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settings:planes:elemental_planes:elemental_plane_of_air

Elemental Plane of Air

Aside from some asteroid-like rocks, no solid ground exists in the plane of air. While a rare few floating islands do exist, they were either brought into the plane by outsiders or though some other magical means. These islands form clusters which are usually occupied by offplane creatures as anyone native to the Air plane can live their entire life without needing to land. These islands are usually the ones to house towns and cities of offplane civilizations.

At the first glance Air Realm might appear very tranquil, but don’t let it deceive you: it is far from safe. Aside from floating islands and smaller asteroids, this plane is nothing but boundless sky with turbulent winds and thunderstorms. The winds constantly throw around many of the asteroids, breaking them into smaller chunks whenever they do collide. They pose a threat to the larger islands, as with enough collisions the islands themselves might fall apart and doom the cities on top of them. As such, many of the larger cities have protection wards to keep these collisions to a minimum.

The plane itself is relatively unstable compared to its counterparts, with rifts in space being able open and close at random. These rifts lead to random place in and out of the air realm, without rime or reason for what they might lead to. Some might get lucky and find great fortune, while others might lead one to their death. There are some fauna that use this instability to open their own portals when traversing or hunting in the Air realm.

Violent storms are also normal events on the Elemental Plane of Air. Some of them only last for brief moments while others will continue for more than a millennia. Unlucky creatures caught in the storm and unable to escape will most likely die within a couple minutes as the force of wind will tear its body apart and fierce lightning strikes incinerate little bits that are left. Very few storms spawn out of thin air though, if one knows the signs of a storm coming, they are easy enough to avoid if you have the maneuverability.

Locations

Cirratus

An enormous tornado that predates most inhabitants of Air Realm. It was formed in the distant Primordial Era and does not show any signs of dispersing in the foreseeable future. There are many rumors and stories surrounding the storm, some say Fractus created it, others claim it is where Fractus was born, and some even say that grand treasures reside within its eye. However none of the rumors have ever been proven true, as those who enter have never been seen again.

Behari Cluster

A collection of floating islands brought in the Air Realm by the powerful Behari clan of air mages from a distant plane. These islands, bound together by magical changes and bridges, are kept in the air and protected by strong dimensional magic. The large city of Beaufort was built on the island and ruled by the Behari clan. But it is mostly occupied by air mages, interdimensional traders and some adventurers. As long as one doesn’t cause chaos and pays taxes, the Behari clan doesn’t interfere with affairs of other people.

There are a few smaller islands containing villages that orbit the cluster, stopping once or twice a year to trade with the city of Beaufort. Halitus was one such town, though it was burned to the ground and has since been abandoned after a mage used it as a testing ground for his weapons of war.

Thunderblitz Forest

Around a similar time that Cirratus was created, a floating island was brought into the Air Realm. The island's surface, containing a normal forest, was left intact in the transaction. Since that time, the trees have been exposed to the rich elemental energy of the plane and have since mutated into Thunderblitz Trees. These trees attract and store power of lightning and proved to be a useful resource for creation of magical weapons and artifacts. Thunderblitz trees still grow and reproduce as normal, though the larger the forest the more energy the trees attract and store.

Despite the tree's usefulness, one cannot simply go and start chopping down Thunderblitz Trees. First, they have their own lightening aura which makes them difficult to stay around for too long. Secondly, they also have to be carefully chopped lest the wood explode, as putting too much pressure on the wood too quickly causes the energy inside to become unstable. And lastly, since the trees work as reservoirs of lightening energy, they have since attracted the attention of many powerful creatures. These creatures tend to quarrel and fight for the territory with the most Thunderblitz trees as they're a good source of energy. In the heart of the forest there are ruins of an ancient tower that the creatures largely ignore, no one has been able to figure out its origin.

Creatures

Elek’anglio

A descendant of Grazzoon that has evolved to the conditions of the Air Realm after it was sent here a few millennia ago by Mages. These large wyvern-like creatures are larger then a typical Grazzoon, growing up to 30ft long as adults. They have dark brown and grey bodies, with extremities and spikes tinged black, and have highlights of blues and yellows covering their back. Elek’anglio have long hooked claws that they use to cling onto the asteroids of the Air Realm whenever they do choose to land.

Elek’anglios are constantly charged with energy, leading them to be frequent visitors to the Thunderblitz forests that permeate the Realm. These predators stay in small groups of 2-3 adults that share large swaths of land. These small groups rarely separate, preferring to hunt in a group. While flying can stay afloat for days on end, taking turns sleeping while one of the group keeps watch. They are relatively intelligent creatures, forming close bonds with the other members of their packs.

settings/planes/elemental_planes/elemental_plane_of_air.txt · Last modified: 2024/08/09 17:38 by shadowthorn15