settings:planes:dreaming
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settings:planes:dreaming [2024/04/23 02:05] – [Concordia] quiddlesticks | settings:planes:dreaming [2024/05/12 23:54] (current) – [The Peracog Night] quiddlesticks | ||
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====== The Dreaming ====== | ====== The Dreaming ====== | ||
===== Overview ===== | ===== Overview ===== | ||
- | The Dreaming is a world of emotion and hope, borne from the thoughts and emotions of mortals. Denizens of the Dreaming are called the [[lore:races:supernatural# | + | The Dreaming is a world of emotion and hope, borne from the thoughts and emotions of mortals. Denizens of the Dreaming are called the [[lore:creatures:dreamt|Dreamt or the Fey]]. People on Cahyali also occasionally refer to the Dreaming' |
They are well known for being tricksters, with some being benevolent and others malevolent, while even more are mercurial - flitting from one to the other without rhyme or reason. The landscape of the Dreaming is never as it seems: entire places may be illusionary, | They are well known for being tricksters, with some being benevolent and others malevolent, while even more are mercurial - flitting from one to the other without rhyme or reason. The landscape of the Dreaming is never as it seems: entire places may be illusionary, | ||
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It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | ||
- | ===== Locations ===== | + | ====== Locations |
As a reflection of all mortals' | As a reflection of all mortals' | ||
- | ==== Ti’wath ==== | + | ===== Ti’wath |
(pr. TEE-wath). Also called the //Sprawling Glades.// Here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Rare plants called the Sleeping Lilies grow here; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti' | (pr. TEE-wath). Also called the //Sprawling Glades.// Here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Rare plants called the Sleeping Lilies grow here; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti' | ||
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Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | ||
- | ==== Haralwa ==== | + | ===== Haralwa |
(pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | (pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | ||
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{{: | {{: | ||
- | == A forest | + | == A forest |
- | ==== Parasoma ==== | + | ===== Parasoma |
- | (pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, | + | (pr. pair-ah-SOH-mah) Some denizens refer to this place as the Nightmare Lands. Here horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, |
+ | ===== Dearmad Agrad ===== | ||
+ | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on [[settings: | ||
- | ==== Dearmad Agrad ==== | + | === Concordia |
- | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too do the powers shift in Dearmad Agrad. Here the grand courts | + | (pr. con-CORE-dee-ya) At the heart of Dearmad Agrad lies a city of where the peace between |
+ | === Irogueil Peak === | ||
+ | Locals will often refer to this mountain in Concordia as the //Peak of Falling Stars.// This mountain holds a special place in the hearts of all the dreamt, for it is here where the [[settings: | ||
+ | |||
+ | ===== Ochr Arall ===== | ||
+ | The " | ||
+ | |||
+ | === The Library of Archser === | ||
+ | Nearby a lake, the library was a common connecting point between the Dreaming and Ancient [[settings: | ||
+ | |||
+ | This golem, called //Angie,// is a 4'3 humanoid with the characteristics of both an anglerfish and a harpy eagle. Though quiet she is curious and will allow anyone to peruse the library as long as they are respectful, and if she deems them well-intentioned can immediately copy the contents of a book into a blank one for them to take with them. | ||
+ | |||
+ | ===== Amann Grasslands ===== | ||
+ | These grasslands are characterized by how they look throughout the “day.” This area has a sun though it doesn’t appear to follow a consistent time cycle, some cycles of the sun feeling like minutes while others weeks. That being said, at “noon” the grasslands are a plain biome with yellow grass and alarming heat from the sun beating down and the utter lack of shade. As the sun goes down trees start to appear as it transitions from a yellow grassland to a red savannah to a purple forest to a deep purple jungle. At “night” one can barely see their hand in front of their face as the sky lacks anything, no moon, no stars. Additionally this is when the creatures come out from the ground and skulk through the jungle. “Nighttime” has smaller (humanoid and down) sized creatures that tend to be more agile. Meanwhile the “day” has larger creatures that have more strength but seem to move rather slowly. | ||
+ | |||
+ | === Fyurio River === | ||
