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settings:cahyali:vervand [2023/10/17 08:41] aieslwzsettings:cahyali:vervand [2024/05/02 15:00] (current) quiddlesticks
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   * Major Races: Humans, Elves   * Major Races: Humans, Elves
   * Capital: Glendyr   * Capital: Glendyr
 +  * Demonym: Vervish
  
 {{settings:cahyali:vervand_map.png}} {{settings:cahyali:vervand_map.png}}
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 With a name meaning "green," Vervand is a lush land on the western side of the Oxis Alliance, and often acts as a gate between Western and Eastern Cahyali. Its lands are rolling hills and lush temperate forests, with the ancient Crideann Mountains acting as a border between Vervand and its neighbor of Arenti. Vervand has faced much hardship over the years, from Shinnean occupation to Dahabi rule. However, it is now a thriving nation. With a name meaning "green," Vervand is a lush land on the western side of the Oxis Alliance, and often acts as a gate between Western and Eastern Cahyali. Its lands are rolling hills and lush temperate forests, with the ancient Crideann Mountains acting as a border between Vervand and its neighbor of Arenti. Vervand has faced much hardship over the years, from Shinnean occupation to Dahabi rule. However, it is now a thriving nation.
  
-The people of Vervand have spiritual tradition stretching back centuries, as the land is highly connected to the Dreaming. It is thought that visitors from lands west of Dahabu came to Vervand tens of thousands of years ago, imparting some of their spiritual traditions - while these people are almost entirely unknown now, some of their ways stuck. In Vervand, the Dreamt are known by many names: most chiefly, Fey and Erailli. +The people of Vervand have spiritual tradition stretching back centuries, as the land is highly connected to the [[settings:planes:dreaming|Dreaming.]] It is thought that visitors from lands west of Dahabu came to Vervand tens of thousands of years ago, imparting some of their spiritual traditions - while these people are almost entirely unknown now, some of their ways stuck. In Vervand, the [[lore:creatures:dreamt|Dreamt]] are known by many names: most chiefly, Fey and Erailli. 
  
 Vervand is a parliamentary democracy, with no singular leader. All decisions are voted on by the Parliament. They have no standing military, with much of their armed forces being made up of minuteman volunteers that heed the call when needed. Vervand is a parliamentary democracy, with no singular leader. All decisions are voted on by the Parliament. They have no standing military, with much of their armed forces being made up of minuteman volunteers that heed the call when needed.
  
 For more information on the history and culture of Vervand, follow this link: [[https://docs.google.com/document/d/1C7I2qybjoZc2TLPPXMlrxoYTPsWyX-wDn63BEekO9V0/edit?usp=sharing|Vervand History & Overview]] For more information on the history and culture of Vervand, follow this link: [[https://docs.google.com/document/d/1C7I2qybjoZc2TLPPXMlrxoYTPsWyX-wDn63BEekO9V0/edit?usp=sharing|Vervand History & Overview]]
 +
 +==== Regions ====
 +Vervand has five provinces, officially recognized by the government: these are named Arfordir, Keird, Kompezenn, Oileánach, and Sreapadaireachd. There are, though, six broad geographic regions.  
 + === Beag Isles ===
 +Contrary to popular belief, "Beag Isles" actually means "little islands" in Vervish Ferric. North of the mainland is a group of islands that make up the Oileánach Province. Each of the isles contains at least one settlement with intricate roads of mossy stone leading to the settlement from the sea. The capital of the province is Paicoire.
 + === Cadeach Forest ===
 +A dense forest that runs through the center of Vervand. The city is a beacon for [[lore:creatures:dreamt|fae]] and monstrous creatures. Many of the magical plants that Vervand is known for grow here, but fetching them is not an easy task. The capital of all Vervand lies on the other side of the Digonedd River: Glendyr.
 + === Crideann Mountains ===
 +Rising from the land, the Crideann Mountains tower over Vervand and Arenti, acting as the border between the two. The mountains are dangerous to traverse by foot, most opting to use the services of a teleporter to reach the cities atop the mountain.
 + === Digonedd River Delta ===
 +Twisting through the lower corner of Vervand, the Digonedd River Delta is a series of channels that carry from the capital to the ocean. The water cut across the land has given way to vibrant wildlife throughout the region. This area also acts as the border for the Arfordir province. The capital of this area is Dadeni.
 + === The Gàirdean Fada ===
 +Quiet and peaceful, the Gàirdean Fada is a lightly forested area generally used as farmland. For some reason all sound here tends to be muted with the paths being so quiet with not even the sounds of nature being heard. This area is the location of the Keird Province. The capital of the province is Maendour.
 + === Stoirmeil Bay ===
 +The western edge of Vervand is characterized by a bay area constantly barraged by storms, heavy rains, thunder and lightning. Due to this the area is prone to flooding and tends to be rather muddy and difficult to traverse. This area is also populated by many divots in the ground filled with rainwater and surrounded by standing stones. This is the area that makes up the province of Kompezenn. The capital of Kompezenn is Guldiun.
 +=== Mordrik, the Lost Island ===
 +Vervish history details an island once located to the south of the mainland, known as Mordrik. It was home to one of Vervand's founding tribes, but disappeared without fanfare nor reason on Irkusk 12, 4594 SF. Most have forgotten Mordrik ever existed, but some scholars still wonder as to where it went. In the late summer of 10081, [[history:cahyali:modernage#reappearance_of_mordrik_island|Mordrik reappeared,]] and is now considered an autonomous administrative division of Vervand with its own government and culture.
  
