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settings:cahyali:runningnulllabyrinth [2021/02/28 21:53]
eliu created
settings:cahyali:runningnulllabyrinth [2021/02/28 21:53] (current)
eliu
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   * B5: Void’s Crossing. The home city of Null Cultists in the Null Labyrinth.   * B5: Void’s Crossing. The home city of Null Cultists in the Null Labyrinth.
  
-White(W1...W9) is considered Neutral Territory+White (W1...W9) is considered Neutral Territory
   * W4: Astrological Clock. An ancient astronomical clock that seems to calculate or keep track of some kind of time or calendar. It has revolving mechanisms in the floor that continuously turn and revolve. If any of the clock is damaged, ancient arcane automatons will awaken and drop down from the ceiling to defend the clock.   * W4: Astrological Clock. An ancient astronomical clock that seems to calculate or keep track of some kind of time or calendar. It has revolving mechanisms in the floor that continuously turn and revolve. If any of the clock is damaged, ancient arcane automatons will awaken and drop down from the ceiling to defend the clock.
   * W5: Arcane Forge / Null Temple. Various stepping stones and crumbling walkways lead to a large central platform at the bottom of a massive caldera. Multiple waterfalls fall into the basin at the bottom of the caldera. About a half a mile above, a thin walkway is carved into the cliffside of the caldera, with wooden planks and rope bridges over treacherous drops (this upper level is Y5). The water in the basin is heated from something similar to geothermal activity, and is near boiling. Steam continuously rises from the water. The temple in the center is in ruins, and the very center has the remnants of an ancient forge. On the floor is a large circular symbol worshipped by the Null Cultists, and it hides a secret spiral staircase that leads to the Arcane Font. Any loud sounds in this room will cause stalactites to fall from the ceiling. There is a circular opening about a mile above the temple, which is the opening of the “volcano”. There are entrances to all four “cardinal directions” of this room.   * W5: Arcane Forge / Null Temple. Various stepping stones and crumbling walkways lead to a large central platform at the bottom of a massive caldera. Multiple waterfalls fall into the basin at the bottom of the caldera. About a half a mile above, a thin walkway is carved into the cliffside of the caldera, with wooden planks and rope bridges over treacherous drops (this upper level is Y5). The water in the basin is heated from something similar to geothermal activity, and is near boiling. Steam continuously rises from the water. The temple in the center is in ruins, and the very center has the remnants of an ancient forge. On the floor is a large circular symbol worshipped by the Null Cultists, and it hides a secret spiral staircase that leads to the Arcane Font. Any loud sounds in this room will cause stalactites to fall from the ceiling. There is a circular opening about a mile above the temple, which is the opening of the “volcano”. There are entrances to all four “cardinal directions” of this room.
   * W7: Aixlynn Lake. A large underground lake, filled with strange fishes adapted to the dark. It is used as a fishing spot for the various peoples who inhabit the labyrinth. The ceiling is so high, it cannot be seen; somehow falling off of the circular platform in R7 will lead to falling into the lake here. A beach exists on the “West” side of the lake with an entrance to the “North”, and a river flows into the lake from the “East”. There is also an exit on the “South” side of the lake that leads out of the Labyrinth. This exit can open up to anywhere on Cahyali.   * W7: Aixlynn Lake. A large underground lake, filled with strange fishes adapted to the dark. It is used as a fishing spot for the various peoples who inhabit the labyrinth. The ceiling is so high, it cannot be seen; somehow falling off of the circular platform in R7 will lead to falling into the lake here. A beach exists on the “West” side of the lake with an entrance to the “North”, and a river flows into the lake from the “East”. There is also an exit on the “South” side of the lake that leads out of the Labyrinth. This exit can open up to anywhere on Cahyali.
  
-Yellow(Y1...Y9) is also Neutral Territory+Yellow (Y1...Y9) is also Neutral Territory
   * Y5: Null Caldera, Upper Level. About half a mile above W5. A treacherous walkway circles around the caldera, with dangerous rope bridges, planks, and OSHA code violating dangers. There are entrances to all four “cardinal directions” of this room.   * Y5: Null Caldera, Upper Level. About half a mile above W5. A treacherous walkway circles around the caldera, with dangerous rope bridges, planks, and OSHA code violating dangers. There are entrances to all four “cardinal directions” of this room.
   * Y8: Nature Cult Encampment. A field command camp for the invading Nature Cultists. Exits are to the “West”, “North”, and “East”.   * Y8: Nature Cult Encampment. A field command camp for the invading Nature Cultists. Exits are to the “West”, “North”, and “East”.
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   * Y9: Acheron Gate. This ruined gate is currently being repaired by the Colossus, it is a gate to another world.   * Y9: Acheron Gate. This ruined gate is currently being repaired by the Colossus, it is a gate to another world.
  
-Orange(O1...O9) is Drow and Duergar territory+Orange (O1...O9) is Drow and Duergar territory
   * O4: Chaos Cube. This cube is rumored to forecast chaos and hold hidden secrets in regards to the void and chaos. Knowledge can be gained and so can some power, however it means making deals with a demon.    * O4: Chaos Cube. This cube is rumored to forecast chaos and hold hidden secrets in regards to the void and chaos. Knowledge can be gained and so can some power, however it means making deals with a demon. 
   * O5: Abberath. The drow and duergar city, which is carved and built into the wall of a massive terraced hillside. The official language of this city is Underparoli (those that speak both Trejon and Paroli can speak this language at a rank 4 level). At the very top is a large keep and overlook tower. The keep is the “town hall” where the Council of Elect works, and the overlook tower holds a large brazier that shines as if it were a lighthouse. Guards stand at the city gates, baslisti are kept on the tower and the upper terrace to defend the town. A large bell is in the overlook tower as an alarm. There are entrances to all four “cardinal directions” of this room.   * O5: Abberath. The drow and duergar city, which is carved and built into the wall of a massive terraced hillside. The official language of this city is Underparoli (those that speak both Trejon and Paroli can speak this language at a rank 4 level). At the very top is a large keep and overlook tower. The keep is the “town hall” where the Council of Elect works, and the overlook tower holds a large brazier that shines as if it were a lighthouse. Guards stand at the city gates, baslisti are kept on the tower and the upper terrace to defend the town. A large bell is in the overlook tower as an alarm. There are entrances to all four “cardinal directions” of this room.
   * O7: Blood Orb. In the center of this room is a large orb of some kind of stone, the color of blood, levitating over a small pedestal. The orb grants visions and prophecies, at the cost of life. (HEA)   * O7: Blood Orb. In the center of this room is a large orb of some kind of stone, the color of blood, levitating over a small pedestal. The orb grants visions and prophecies, at the cost of life. (HEA)
   * O8: Drow Encampment. A ranger camp for the drow living in Abberath, they hunt and fish in the labyrinth to provide food for Abberath. They speak Underparoli. There are exits to the “West”, “North”, and “East”. There is a small river for fishing to the “South” side of the camp, with boats tied to various posts.    * O8: Drow Encampment. A ranger camp for the drow living in Abberath, they hunt and fish in the labyrinth to provide food for Abberath. They speak Underparoli. There are exits to the “West”, “North”, and “East”. There is a small river for fishing to the “South” side of the camp, with boats tied to various posts. 
settings/cahyali/runningnulllabyrinth.txt · Last modified: 2021/02/28 21:53 by eliu