Table of Contents

The Gods

The gods are an accepted fact of life in the worlds of Jaern and Cahyali. Residing in their celestial planes, they watch over the mortal world, bound by their requisite domains. While opinions towards the gods may vary from place to place, they are universally known to exist and to be immortal, nigh-omnipotent beings. Gods draw their power from mortal worship, and return a small measure of this power in the form of divine magic to their devotees. In the pacted, unchanging pantheon of Jaern and Cahyali are seated fourteen gods, often represented by the symbol of the God-Wheel.

The gods' names, as listed below, are in the format of “Jaern Name/Cahyali Name”. These names represent the most popular and most powerful aspect on each plane, and most denizens of Jaern and Cahyali refer to the deities by these names respectively. Some gods have only one name; they are referred to the same on both worlds.

Servants of gods are called angels or celestials, and are sometimes creations directly from the gods or ascended souls of devoted priests. The highest of these servants are termed Servitors, and are granted access to using some of the god's power. The exact form of a celestial differs based on the god they serve.

Many myths of the gods exist. Read some of them here. This page may be updated periodically as GMs write more myths relating to the Fourteen.

Note: While many members of the PFC pantheon share names with real-life mythological deities and may even share domains, it is important to understand that they have no further correlation and are simply references.

Anubis/Anpu, Lord of the Dead

Domain: Death, Funerals, Judgment

Anubis, the jackal-headed god, is respected and feared in equal measure. He is the guardian of departed souls, guiding them past the threshold of life and into deathly rest. A quiet god, Anubis rarely interferes with mortal life save for when the sanctity of death and its process is interrupted.

At'ena/Seherine, Oracle of the Future

Domain: Fate, Time, Wisdom

At'ena is strange amongst the gods, experiencing time in a fashion radically different than any other being. She presides over Fate and Free Will, guiding and protecting the destinies of all. Others see At'ena as a goddess of strategy, insight, and war. Her priests seek signs and perform auguries in the world around them, interpreting them to understand and guide others, while also protecting the world from threats to time and existence.

Isis/Aset, Mistress of Life

Domain: Life, Health, Peace

Isis, the gentlest of all gods, protects the sanctity and continuance of life. Her devotees are known to perform great acts of healing, even capable of bringing the recently departed back from an early grave. Isis despises acts of killing, forbidding her followers from doing so - save for the cases where killing serves to preserve even more lives. [WIP]

Neptune/Vahrun, Gilded Voyager

Domain: Travel, Sailing, Prosperity

Neptune is the wanderer and merchant of the gods, most known as the patron of sailors as they travel across the turbulent seas, and the guardian of all who must venture far from home. He maintains a domain associated with oceans and seas. In addition, he is known as the bringer of prosperity and wealth.

Orus/Arakh, Flame of Zeal

Domain: Emotion, Instinct, Subconscious

Orus is considered by some to be less of a god than a force, primordial and strong within all sentient life. As the first god, Orus is thought to have willed all mortal creation into existence, out of simple emotion and desire. He imbues life with emotion, allowing them to create art and live as more than automata.

Osiris, Protector of Nature

Domain: Nature, Earth, Hunting

Osiris sees the chaos and destruction wrought by the machinations of divine and mortal alike, and wants no part in this. She turns her gaze to the wild, seeking to protect it and its bountiful life at all cost. Though she respects mortalkind's dominion over the wilds as part of their nature, she will do what it takes to stop exploitation and destruction of her domain.

Ra/Peregrinus, Lightbearer

Domain: Light, Order, Civilization

Ra is believed to be the god who first brought order and reason to the mortal mind. From the chaotic emotion imparted by Orus, Ra organized this into thought and logic. He and his followers seek to impose peaceful order upon the world, and when their task has been accomplished, they shall move on to the next.

Rudri/Tenebrus, Dweller in the Dark

Domain: Darkness, Chaos, Undead

Rudri is change and chaos incarnate, the manifestation of night, the wild, the unknown, and all things that mortals fear because they cannot control. Rudri is a god of avatars, forms which convey a truly unknowable deity. They are only seen through their envoys, avatars, servitors, and priests, and feed with joy on a world which changes and fluctuates.

Mishra/Aremakh, Clarion of Strife

Domain: War, Destruction, Change

Considered evil and good in equal measure, Mishra is one of the newest gods of the Fourteen. Thriving off war, revolution, and slaughter, she directs her followers to tear down the old and stagnant - or blow it up - replacing it with the new, so the world can ever turn and move forward.

