User Tools

Site Tools


settings:planes:dreaming

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
settings:planes:dreaming [2024/05/02 14:33] quiddlestickssettings:planes:dreaming [2024/05/12 23:54] (current) – [The Peracog Night] quiddlesticks
Line 1: Line 1:
 ====== The Dreaming ====== ====== The Dreaming ======
 ===== Overview ===== ===== Overview =====
-The Dreaming is a world of emotion and hope, borne from the thoughts and emotions of mortals. Denizens of the Dreaming are called the [[lore:races:supernatural#fey_origin|Dreamt or the Fey]]. People on Cahyali also occasionally refer to the Dreaming's people as the Daliad.+The Dreaming is a world of emotion and hope, borne from the thoughts and emotions of mortals. Denizens of the Dreaming are called the [[lore:creatures:dreamt|Dreamt or the Fey]]. People on Cahyali also occasionally refer to the Dreaming's people as the Daliad.
  
 They are well known for being tricksters, with some being benevolent and others malevolent, while even more are mercurial - flitting from one to the other without rhyme or reason. The landscape of the Dreaming is never as it seems: entire places may be illusionary, unexpectedly alive, or comically opposite to how it normally is. They are well known for being tricksters, with some being benevolent and others malevolent, while even more are mercurial - flitting from one to the other without rhyme or reason. The landscape of the Dreaming is never as it seems: entire places may be illusionary, unexpectedly alive, or comically opposite to how it normally is.
Line 40: Line 40:
  
 {{:a_rocha-theeerieforest.jpg}} {{:a_rocha-theeerieforest.jpg}}
-== A forest on the outskirts of Parasoma. By Andreas Rocha; used with permission. ==+== A forest in Ochr Arall. By Andreas Rocha; used with permission. ==
  
 ===== Parasoma ===== ===== Parasoma =====
-(pr. pare-ah-SOH-muhAlso known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, anything that one’s heart could desire, but in the end it is naught but a lie. Legends speak that deep within the heart of the nightmare lands is a tree that bears silver wings and promises only ruin for those that seek it out. +(pr. pair-ah-SOH-mahSome denizens refer to this place as the Nightmare Lands. Here horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, anything that one’s heart could desire, but in the end it is naught but a lie. Legends speak that deep within the heart of the Nightmare Lands is a tree that bears silver wings and promises great treasure at risk of complete ruin for those that seek it out. Pray that you never break a promise with a denizen of Parasoma, for a nightmare will never forget
  
 ===== Dearmad Agrad ===== ===== Dearmad Agrad =====
-(pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too do the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt reside, and here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightly, for the four Courts and their little kin. A false move or a slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveled, there is much to gain from the courts. The land changes seasons whenever one of the seasonal Courts is the dominant power.+(pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on [[settings:jaern|Jaern]] so too do the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt reside, and here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightly, for the [[settings:planes:dreaming#the_courts_of_dearmad_agrad|four Courts]] and their little kin. A false move or a slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveled, there is much to gain from the courts. The land changes seasons whenever one of the seasonal Courts is the dominant power.
  
 === Concordia === === Concordia ===
Line 52: Line 52:
  
 === Irogueil Peak === === Irogueil Peak ===
-Locals will often refer to this mountain in Concordia as the //Peak of Falling Stars.// This mountain holds a special place in the hearts of all the dreamt, for it is here where the First Dream is said to have been born. On the top of the mountain is a shrine dedicated to the First Dream. During the //Festival of the Dancing Skies,// a meteor shower occurs along with a bright aurora that colors the sky. This festival celebrates the First Dream and is a cause for merriment among the Dreamt. +Locals will often refer to this mountain in Concordia as the //Peak of Falling Stars.// This mountain holds a special place in the hearts of all the dreamt, for it is here where the [[settings:planes:dreaming#the_first_dream|First Dream]] is said to have been born. On the top of the mountain is a shrine dedicated to the First Dream. During the //Festival of the Dancing Skies,// a meteor shower occurs along with a bright aurora that colors the sky. This festival celebrates the First Dream and is a cause for merriment among the Dreamt. 
  
