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settings:geleia [2016/06/01 16:30] – external edit 127.0.0.1settings:geleia [2021/02/21 20:21] eliu
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-[[http://centralia.aquest.com/geleia/geleia-writeup.html|Full Galeia Writeup]]+{{::geleia.jpg?300 |}}
  
-**Some info from Wright Frazier that provides an intro to the Galeia setting** +//Hey folks,((Some info from Wright Frazier that provides an intro to the Galeia setting))//
  
-Hey folks,+//A few things about Geleia as I realize the write up is not floating around anymoreso I'd like to take a lil bit and explain some things about the setting and also offer a map to anyone who has need of one.//
  
-A few things about Geleia as I realize the write up is not floating around anymore, so I'd like to take a lil bit and explain some things about the setting and also offer a map to anyone who has need of one.+==== The people of Geleia ====
  
-The basics of Geleia. +Elves are the majority race of Geleia, and are actually physically different from those of other islands. Their features have a much redder cast to them. Further they speak a much removed version of elvish, which elvish speakers of rank 9 or above can understand about 1 in 4 words.
- +
-The people of Geleia. Elves are the majority race of Geleia, and are actually physically different from those of other islands. Their features have a much redder cast to them. Further they speak a much removed version of elvish, which elvish speakers of rank 9 or above can understand about 1 in 4 words.+
  
 The second most common people are humans which are spread all over the islands. Dwarves are next and are concentrated overwhelmingly in the mountains of the Kingdom. The second most common people are humans which are spread all over the islands. Dwarves are next and are concentrated overwhelmingly in the mountains of the Kingdom.
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 Lizards are a very distinct minority in Geleia with the only real concentrated population of them being in a large swamp north of Liston where they live as primitives and worship a dragon god. Lizards are a very distinct minority in Geleia with the only real concentrated population of them being in a large swamp north of Liston where they live as primitives and worship a dragon god.
  
-Next, there are 3 major realms within Geleia. The first is Southam which is ruled by the Merchant Lords and the Prelate. Next is The Kingdom of Geleia ruled by King Duncan MacDonald. Then finally there is Liston and its provinces which are ruled by the Barrit Family.+==== Realms of Geleia ==== 
 + 
 +There are 3 major realms within Geleia. The first is Southam which is ruled by the Merchant Lords and the Prelate. Next is The Kingdom of Geleia ruled by King Duncan MacDonald. Then finally there is Liston and its provinces which are ruled by the Barrit Family. 
 + 
 +=== The Kingdom ===
  
 The Kingdom is what would be closest to a 'benevolent' government located in the central parts of the island and extending eastword to the coast. It's the heart of a lot of things, particularly the oldest traditions of Geleia and once hundreds of years ago the seat of the throne of the Sylvan Isles (Geleia). But over time the various cities broke away because of declining rule or power hungry nobility and the Kingdom is much diminished. Further it has suffered numerous internal disputes and its share of outsiders wishing to reclaime the throne. However this was brought to an end 40 years ago when a new King was crowned, Dutch MacDonald, though he died during the Bandit Wars under mysterious circumstances, his son Baelin MacDonald now rules. Since then Baelin has done a lot to continue his father's tradition of restoring the Kingdom to power. The Kingdom is what would be closest to a 'benevolent' government located in the central parts of the island and extending eastword to the coast. It's the heart of a lot of things, particularly the oldest traditions of Geleia and once hundreds of years ago the seat of the throne of the Sylvan Isles (Geleia). But over time the various cities broke away because of declining rule or power hungry nobility and the Kingdom is much diminished. Further it has suffered numerous internal disputes and its share of outsiders wishing to reclaime the throne. However this was brought to an end 40 years ago when a new King was crowned, Dutch MacDonald, though he died during the Bandit Wars under mysterious circumstances, his son Baelin MacDonald now rules. Since then Baelin has done a lot to continue his father's tradition of restoring the Kingdom to power.
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 The Kingdom was also the first in the island to sponsor a Wizards guild with one developing in the other cities as the Kings sponsored the knowledge they brought. These guilds have continued to this day and maintain the tradition of staying out of local politics in the pursuit of knowledge. The Kingdom was also the first in the island to sponsor a Wizards guild with one developing in the other cities as the Kings sponsored the knowledge they brought. These guilds have continued to this day and maintain the tradition of staying out of local politics in the pursuit of knowledge.
 +
 +=== Southam ===
  
