settings:dreaming
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settings:dreaming [2023/10/17 02:06] – [Ti’wath] quiddlesticks | settings:dreaming [2023/10/17 19:36] – [The Slumbering Woad] quiddlesticks | ||
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The Slumbering Woad is the primary way that mortals can enter into the Dreaming. In order to do so they must find places connected to the Dreaming: places ripe with folk tales, ancient grottos, places that invoke the whimsy of childrens' | The Slumbering Woad is the primary way that mortals can enter into the Dreaming. In order to do so they must find places connected to the Dreaming: places ripe with folk tales, ancient grottos, places that invoke the whimsy of childrens' | ||
- | The Woad itself is sentient, but not in the way many people read sentience. It rejects all mind affecting magics that many try to interact with it, and will react negatively to someone trying to force control of it in any way. The Woad functions much like that of a construct, with two primary goals in mind. | + | The Woad itself is sentient, but not in the way many people read sentience. It rejects all mind-affecting magics that many try to interact with it, and will react negatively to someone trying to force control of it in any way. The Woad's purpose is to act as a barrier between the mortal world and the Dreaming. |
- | First, is to dissuade residents of other planes from entering. It would rather | + | Simple travelers and those with benevolent intentions will rarely |
+ | |||
+ | Those seeking to cross over and cause harm to the other realm, though, will have to find some way around it - as it takes great care to turn around and reject these people. | ||
The Woad usually accomplishes this goal by splitting up parties traveling together, to weaken individual wills. Once this is done, it shows travelers visions and dreams of their greatest hopes or deepest fears, in the hope that they will turn back. | The Woad usually accomplishes this goal by splitting up parties traveling together, to weaken individual wills. Once this is done, it shows travelers visions and dreams of their greatest hopes or deepest fears, in the hope that they will turn back. | ||
- | It is said that a particular item is required to pass through the Woad, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | + | It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. |
===== Locations ===== | ===== Locations ===== | ||
- | As a reflection of all mortals' | + | As a reflection of all mortals' |
==== Ti’wath ==== | ==== Ti’wath ==== | ||
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A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’. It appears to grant protection to those who show respect, keeping them from becoming lost in the memories contained within the castle' | A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’. It appears to grant protection to those who show respect, keeping them from becoming lost in the memories contained within the castle' | ||
- | Records of The Dreaming show that the entity | + | Records of The Dreaming show that the Lost One has been around since antiquity, but its purpose has been more shrouded than the castle. For people who enter the fortress, they might find the entry hall and guest chambers rather empty, but as time passes, they slowly start to become more aware and attuned to the atmosphere. Voices can be heard, conversations and laughter. Spirits or hallucinations can be seen moving about the place, going about daily lives, echoes of times that have passed. They seem to be full of emotion; happy, joyous, angry, sad, jealous... but they never interact with those who pass through. |
==== Haralwa ==== | ==== Haralwa ==== | ||
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=== The Pillars === | === The Pillars === | ||
- | Massive towerlike structures, each one guarded by hosts of celestial beings. Legend has it that within the pillars lie the dreams of the gods. There is one pillar for each of the Fourteen, and within each pillar is a labyrinth of traps and guardians | + | Massive towerlike structures, each one guarded by hosts of celestial beings. Legend has it that within the pillars lie the dreams of the gods. There is one pillar for each of the [[:gods|Fourteen,]] and within each pillar is a labyrinth of traps and guardians, which hold treasures that the gods have unknowingly created. The guardians fight viciously to protect the Pillars, and few - if any - have ever made it inside. |
=== Sapphire' | === Sapphire' | ||
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=== Castle Rotwood === | === Castle Rotwood === | ||
- | An ancient castle built from the nightmares of being trapped and caged. The castle is alive and is a malicious being, and its grounds are infested with traps and monsters that delight in games of cat and mouse. Legends say that the castle’s heart is a shard of the First Dream, and the legend inspires many foolish Dreamt to seek out the center of the castle. | + | An ancient castle built from nightmares of being trapped and caged. The castle is alive and is a malicious being, and its grounds are infested with traps and monsters that delight in games of cat and mouse. Legends say that the castle’s heart is a shard of the First Dream, and the legend inspires many foolish Dreamt to seek out the center of the castle. |
