settings:centralia:therhine
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settings:centralia:therhine [2021/06/28 13:11] – eliu | settings:centralia:therhine [2023/10/19 16:59] – quiddlesticks | ||
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======= The Rhine Archipelago ======= | ======= The Rhine Archipelago ======= | ||
- | {{:rhine.gif|}} | + | {{settings:rhinearchipelago_ericliu.png}} |
+ | == A nautical map of the Rhine. == | ||
===== Geography ===== | ===== Geography ===== | ||
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=== The Rhine Rhombus === | === The Rhine Rhombus === | ||
- | The Rhine Rhombus is an area of the Rhine Archipelago that is notoriously dangerous for ship travel. Until recently, no one who had ventured there had returned alive. A recent expedition to the Rhombus discovered a giant item on the bottom of the ocean there, which sucks down ships, trapping them and their passengers forever. The group managed to deactivate the item long enough to escape but it could start up again at any time. This region of seas is located to the southwest of Centralia, between | + | The Rhine Rhombus is an area of the Rhine Archipelago that is notoriously dangerous for ship travel. Until recently, no one who had ventured there had returned alive. A recent expedition to the Rhombus discovered a giant item on the bottom of the ocean there, which sucks down ships, trapping them and their passengers forever. The group managed to deactivate the item long enough to escape but it could start up again at any time. This region of seas is located to the southwest of the Rhine with the Rhine being the eastern point. It covers approximately 375 sq. mets with the western corner 30 mets away from Taegel. |
===== Language ===== | ===== Language ===== | ||
- | The predominant language of Rhine seems to be Ferric. In most cities Ferric may be the only language spoken. On Centralia island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence of southern trading companies and the influx of refugees after the Seige of Karfelon. | + | The predominant language of Rhine seems to be Ferric. In most cities Ferric may be the only language spoken. On Centralia island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence of southern trading companies and the influx of refugees after the Seige of Karfelon. Other islands have a mix of different languages depending on their populace. There are many lizard settlements that speak a mix of Sel' |
===== Locations of the Rhine Archipelago ===== | ===== Locations of the Rhine Archipelago ===== | ||
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* [[centralia_gow|Guild of Wizards]] | * [[centralia_gow|Guild of Wizards]] | ||
* [[littlekarfelon|Little Karfelon]] | * [[littlekarfelon|Little Karfelon]] | ||
- | * [[oceanshore|Ocean | + | * [[oceansridge|Ocean's Ridge]] |
* [[prall|Prall]] | * [[prall|Prall]] | ||
* [[pregada|Pregada]] | * [[pregada|Pregada]] | ||
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* Aurolis | * Aurolis | ||
* Southport | * Southport | ||
- | * Port Davis | + | * [[settings: |
* Taegel | * Taegel | ||
- | * Helmrest | + | * [[settings: |
* Devimetra | * Devimetra | ||
- | * Sunkissed Pier | + | * [[settings: |
==== Minor Islands of the Rhine ==== | ==== Minor Islands of the Rhine ==== | ||
+ | * Cromwell Island | ||
+ | * [[settings: | ||
* Dain's Isle | * Dain's Isle | ||
* Dain's Cairn | * Dain's Cairn | ||
* Southern Isles | * Southern Isles | ||
* Featherton | * Featherton | ||
- | * Slet' | + | * [[settings: |
* Fis' | * Fis' | ||
- | * Scourgetide | + | * [[settings: |
* Saleen Isles | * Saleen Isles | ||
* Port Saleen | * Port Saleen | ||
- | * Ocean' | + | * [[settings: |
* Port Faraday | * Port Faraday | ||
* Port Respite | * Port Respite | ||
- | * Kashkava Isles | + | * [[settings: |
* Eastbank Prison | * Eastbank Prison | ||
* Satine Hollow | * Satine Hollow | ||
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The Sharks have a working radius of 200’ before attacking ships that approach too close, firing a warning shot when a ship comes within 250’. This policy is made very clear, as they advertise this policy as much as possible. | The Sharks have a working radius of 200’ before attacking ships that approach too close, firing a warning shot when a ship comes within 250’. This policy is made very clear, as they advertise this policy as much as possible. | ||
- | Ledears: Oliver " | + | Leaders: Oliver " |
Heraldry: A black shark fin facing the right, cut through by a black lightning bolt striking from the upper right to the lower left, in the center of a gold field. | Heraldry: A black shark fin facing the right, cut through by a black lightning bolt striking from the upper right to the lower left, in the center of a gold field. | ||
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The Pirates of Scourgetide name themselves as such because they believe in and uphold the agreement and pirates’ code established at the pirate town of Scourgetide. This code values honor and mercy, taking only what they need from those that can afford to lose it, and not killing unless it is absolutely needed. They believe that all pirates under this banner have a form of brotherhood and kinship, and that betraying that is condemning oneself to a lonely deserted island far away from any trade routes. | The Pirates of Scourgetide name themselves as such because they believe in and uphold the agreement and pirates’ code established at the pirate town of Scourgetide. This code values honor and mercy, taking only what they need from those that can afford to lose it, and not killing unless it is absolutely needed. They believe that all pirates under this banner have a form of brotherhood and kinship, and that betraying that is condemning oneself to a lonely deserted island far away from any trade routes. | ||
- | Ledears: Katura Jax (" | + | Leaders: Katura Jax (" |
Heraldry: A white skull facing the right above a white cutlass (facing left) crossed with a white olive branch (facing right), in the center of a black field. | Heraldry: A white skull facing the right above a white cutlass (facing left) crossed with a white olive branch (facing right), in the center of a black field. | ||