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Celestial Planes
Part of the massive power that comes with godhood is the ability to manifest a Celestial Plane. Not only are these planes homes for the gods, they also act as afterlives for these gods' devotees and take a wide variety of forms. Some gods share a celestial plane, while others may manifest multiple. Only the fourteen gods of the Jaernian and Cahyalic pantheon are known to hold celestial planes. Travel in and out of celestial planes is incredibly difficult, with express permission usually being required from their master god for each trip. Something entering or encroaching on one of these planes without the god's permission is a noteworthy, usually terrifying affair. Some gods have no planes. These include At'ena, Orus, and Almar - though some circles suspect the Dreaming to in fact be Orus' celestial plane, old beyond belief.
Details on each that are known follow:
The Infero
Described as a massive, gently-sloping mountain with perpetually gray skies and dark rivers, the Infero is Anubis' world. Uniquely among the Celestial Planes, Anubis operates this world as a sort of catch-all pit stop; nearly every mortal soul arrives at the Infero after death, collected and guided by Anubian celestial beings. The only exception to this is Jaernian nomads, who go to the Kurago after death. From the Infero, souls may be judged and sent to an afterlife, or given the choice to visit their desired one. Some also choose to reincarnate onto the Material Plane. Few have returned from the Infero. Perhaps out of respect, or perhaps out of fear, we have no records of adventurers visiting this plane.
Meadows of Vitania
Created by Isis, this heavenly realm is the home of not only Isisite priests, but any mortal soul judged by Anubis to be pure of heart. Full of vast open fields of wildflowers and dotted with cozy buildings and small towns, Isis has ensured that her home is also a welcoming home for good people and planar travelers. Though express permission from Isis herself is still required to enter and exit Vitania, she is more than likely to grant passage to most. This has caused some problems in the past, allegedly, but Vitania is quick to rebuild after any missteps.
Great Thalassic Seas
[neptune]
Osirian Wildlands
Osiris has manifested no less than three separate celestial planes, each with a specific purpose. She strictly forbids travel in and out of them, with those who visit staying forever, barring the incredibly rare extenuating circumstance. Each of her planes are lush, natural locales with few to no signs of mortal inhabitance.
- Elysium is an Osirian afterlife, where the spirits of Osiris' priests gather beneath her great tree.
- The Beastlands are the destination of sentient animals, whether they are naturally sentient or awakened.
- Arcadia is the home of the souls of sentient plants, and takes the form of a pristine, untouched wilderness.
Temples of Mandjet & Mesektet
[ra]
Three Layers of Rudri
The god of chaos has also created three worlds of their own, each serving a specific purpose for the continued existence and power of the Dweller in Darkness. Mortals have only ever visited one, which appears to be a dreary home of pain and chaos, inhabited by the souls of Rudrite devotees who have become things truly monstrous.
- Rudeva is a heaven for vampires, filled with lush trees growing blood-filled fruits and seas of necrotic energy. Despite this being Rudri's front-facing divine realm, it seems oddly small for a celestial plane. Inhabitants of Rudeva seem to be entirely satisfied with their lot in death. However, the plane's actual purpose is simply to shield outsiders from Rudri's true sources of Flux. This plane merely holds the energy from their living and deceased followers and with enough time and attention, one can detect one of several lightless hidden portals to descend further and into the Duhebris.
- Duhebris is the true and primary divine plane of Rudri, a chaotic roiling mess of black seas, smoke smeared skies, screaming winds, beaches of crushed white bone, and the remnants of yet digested outside places. The Duhebris is a cosmic digestive system; everything that enters is slowly ripped apart by entropic force, tended to by its sole inhabitants, the Gatherers. A Gatherer is simply a true Rudrite, one who has seen past the deception of the Rudeva and for their efforts been granted a slow destruction, delayed only if they can retrieve something more appealing to the Duhebris.
- Dusphara is a world beyond mortal comprehension. It takes the form of a planet-sized orb of energy that is buried deep within the Duhebris, dotted with twelve continents of brilliant golden crystal. The golden continents, the Merfakta, are crystallized notions which it has polished to perfect understanding and regurgitated as Rudri's “Golden Rules” or “Golden Chains” - when a new Rudri is made, they know the Dusphara and the Dusphara knows them. It assigns these twelve Merfakta to the new god to keep it restrained and to keep both of them alive. Some speculate that these “Golden Chains” serve to keep Rudri eternally bound within the godpact, passively entropic and mostly humanoid.
Interian Battlefields
[mishra]
Infinite Library of Psyche
[vormaxia, tarus]
The Thundering City
[t'or]
Corporalis Civia
[zepherin]