==== Concordia ==== | ==== Concordia ==== | ||
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==== Dearmad Agrad ==== | ==== Dearmad Agrad ==== | ||
- | (pr. DEAR-maid ahg-RAhD) The land of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too o the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt reside, and here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightly, for the four Courts and their little kin. A false move or a slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveled, there is much to gain from the courts. The land changes seasons whenever one of the courts | + | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too o the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt reside, and here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightly, for the four Courts and their little kin. A false move or a slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveled, there is much to gain from the courts. The land changes seasons whenever one of the seasonal Courts |
- | === Avris === | + | ===== The Courts ===== |
- | A kingdom in the clouds. Here, the Dreamt take flight on golden wings and build their palaces on the clouds. Here lie the tales of giants and of heroes that come to life - stages are set and the actors take their parts, growing | + | There are many Courts of the Dreaming - factions with certain aligned goals, who may or may not live together in self-styled " |
- | === Spirani | + | === Spring Court === |
- | Deep within | + | Known for their festivities, |
- | === Oris === | + | **NOTE: Please contact Noah Kauffman (@bluekid, Discord) if you would like to run anything related to the Spring Court.** |
- | Great farm lands dot the landscape | + | |
+ | === Summer Court === | ||
+ | The most passionate, and most well-armed of the major Courts. Sometimes known to let their passions get the better | ||
+ | |||
+ | === Autumn Court === | ||
+ | Seemingly rather aloof and uncaring when it comes to matters | ||
+ | |||
+ | === Winter Court === | ||
+ | To outside observers, Dreamt of Winter are silent and somber, often seemingly lost in thought. In reality, | ||
+ | |||
+ | === Dawn Court === | ||
+ | These Dreamt present themselves as muses or wise advisors to mortals, always seeking to scry and find clues to the First Dream. They see themselves as an illuminating light, bringing truth and wisdom to the world. They make homes in underground caverns lit with glowing crystals, and their capital is a grand city known as // | ||
+ | |||
+ | === Dusk Court === | ||
+ | Many other Dreamt see the Dusk Court as villains and evildoers, as they care little | ||
+ | |||
+ | === Equinox Court === | ||
+ | Not so much a court, as a loose group of individuals who take pleasure | ||
+ | |||
+ | {{: | ||
+ | == An small settlement somewhere between the Dreaming' | ||
===== History ===== | ===== History ===== | ||
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In recent years now, with the many events and changes that Jaern has undergone, the Dreaming and its people have begun to find more ways to cross over into the material realm of Jaern, and subsequently those in the material realm of Jaern are now understanding they can cross over as well. | In recent years now, with the many events and changes that Jaern has undergone, the Dreaming and its people have begun to find more ways to cross over into the material realm of Jaern, and subsequently those in the material realm of Jaern are now understanding they can cross over as well. | ||
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==== The First Dream ==== | ==== The First Dream ==== | ||
The First Dream is what gave birth to the Dreaming. When the first beings started to dream they brought forth the First Dream, and from that First Dream came the Dreamt. The First Dreamt were among the most powerful and regarded as gods among the Dreamt. From the First Dreamt came the rest of the Dreamt and the denizens of the Dreaming. Many of the Dreamt regarded those ancient times as a golden age, but when The First Dream vanished, the Dreamt lost the ability to dream and thus since then have the Dreamt sought a way to reconnect with The First Dream so that they themselves can dream once more. | The First Dream is what gave birth to the Dreaming. When the first beings started to dream they brought forth the First Dream, and from that First Dream came the Dreamt. The First Dreamt were among the most powerful and regarded as gods among the Dreamt. From the First Dreamt came the rest of the Dreamt and the denizens of the Dreaming. Many of the Dreamt regarded those ancient times as a golden age, but when The First Dream vanished, the Dreamt lost the ability to dream and thus since then have the Dreamt sought a way to reconnect with The First Dream so that they themselves can dream once more. | ||
+ | |||
+ | The original document for the Dreaming, which may contain more information, |