+ | A slow moving river with water so crystal clear you can see your reflection in it. If you make eye contact with your reflection, it will reach out to grab your face in a manner in which to cover your eyes. In the event that it is successful the unfortunate victim will get a slideshow like vision of a fear they didn't know they had. One such recorded instance a man saw his wife and his most hated enemy getting married. The River water is safe to drink. | ||
+ | |||
+ | === Setser === | ||
+ | A city only visible to the Dreamt or those with knowledge of a special rune, Setser is known as the city of stars. An eternal night hangs over the city, and it is here where all the stars that are missing from the night sky are. Despite the aforementioned night the city is alight with people and activity, and this is because the residents all seem to have some degree of bioluminescence. Imagine the lights of a big city but the streets are less packed and it’s in the style of a quaint village. The settlement itself is built with the trees of the jungle as the focus. Many are hollowed out for use as buildings and platforms, with bridges connecting them. The easiest way to locate the town is to follow the Fyurio River. | ||
+ | |||
+ | === The [] of Vravus === | ||
+ | At the edge of the grasslands is the [] of Vravus. The reason for the empty space in the name is because it can be any size body of water and can be made of water vapor, liquid water, or ice. The Vravus is a place where one can view their past and try to focus on something to guide them, but they must be careful because with the wrong mindset it could end up regressing them to that mental state or time. Worse yet they could get lost in the metaphorical sea of others' | ||
+ | |||
+ | To the Dreamt' | ||
+ | |||
+ | ===== The Peracog Night ===== | ||
+ | The Peracog Night (or Peracog Nide as old text will call it) lays on the very far outskirts of the Dreaming. Once entered there' | ||
+ | |||
+ | Upon first entering it the ground is muddy and wet, one’s feet sinking into the dirt with a splosh. At first glance it seems like a rather ordinary forest, though colored with shades of red, but then looking deeper into it looks like something washed much of the soil away as the ground is covered in gnarled roots that make the land hard to traverse. Where the roots do meet the ground it looks almost as if the two have merged the ground clinging to the sides of the roots, as if not wanting to be torn away. From the mess of roots trees rise towards the ceiling. In most forests you would see layers of leaves and branches, but not here. Here there is a darkness covering the forests with the ceiling looking like the roof of the cave. Additionally, | ||
+ | |||
+ | If one were to put something into it, it would be as easy as slipping a hand into water though it feels solid and no ripples occur. That being said, removing something pushed in is practically impossible, it’s almost as if the item is being integrated into the forest. | ||
+ | |||
+ | It only gets weirder the farther in. At some point you may notice a tree with a piece cut out of it, and in the center is a bamboo stalk. This is deemed the last point of safety and anyone who knows of this place would advise you to turn back now. That being said some have traveled beyond this point and while accounts vary wildly one consistency is the existence of a vast sea, expanding eternally out into the horizon. | ||
+ | |||
+ | ===== The Sea of Dreams ===== | ||
+ | A roiling, unfathomable black ocean of raw chaotic energy made up of the collective unconscious of the waking races. This part of the Dreaming is seldom seen, and it is said that it came into existence alongside the First Dream, existing alongside but not within the Dreaming. | ||
+ | |||
+ | This Sea is not easy to get to, as it exists on the very fringes of the Dreaming between consciousness and madness, and almost all who embark to its shores return changed, or never at all. It is from the Sea of Dreams that the [[lore: | ||
+ | |||
+ | Any fey that reaches the Sea of Dreams and tries to harness its power will find themself immediately consumed and destroyed by its waters before being reborn in a new consciousness. Waking races that interact with the Sea of Dreams will not be able to harness its power at all, finding it to function like an ordinary body of water, though the water cannot be moved or transported by any means. Only the Old Dreamt can exert any power over the Sea. | ||
+ | |||
+ | |||
+ | ====== Factions & Peoples ====== | ||
===== The Courts of Dearmad Agrad ===== | ===== The Courts of Dearmad Agrad ===== | ||
There are many Courts of Dearmad Agrad - factions with certain aligned goals, who may or may not live together in self-styled " | There are many Courts of Dearmad Agrad - factions with certain aligned goals, who may or may not live together in self-styled " |
settings/planes/dreaming.1713852311.txt.gz · Last modified: 2024/04/23 02:05 by quiddlesticks