 The next major power is that of Southam. This is the great capitalistic mecca of Geleia and the most powerful trading location in the Southern Hemisphere. It has a huge harbor and set on a long bay and was originally a trading outpost for the Kingdom as goods were brought downriver and exported. Over the centuries Southam continued to grow until it has become a metropolis with a permanent urban residence exceeding 50,000 people and often considerably higher than that thanks to the large numbers of ships making port here. The next major power is that of Southam. This is the great capitalistic mecca of Geleia and the most powerful trading location in the Southern Hemisphere. It has a huge harbor and set on a long bay and was originally a trading outpost for the Kingdom as goods were brought downriver and exported. Over the centuries Southam continued to grow until it has become a metropolis with a permanent urban residence exceeding 50,000 people and often considerably higher than that thanks to the large numbers of ships making port here.
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 To put it simply, as with the Kingdom, Southam is _NOT_ friendly to adventurers who are not directly in the employ of the state or are unwilling to completely and unquestionably obey the laws of the city. However, to those on the right side of the Lords, the relationship can be highly profitable. To put it simply, as with the Kingdom, Southam is _NOT_ friendly to adventurers who are not directly in the employ of the state or are unwilling to completely and unquestionably obey the laws of the city. However, to those on the right side of the Lords, the relationship can be highly profitable.
 +
 +=== Liston ===
  
 The 3rd major power is that of the Barrit family of Liston. The Barrits are an old noble family of the Kingdom who originally ruled over the Arch-Dutchy of Liston, but broke away to pursue their own dreams of power. In the centuries since the family has prospered and expended its rule to the northern quarter of the island, including the city of Devon. The current Barrits are all ex-adventurers, as is the tradition of the family for the young to be, and are extremely powerful, dangerous, and committed to the growth of their kingdom and their own power. The heads of the family are all over a century in age. The current ruler is, and has been for 30 years, Arch Duke Alexander Barrit, though his brothers, sisters, and cousins wield much power within the domain. In recent years, Kyle Barrit was slain, and a new High Imperceptor of Anubis was chosen, though not a Barrit himself, he is unquestionably under their control. The Barrits are also the most powerful group in terms of activity and raw power within Geleia and are often the source of a great deal of its strife as they maneuver the other two powers into opposition. The family members rarely, and only at times of the utmost and greatest need do they expose themselves to any sort of harm, and instead act through agents as a rule. Their plots are often long range and generally people will not know that they work for a Barrit. The 3rd major power is that of the Barrit family of Liston. The Barrits are an old noble family of the Kingdom who originally ruled over the Arch-Dutchy of Liston, but broke away to pursue their own dreams of power. In the centuries since the family has prospered and expended its rule to the northern quarter of the island, including the city of Devon. The current Barrits are all ex-adventurers, as is the tradition of the family for the young to be, and are extremely powerful, dangerous, and committed to the growth of their kingdom and their own power. The heads of the family are all over a century in age. The current ruler is, and has been for 30 years, Arch Duke Alexander Barrit, though his brothers, sisters, and cousins wield much power within the domain. In recent years, Kyle Barrit was slain, and a new High Imperceptor of Anubis was chosen, though not a Barrit himself, he is unquestionably under their control. The Barrits are also the most powerful group in terms of activity and raw power within Geleia and are often the source of a great deal of its strife as they maneuver the other two powers into opposition. The family members rarely, and only at times of the utmost and greatest need do they expose themselves to any sort of harm, and instead act through agents as a rule. Their plots are often long range and generally people will not know that they work for a Barrit.
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 As for adventurer's, those within Liston and its environs are either working for the state, them, or are to be removed from the state. Either feet first or at a dead run. As for adventurer's, those within Liston and its environs are either working for the state, them, or are to be removed from the state. Either feet first or at a dead run.
 +
 +=== Other Locales ===
  
 For adventures there are other places to play around in. the Shires, Brinshire & Grahmshire, were left in ruins 20 years ago and while Southam has extended its influences in to it, it is still a complete political and social mess. The majority of the western coast of the island is a very rough place as well, extending north from the Shires through the orcan territories to the city of Kraelthon which is best described as "A real shithole of corruption, greed, and hopelessness." From there, north to the swamps of Aelron that is still the last holds outs of the remnants of the Black Legion which few have been willing to expend the necessary resources to eliminate. They are now devolved primarily into fanatic bunches of Rudri & Scrogg worshippers who like to dream of the returns to their old glories of terror and war, but truly lack the resources and power. For adventures there are other places to play around in. the Shires, Brinshire & Grahmshire, were left in ruins 20 years ago and while Southam has extended its influences in to it, it is still a complete political and social mess. The majority of the western coast of the island is a very rough place as well, extending north from the Shires through the orcan territories to the city of Kraelthon which is best described as "A real shithole of corruption, greed, and hopelessness." From there, north to the swamps of Aelron that is still the last holds outs of the remnants of the Black Legion which few have been willing to expend the necessary resources to eliminate. They are now devolved primarily into fanatic bunches of Rudri & Scrogg worshippers who like to dream of the returns to their old glories of terror and war, but truly lack the resources and power.
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 On the whole, Geleia itself is approximately the size of the main island of England, and the 'contested/ungoverned' region the size of Wales. On the whole, Geleia itself is approximately the size of the main island of England, and the 'contested/ungoverned' region the size of Wales.
  
-{{::geleia.jpg?300 |}}+[[http://centralia.aquest.com/geleia/geleia-writeup.html|Full Galeia Writeup]]