 ==== Laws ==== ==== Laws ====
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 **Guldiun:** Due to the tumultuous circumstance of the surface, this city exists underground, though there are many routes to the surface. Many of the standing stones in the area have been modified to be portals into the city. The city itself is powered by the constant storms, with lightning rods extending above the surface and traveling down into the city. The city also has many waterfalls flowing down into it. This all culminates in a city of lights and water features that create beautiful patterns on the cavern above as the light travels through the water. The wetlands above are used as farmland. **Guldiun:** Due to the tumultuous circumstance of the surface, this city exists underground, though there are many routes to the surface. Many of the standing stones in the area have been modified to be portals into the city. The city itself is powered by the constant storms, with lightning rods extending above the surface and traveling down into the city. The city also has many waterfalls flowing down into it. This all culminates in a city of lights and water features that create beautiful patterns on the cavern above as the light travels through the water. The wetlands above are used as farmland.
- 
-=== Mordrik, the Lost Island === 
-Vervish history details an island once located to the south of the mainland, known as Mordrik. It was home to one of Vervand's founding tribes, but disappeared without fanfare nor reason on Irkusk 12, 1694 SF. Most have forgotten Mordrik ever existed, but some scholars still wonder as to where it went... 
  
 ===== Culture ===== ===== Culture =====
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 Similar to other countries, traditional Vervish culture was not completely lost during the Dahabi occupation, however, a lot more of it did disappear during it. As a result Vervish religion is ever changing. Worship of the Cahyalic pantheon can be found throughout the country, but as more information is discovered about old practices it’s not uncommon to see people adjusting and taking those on - particularly Vervish druids who believe that spirits exist in all of nature. Similar to other countries, traditional Vervish culture was not completely lost during the Dahabi occupation, however, a lot more of it did disappear during it. As a result Vervish religion is ever changing. Worship of the Cahyalic pantheon can be found throughout the country, but as more information is discovered about old practices it’s not uncommon to see people adjusting and taking those on - particularly Vervish druids who believe that spirits exist in all of nature.
  
-The most commonly worshiped Cahyalic gods are Thoth (Tarus), Arakh (Orus)Julius (Osiris), Vahrun (Neptune), and Anpu (Anubis). While other gods are respected, they see much less worship in this country and priests of them are rare.+The most commonly worshiped Cahyalic gods are [[gods:tarus|Thoth]][[gods:orus|Arakh]][[gods:osiris|Osiris]][[gods:neptune|Vahrun]], and [[gods:anubis|Anpu]]. While other gods are respected, they see much less worship in this country and priests of them are rare.
  
 Many different druidic circles exist, each tracing their roots back to one of the original tribes of Vervand. These druids are often wielders of spiritual power, capable of crafting incants and communing with beings from beyond the pale. Many different druidic circles exist, each tracing their roots back to one of the original tribes of Vervand. These druids are often wielders of spiritual power, capable of crafting incants and communing with beings from beyond the pale.
settings/cahyali/vervand.1697546477.txt.gz · Last modified: 2023/10/17 08:41 by aieslwz