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Quinn
Quinn, Goddess of the Vigil and head of the Olympian pantheon. Quinn has sought to become the greatest warrior that Jaern has ever seen, and by many others opinions, accomplished it. But, she has not lived up to her own standard and as such, continues her training and adventuring, seeking to become the best by her own interpretation and desires.
Quinn's history proves a bit difficult to document, especially the further back one looks. Her story begins on the beaches of Jaern, washing up on the shores of Centralia as the tide rolled in. She was quickly rescued by Neptunian's and brought to an Isisite temple where she was brought back to health, but unfortunately without a memory. She was sent to a Vormaxian temple at the time, but the memory restoration spells proved fruitless on her.
Without much guidance, Quinn wandered the city and was gifted a bit of money and gear by some adventures, namely D'na, Corrigon, and Twelvesie. They roped her into going adventuring for the first time, which for her proved to be natural and she exceled at it. Some of Quinn;s earliest adventures included going to the Halo worlds, clearing out a cavern of giant beetles, and solving a giant clock riddle game. But with all of this, her first true test came during a, adventure involving spirits and ghosts on the advent of 'all hallows eve'. It was here she learned that she was no basic human, and proved to be highly resistant to the possession and mutation effects of the mission. At the end of the night, she found that she had sprouted a set of angelic wings, beaconing that she had some form of divine heritage, but she had no idea what.
Two years passed before Quinn would get any more guidance on what her history was. Due to a stroke of luck, Quinn was challenged in a combat by a extremely powerful psion who she later found was named 'Sweets', due to her extreme love of candy. In this combat, while many of Sweets allies were slain, Quinn had mercy and spared her, leading to quite a extreme set of circumstances that resulted in Sweets being set free from the control of a 'Umbrella Corp'. Quinn and Sweets slowly worked out a relationship which somewhat turned into a romantic interest to each other. Sweets was able to use her extreme psionic powers to undo some of the mental blocks that had been placed on Quinns mind, revealing 2 things. First, that a god of Jaern was the one who placed the mind block on Quinn. Secondly, that Quinn had be a part of some form of experimentation from the same corporation that had been experimenting on Sweets.
Quinn moved to follow up on this lead, destroying bases of this corporation until… absolutely nothing came of it. Sensing their impending doom, some other adventurers moved just a bit faster than Quinn was able to, and proceeded to shoot the people Quinn needed into deep space. Leaving her without answers or leads.
From here, Quinn went back to 'passive adventuring' where she continued to gain power and hone her craft, now focused on raising her common sense and archery levels to beyond that of even the gods. During the next two years, she grew two more sets of wings, killed a blood god, broke off the relationship with Sweets and eventually settled into a very passive lifestyle of adventuring. She also opened a bakery that went bankrupt in the first three months. She was also deemed a champion of 'god' and given angelic powers after being mocked by other adventurers for not being a 'true angel'. But all in all, she was truly biding her time and waiting for any more information on who she was.
Four more years passed