settings:ageron:ageron
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
settings:ageron:ageron [2021/02/21 19:52] – eliu | settings:ageron:ageron [2022/08/04 19:21] – [Locations Near Ageron] eliu | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | {{ : | + | {{ : |
- | The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. | + | [[https:// |
- | === Cities of Ageron === | + | The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. It is about a 5 month journey to the northeast, past Lojem, to reach the Rhine. It takes about 4 months to the northwest to reach Kratal. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. |
+ | |||
+ | ===== Cities of Ageron | ||
**[[Vesuna]]** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. The current reigning king's name is Nicol Bowarn, and has been reigning since his ascension to the throne at age 35. He is a proficient mage and alchemist and would rather spend his time tinkering away than deliberating politics. Rumor has it he has found the elixir for immortality, | **[[Vesuna]]** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. The current reigning king's name is Nicol Bowarn, and has been reigning since his ascension to the throne at age 35. He is a proficient mage and alchemist and would rather spend his time tinkering away than deliberating politics. Rumor has it he has found the elixir for immortality, | ||
- | **[[Uzumi]], | + | **[[Uzumi]], |
- | **[[Markduk]], | + | **[[Markduk]], |
- | **[[Firehammer Hold]]**: | + | **[[Firehammer Hold]]**: |
- | **[[Northface]]** | + | **[[Northface]]** |
- | **Renton** | + | **Renton**: Population |
- | **Larnwick** | + | **Larnwick**: Population |
- | **[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within | + | **[[Gratac]]**: Rumor has it that even none of the Grand Masters know what this city is. |
- | **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, | + | **Granale**: A small shipping village located across |
- | **[[Gratac]]**: Rumor has it that even none of the Grand Masters (GMs) know what this city is. | + | **[[Shinto]]** |
- | **Granale**: A small shipping village located across | + | **[[Fadencrest]]**: Population approx. 750. Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (called Em for short) that is now a small trading town. The town boasts |
- | ===Other Notable Locations === | + | ==== Other Notable Locations |
**Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | ||
Line 33: | Line 35: | ||
**[[Kroan]]**: | **[[Kroan]]**: | ||
- | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable | + | * **[[Tephis]]**: Population 45,000. A booming city of trade and entertainment within the bounds of Kroan, which originated as a meeting place for the tribes of the region. |
- | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, Darnation (this one is responsible for all the island politics) | + | **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent. |
- | **[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. (- Dan) | + | * **[[Qiryah Amir]]**: Population 8,000. An ancient |
- | **[[Weto]]** Weto is currently | + | **[[Vasvoir]] (Aquatic City)**: Population 13700. This city, comprised primarily of lizards, |
- | **[[Unity]]** Previously a city that was located on a different plain altogether, the city itself was transported to Ageron | + | ===== Locations Near Ageron |
- | **[[Cradle]]** City is vastly unexplored, and cannot be found without being guided there by the natives. | + | **[[Koth]] (Island)**: This island |
- | **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody | + | * **[[Toth]], City of Necromancers**: Population 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful |
- | **[[Qiryah Amir]]**: Pop 8,000. An ancient city within | + | * **[[Fulgoro]], Town of Fireflies**: Population 4,500. Located in the swamps at the south end of Toth, this town is built on a system of stilts keeping the buildings safe above the water. The economy subsists mostly on fishing and trading. Due to the high population of monsters on Koth, the city's citizens rely on adventurers, |
- | **[[Vasvoir, | + | **[[Gaea]] |
- | Population 13700 | + | |
- | This city, comprised primarily | + | |
- | **[[Gypshion]]** | + | * **[[Mar]]** is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. |
- | Population: 1390 | + | * **[[Weto]]** is currently a town that is comprised of farmers, miners, and hunter-gatherers. |
- | Settled | + | * **[[Unity]]** was previously a city that was located |
- | + | ||
- | **[[Shinto]]** | + | |
- | **[[Fadencrest]]**: Population: approx. 750 | + | * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives. |
- | Located in a mountain valley southwest | + | **[[Gryf' |