settings:cahyali:splint
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— | settings:cahyali:splint [2023/08/06 16:37] – quiddlesticks | ||
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+ | ====== Splint ====== | ||
+ | * Government Type: None | ||
+ | * Symbol: Broken Shackles | ||
+ | * Major Races: Cosmopolitan | ||
+ | * Major Cities: **Pike** | ||
+ | |||
+ | {{settings: | ||
+ | |||
+ | ===== Overview ===== | ||
+ | Splint is the newest " | ||
+ | |||
+ | In Blake' | ||
+ | |||
+ | === Natural Resources === | ||
+ | Gold-Obsidian is a unique form of obsidian found within the ground of Splint. Gold Obsidian typically forms in veins of glass crystals that travel all the way from the sun in Splint down to the caverns of Itlan-Youali. Above ground, gold obsidian is easily identified by large crystals jutting out of the ground, and it is considered bad form to obscure these crystals from the light of the sun or the moon given its cultural significance; | ||
+ | |||
+ | When exposed to sunlight, the obsidian will shine a golden hue and give off its own light, actually absorbing the sun's energy. When exposed to moonlight, the obsidian will instead shine silvery white, though it cannot actually absorb energy from the moon. This energy can then be tapped into by individuals attuned to specific crystals, though crystals will ambiently let off sun energy if it is not specifically attuned. | ||
+ | |||
+ | === Laws === | ||
+ | Splint has no central government, and no single codified book of laws. However, most commonly understood criminal acts will get one punished by whatever tough do-gooder manages to walk by: things like assault, murder, and theft will all likely get you thrown into a local prison. | ||
+ | |||
+ | Additionally, | ||
+ | |||
+ | For more information on the history and culture of Splint, follow this link: [[https:// | ||
+ | |||
+ | ===== Cities of Splint ===== | ||
+ | // | ||
+ | |||
+ | **Ciudad de Fuentes, City of Fountains: | ||
+ | |||
+ | **Calezaro, The People' | ||
+ | |||
+ | **Altepetl, Last Bastion of the Serpent:** This relatively small town is tucked away in the north of Splint. Following the retreat of Dahabu in 4524, an enclave of Tonatiu people were left here, having never gone to Itlan-Youali. Altepetl is the only remaining place on Splint that hasn't been touched by Zinaparo or Ley' | ||
+ | |||
+ | **Yabona, " | ||
+ | |||
+ | ===== Culture ===== | ||
+ | The factions of Splint have various goals, ideologies, and methods. They hail from many places in the world, from remnants of Zinaparo to disconcerted Ley’Orkian mideasterners to Ulosian proponents of Moku’pele independence. Though many of these factions fight amongst each other, there is an undercurrent belief that this vast diversity lends Splint, as a whole, some measure of strength. | ||
+ | |||
+ | Of course, there is also the great unifier of Splint: pure hatred of Ley’Ork and colonization. This sentiment has trickled down into daily life, with any form of tyranny quickly being put down, usually by force. Splinters are wise to those who might seek to take advantage of them, and are quick to remedy these threats; usually with a fireball to the face or an arrow in the back. People are slow to trust in Splint, but once trust is earned it stays steadfast. | ||
+ | |||
+ | The arts of Splint are focused on performance. While it is impossible to destroy all traces of culture, Ley’Ork has certainly done its best with stamping out permanent or visual indicators of Splinter national identity. Music has mainly developed from work songs, many of which have secret messages woven into them. Common instruments used include light percussion, such as maracas or other shaken instruments, | ||
+ | |||
+ | In Splint, it isn’t unheard of to have a pet alebrije, though their vibrant colors and otherworldly appearance makes them common targets for poachers, leading many of them to shun the attention of the sentient races. | ||
+ | |||
+ | ===== Rebellious Factions ===== | ||
+ | Splint has no singular governing body, with various small factions being the majority of ruling power in the region. There are tens of these factions, but some of the biggest and most influential include: | ||
+ | |||
+ | * **Nuevo Zinera:** Led by a leader claiming to be a scion of the old Zinaparense royal family, this group seeks to restore the kingdom from before the Ley-Zinapar War, and is known for its violent methods. Nuevo Zinera controls the most territory within Splint, mostly in the northern regions. While some see them as a legitimate organization, | ||
+ | * **The Seaseeker Group:** Made up of mages and scholars and backed by Ruefang, this small, humanistic coalition of librarians seeks to promote and restore cultural artifacts of Splint, and unify the region under a single cultural identity. They believe this will be the start of successful retaliation against Ley’Ork. | ||
+ | * **Dominion Del Sol** (Melauak Tonatiu): Led by exiles from Itlan-Youali kicked out for warmongering ways, this group controls much of the territory around Blake’s Cove and has the objective of not only defeating Ley’Ork, but bringing Itlan-Youali to the surface and reestablishing its sole hold over the region. They believe that the Tonatiu are the true inheritors of Splint. | ||
+ | * **Kainoa Front:** Consisting of revolutionaries from Ulos, the Kainoa Front is known to ally with whichever other faction best suits them, with the end goal of driving Ley’Ork out of Moku’pele, | ||
+ | * **Splint People’s Union:** A communist group made up of workers, mostly from Pike and immigrants from other Ley’Ork cities. They fight mostly for the power of workers and believe that the future of Splint is in a new national identity. They hold relatively little sway, given that their goals conflict not only with Ley’Ork, but with many of the other powerful factions. However, their ideology has become increasingly popular in recent years, as the violence of Nuevo Zinera and the Dominion Del Sol ramps up. | ||
settings/cahyali/splint.txt · Last modified: 2024/04/04 02:00 by quiddlesticks