 ===== Ochr Arall ===== ===== Ochr Arall =====
-The "wilds" of the Dreaming so to speak, the definition of this space is inexact, and is generally used as a ctach all for any area meeting 1 of 2 cases. The first being areas outside the control of the Courts of the Dreaming, where they have little to no influence. The second reason is a more historical one. Depending on whether someone enters the Slumbering Woad from Jearn or Cahyali they will be spat out in different locations (on average.) The Ochr Arall is used in reference to where one will end up when traveling from Cahyali.+The "wilds" of the Dreaming so to speak, the definition of this space is inexact, and is generally used as a ctach-all for any area meeting 1 of 2 cases. First: Areas outside the control of the Courts of the Dreaming, where they have little to no influence. Second: A more historical one. Depending on whether someone enters the Slumbering Woad from [[settings:jaern|Jaern]] or [[settings:cahyali|Cahyali]] they will exit in different locations (on average.) The Ochr Arall is used in reference to where one will end up when traveling from Cahyali.
  
 === The Library of Archser === === The Library of Archser ===
-Nearby a lake, the library was a common connecting point between the Dreaming and Ancient Vervand and was where much of the knowledge learned from the Vervish people, Cahyali in general, and other locations was stored. The library seems quaint from the outside but the inside is a sprawling 50 floors structured as rings around an open air center. Additionally each floor is 2 sided, as touching the ceiling of a floor will reverse gravity for the individual, as a result to anyone unaware of this it would seem like the upper half of each floor has it'tomes places upside down. That being said due to a tragedy in its history the librarians all disappeared leaving the golem they made, whose mind was transplanted into an organic body. +Nearby a lake, the library was a common connecting point between the Dreaming and Ancient [[settings:cahyali:vervand|Vervand]] and was where much of the knowledge learned from the Vervish people, Cahyali in general, and other locations was stored. The library seems quaint from the outside but the inside is a sprawling 50 floors structured as rings around an open air center. Additionally each floor is 2 sided, as touching the ceiling of a floor will reverse gravity for the individual. As a result to anyone unaware of thisit would seem like the upper half of each floor has its tomes placed upside down. Due to a tragedy in its history the librarians all disappeared leaving the golem they made, whose mind was transplanted into an organic body. 
  
-Angieas she'called, is a 4'3 humanoid with the characteristics of both an anglerfish and a harpy eagle. Though quiet she is curious and will allow anyone to peruse the library as long as they are respectful, and if she deems them well-intentioned can immediately copy the contents of a book into a blank one for them to take with them.+This golem, called //Angie,// is a 4'3 humanoid with the characteristics of both an anglerfish and a harpy eagle. Though quiet she is curious and will allow anyone to peruse the library as long as they are respectful, and if she deems them well-intentioned can immediately copy the contents of a book into a blank one for them to take with them.
  
 ===== Amann Grasslands ===== ===== Amann Grasslands =====
Line 69: Line 69:
  
 === Setser === === Setser ===
-A city only visible to the Dreamt or those with knowledge of a special rune Setser is known as the city of stars. An eternal night hangs over the city, and it is here where all the stars that are missing from the night sky are. Despite the aforementioned night the city is alight with people and activity and this is because the residents all seem to have some degree of bioluminescence. Imagine the lights of a big city but the streets are less packed and it’s in the style of a quaint village. The settlement itself is built with the trees of the jungle as the focus. Many are hollowed out for use as buildings and platforms, with bridges connecting them. The easiest way to locate the town is to follow the Fyurio River.+A city only visible to the Dreamt or those with knowledge of a special runeSetser is known as the city of stars. An eternal night hangs over the city, and it is here where all the stars that are missing from the night sky are. Despite the aforementioned night the city is alight with people and activityand this is because the residents all seem to have some degree of bioluminescence. Imagine the lights of a big city but the streets are less packed and it’s in the style of a quaint village. The settlement itself is built with the trees of the jungle as the focus. Many are hollowed out for use as buildings and platforms, with bridges connecting them. The easiest way to locate the town is to follow the Fyurio River.
  
