike bodies; and Risen, mortal heroes that have been restored to life as celestial beings as the executor of divine will.

When an angel violates the missives of their god, or otherwise commits a grave sin, they may Fall. A fallen angel's racial information does not change, but they may be barred from accessing divine energy for a time, depending on the specifics of the situation. Their appearances also often change - white wings may turn black, for example, or a certain heavenly glow may fade; resulting in the angel far more resembling a human.

Fey Origin

The plane of the Dreaming is one of the most known, yet least explored planes in the history of Jaern and Cahyali. Their inhabitants are referred to as fey or Dreamt, living carefree lives powered by emotion and subconscious action. The Dreaming tends to overlap the material world, making it possible for people to slip from one to the other. Those fey who find themselves on the material plane, with no clear way back, often become adventurers seeking a way home. Some fey also intentionally cross over to live amongst mortals, whether as tricksters or out of simple curiosity.

Fey come in a few variations: including faeries, the most common form of Dreamt with the ability to fly on gossamer wings and teleport; changelings, odd creatures with the ability to change their form and imitate others; satyrs, playful, excitable folk with the legs and horns of goats; and spriggans, plant-folk with a unique connection to nature and magic.

Compared to angels and demons, fey often have an easier time blending in with mortals, and are most often considered neutral beings. There are as many benevolent fey interacting with humans as there are malevolent fey, but many mortals are cautious of them regardless, due to the difficulty of telling which is which.

Undead Origin

Unlike the other supernatural origins, the undead don't typically hail from other planes. Instead, the undead are just that: those who have died, but somehow - usually through magical means - still walk the Material Plane. Most undead are mindless creatures, simply obeying any command given to them by their summoner. They are often considered monsters or pests. However, some have broken these restraints - one way or another - and have regained not only a sense of self, but a desire for adventure.

Most adventuring undead come in a few variations: zombies, half-rotten bodies with surprising durability; skeletons, naught but bones (and sometimes a bit of skin); mummies, oft-noble living corpses bound in bandages or similar; ghouls, terrifying creatures created in attempts to mimic vampires; and vampires, blood-sucking terrors of the night.

Those undead that are playable from character creation differ from the undead one can become via a ritual of undeath, and have no particular resistances, susceptibilites, or other blanket abilities other than being identified as undead by magic.

lore/races/supernatural.txt · Last modified: 2023/08/15 23:12 by quiddlesticks