Tarus/Thoth, The Divine Archivist

Domain: Knowledge, Preservation, Secrets

Tarus presides over his great library on his celestial plane, keeper of all mortal and immortal knowledge. Each event in the annals of history is documented and becomes part of his vast archives. Often loath to disseminate it for fear that it could be used for evil, the secrets of Tarus have become some of the most highly sought-after information in the universe.

T'or/Marutuk, The Thunder of Righteousness

Domain: Justice, Law, Righteousness

T'or serves as the ultimate arbiter of the just and righteous for the material and celestial. His following is the only one that is split in two, with the followers of True Justice and Righteousness often coming at odds due to their conflicting ideals of the domain they serve.

Almar, Soulspark

Domain: Soul, Energy, Magic

Almar is an enigmatic being, and exercises mastery over the immaterial soul of all mortals. Little is known about Almar, as he rarely manifests on the material plane and leaves it up to his priesthood to exercise his will - which is as enigmatic as Almar himself.

Vormaxia, Mistress of the Mind

Domain: Wisdom, Learning, Curiosity

Often worshiped by universities and scholars, Vormaxia is the boon of all discovery and curiosity in the world. As one of the more helpful and friendly gods, she supports cultivation of the mind and the pursuit of learning. Many institutions are named after one of her aspects, a former adventurer named Kira.

Zepherin, Lord of the Body

Domain: Body, Athletics, Health

Zepherin is the master of all things corporeal, seeing the physical body as the most significant part of the humanoid form. Though some see Zepherin and his priesthood as a bunch of meatheads, in truth many simply strive for health of the mortal body and may take up positions as athletic trainers or doctors.

Esoteric Deities & Minor Gods

An adventurer worshiping a minor god has a few options: if the domains are similar enough, they may mechanically use the spell groups of one of the main Fourteen and flavor it as a devotee of a minor god, use the curated groups stated in the minor god's page (see below), or they may use the Nomad background. As long as minor gods don't attempt to usurp the power of one of the Fourteen, they are usually allowed to operate as normal.

Quinn, Goddess of the Vigil

Domain: Guardianship against extraplanar threats

Quinn was once an acclaimed adventurer and warrior on Jaern until her divine ascension. Now, she guards the edges of reality from those that would seek to harm it, taking up the mantle of the Vigil. While she technically does not act as one of Jaern's native divinities, her followers come from many planes of the Cefa'zisto, united in a single goal: defense of the material world.

Kelvar, Lord of Dragons

Domain: Dragons, Wealth, Greed

Kelvar is the lord over many of the dragons of Jaern and the creator of the kingdom of Keer'Levex. She embodies that of the domain of dragons, from power and regal beauty, to desire and greed that many dragons have. Her priesthood is very picky about those who join it, often turning away many of those who attempt the trials. One of her temples has been established on Kleemudor, but nearly no Kelvar worship occurs on Cahyali.

Tlayahucoatl, Serpent of Cycles

Domain: Cyclical aspects of the world; fate

Tlayahucoatl is worshiped exclusively in the underground realm of Itlan-Youali, a place located below Splint. They are the most important god in Itlan-Youali culture by far, holding domain over every cyclical aspect of the world. While Tlayahucoatl was originally a “conglomerate deity” and their worship was split between Ra, Rudri, Anubis, Isis, and At'ena, the devotion held for them has slowly begun to birth a new god in their own right. In Itlan-Youali, the terms for Tlayahucoatl's five domains are Light, Darkness, Death, Life, and Fate.

Anyone may join in worship of Tlayahucoatl, but very few outside of the isolationist Itlan-Youali even know this religion exists.

The Ancient Wind, Deity of Divine Breath

Domain: Creation, Life, Breath

The Ancient Wind is the mysterious greater deity of Ninism, a prominent religion in Arenti and Shinneok. Ninism is a unique religion, the only monotheistic one on Jaern and Cahyali. Ninites still revere and venerate the Fourteen with rituals and worship that can outwardly seem similar to traditional worship, but do not see them as innately divine. Instead, each of the Fourteen is a saint, blessed with a fragment of the Ancient Wind's power.

Ninites believe that the Ancient Wind created all things in the world, and is so far above mortal ken that it is impossible to speak with or worship Them directly. According to Ninite myth, the Ancient Wind has descended only once in mortal form: in the guise of a man named Ninos, who created the religion and unified the Oxis in the wake of the Dahabi Empire.