 === The [] of Vravus === === The [] of Vravus ===
 At the edge of the grasslands is the [] of Vravus. The reason for the empty space in the name is because it can be any size body of water and can be made of water vapor, liquid water, or ice. The Vravus is a place where one can view their past and try to focus on something to guide them, but they must be careful because with the wrong mindset it could end up regressing them to that mental state or time. Worse yet they could get lost in the metaphorical sea of others' pasts.  At the edge of the grasslands is the [] of Vravus. The reason for the empty space in the name is because it can be any size body of water and can be made of water vapor, liquid water, or ice. The Vravus is a place where one can view their past and try to focus on something to guide them, but they must be careful because with the wrong mindset it could end up regressing them to that mental state or time. Worse yet they could get lost in the metaphorical sea of others' pasts. 
-As previously mentioned the state is variable but to the Dreamt's best knowledge the state it depends on how one feels about their past. If they suffer from amnesia or have a lot of mysteries and questions it will be ice, tough to break into, but if it's lighter it'll be vapor. The size is a representation of the scope of the problems. No further explanation on what that means has been provided.+ 
 +To the Dreamt's best knowledgethe state of the water it depends on how one feels about their past. If they suffer from amnesia or have a lot of mysteries and questions it will be ice, tough to break into, but if it's lighter it'll be vapor. The size is a representation of the scope of the problems. No further explanation on what that means has been provided.
  
 ===== The Peracog Night ===== ===== The Peracog Night =====
Line 84: Line 85:
 It only gets weirder the farther in. At some point you may notice a tree with a piece cut out of it, and in the center is a bamboo stalk. This is deemed the last point of safety and anyone who knows of this place would advise you to turn back now. That being said some have traveled beyond this point and while accounts vary wildly one consistency is the existence of a vast sea, expanding eternally out into the horizon.  It only gets weirder the farther in. At some point you may notice a tree with a piece cut out of it, and in the center is a bamboo stalk. This is deemed the last point of safety and anyone who knows of this place would advise you to turn back now. That being said some have traveled beyond this point and while accounts vary wildly one consistency is the existence of a vast sea, expanding eternally out into the horizon. 
  
 +===== The Sea of Dreams =====
 +A roiling, unfathomable black ocean of raw chaotic energy made up of the collective unconscious of the waking races. This part of the Dreaming is seldom seen, and it is said that it came into existence alongside the First Dream, existing alongside but not within the Dreaming.
 +
 +This Sea is not easy to get to, as it exists on the very fringes of the Dreaming between consciousness and madness, and almost all who embark to its shores return changed, or never at all. It is from the Sea of Dreams that the [[lore:creatures:dreamt#old_dreamt|Old Dreamt]] were born.
 +
 +Any fey that reaches the Sea of Dreams and tries to harness its power will find themself immediately consumed and destroyed by its waters before being reborn in a new consciousness. Waking races that interact with the Sea of Dreams will not be able to harness its power at all, finding it to function like an ordinary body of water, though the water cannot be moved or transported by any means. Only the Old Dreamt can exert any power over the Sea.
 +
 +
 +====== Factions & Peoples ======
 ===== The Courts of Dearmad Agrad ===== ===== The Courts of Dearmad Agrad =====
 There are many Courts of Dearmad Agrad - factions with certain aligned goals, who may or may not live together in self-styled "nations". Each Court has an archfey leader, and there may be too many minor Courts to accurately represent here. Listed, however, are the Courts with the greatest power and influence. These most powerful Courts regularly meet up in Concordia. The four seasonal Courts all keep dominion over some part of Dearmad Agrad. There are many Courts of Dearmad Agrad - factions with certain aligned goals, who may or may not live together in self-styled "nations". Each Court has an archfey leader, and there may be too many minor Courts to accurately represent here. Listed, however, are the Courts with the greatest power and influence. These most powerful Courts regularly meet up in Concordia. The four seasonal Courts all keep dominion over some part of Dearmad Agrad.
settings/planes/dreaming.1714674797.txt.gz · Last modified: 2024/05/02 14:33 by quiddlesticks