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settings:cahyali:nulllabyrinth [2023/09/21 22:39] – [Mycas Fields] quiddlestickssettings:cahyali:nulllabyrinth [2024/04/23 02:27] (current) – [Fixed Landmarks] quiddlesticks
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 {{settings:cahyali:andreasrocha-magickingdom.jpg}} {{settings:cahyali:andreasrocha-magickingdom.jpg}}
-== By Andreas Rocha. Used with permission. ==+== A small outpost somewhere in the caves. By Andreas Rocha; used with permission. ==
  
 ===== Overview ===== ===== Overview =====
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 {{settings:cahyali:andreasrocha-electrichues.jpg}} {{settings:cahyali:andreasrocha-electrichues.jpg}}
-== By Andreas Rocha. Used with permission. ==+== One of Abberath's many bustling markets. By Andreas Rocha; used with permission. ==
  
 ===== Fixed Landmarks ===== ===== Fixed Landmarks =====
-There a few known fixed locales within the Null Labyrinth that explorers have charted. Many appear to be remnants of an ancient civilization, so old that not even the most ancient, crumbling undead residents know much about it. The architecture of these landmarks is similar, and bears no resemblance to any other Cahyalian style. Archaeologists and historians have named this civilization **Tarra,** from partially-translated text found in the most complete set of ruins. Nearly nothing is known about Tarra; who they were, where they went, or how they fell.+There are a few known fixed locales within the Null Labyrinth that explorers have charted. Many appear to be remnants of an ancient civilization, so old that not even the most ancient, crumbling undead residents know much about it. The architecture of these landmarks is similar, and bears no resemblance to any other Cahyalian style. Buildings are sharp and angular, monoliths of black stone and glass. Archaeologists and historians have named this civilization **[[settings:cahyali:tarra|Tarra,]]** from partially-translated text found in the most complete set of ruins. Nearly nothing is known about Tarra; who they were, where they went, or how they fell.
  
 **Null Caldera**: The caldera of an ancient volcano, where Tarran ruins, named the Arcane Forge, are located. Directly beneath is the Arcane Font. A fixed location, located about a thousand miles off the cost of Ley'Ork underneath Ulosian territory. The volcano this caldera is part of has not been active for thousands of years. **Null Caldera**: The caldera of an ancient volcano, where Tarran ruins, named the Arcane Forge, are located. Directly beneath is the Arcane Font. A fixed location, located about a thousand miles off the cost of Ley'Ork underneath Ulosian territory. The volcano this caldera is part of has not been active for thousands of years.
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 **Ruins of Khaeritara**: What remains of an ancient Tarran city, long deserted. The most complete and oldest Tarran city to be found, to date. It is now haunted by silent spirits and malevolent, mindless undead. A fixed location, approximately underneath Dahabu's Al-Kharshi Bay.  **Ruins of Khaeritara**: What remains of an ancient Tarran city, long deserted. The most complete and oldest Tarran city to be found, to date. It is now haunted by silent spirits and malevolent, mindless undead. A fixed location, approximately underneath Dahabu's Al-Kharshi Bay. 
  
-To date, no adventurers or explorers have managed to breach the deepest levels of Tarra. According to legend, the inner sanctum contains some sort of control system created by the Tarrans. These controls are magically linked to the Arcane Font, and allow a precise level of control over the Labyrinth's space. None know what form the rumored controls take, however, or how they're operated.+To date, no adventurers or explorers have managed to breach the deepest levels of Khaeritara. According to legend, the inner sanctum contains some sort of control system created by the Tarrans. These controls are magically linked to the Arcane Font, and allow a precise level of control over the Labyrinth's space. None know what form the rumored controls take, however, or how they're operated.
  
 ===== Regions ===== ===== Regions =====
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 A series of thin cave tunnels, some hardly big enough for a gnome to squeeze through. However, some of these tunnels open up into impressive giant geode deposits or caverns large enough to forge small settlements in. The Vathys Network is a major exporter of mined goods, and is almost entirely populated by undead. It is considered an "in-between" space, as it connects other major regions of the Labyrinth most of the time. Those who know how to navigate Vathys are in high demand as guides around the Null Labyrinth as a whole. Cities in the Vathys Network include: A series of thin cave tunnels, some hardly big enough for a gnome to squeeze through. However, some of these tunnels open up into impressive giant geode deposits or caverns large enough to forge small settlements in. The Vathys Network is a major exporter of mined goods, and is almost entirely populated by undead. It is considered an "in-between" space, as it connects other major regions of the Labyrinth most of the time. Those who know how to navigate Vathys are in high demand as guides around the Null Labyrinth as a whole. Cities in the Vathys Network include:
  
-**Void's Crossing:** A small city, built around a church venerating a being they call "The Astrum". The worshipers of this deity are referred to as Null Cultists by the outside world, and travelers navigating the Vathys Network generally try to avoid passing by this location. Void's Crossing is constructed in strange, rather disturbing organic shapes, with the architects claiming to derive divine inspiration from the Astrum for their projects.+**Void's Crossing:** A small city, built around a church venerating a being they call "The Monolith". The worshipers of this deity are referred to as Null Cultists by the outside world, and travelers navigating the Vathys Network generally try to avoid passing by this location. Void's Crossing is constructed in strange, rather disturbing organic shapes, with the architects claiming to derive divine inspiration from the Monolith for their projects.
  
-**Manilla:** A town built within a giant geode deposit, with impressive streets and buildings hewn out of glimmering quartz crystal. This town is relatively new, having been built by Astrum worshipers who left the faith and were ousted from Void's Crossing. Although Manilla is attempting to establish contact and relations with other Labyrinth settlements, their sordid origins make many other cities highly suspicious of them.+**Manilla:** A town built within a giant geode deposit, with impressive streets and buildings hewn out of glimmering quartz crystal. This town is relatively new, having been built by Monolith worshipers who left the faith and were ousted from Void's Crossing. Although Manilla is attempting to establish contact and relations with other Labyrinth settlements, their sordid origins make many other cities highly suspicious of them.
  
 ==== Aixlynn Lake Area ==== ==== Aixlynn Lake Area ====
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 The Aixlynn Lake area is also notable in that the ceiling, at times, opens up to Cahyali's surface, and it is believed that most people to arrive in the Labyrinth fell down on accident during such incidences. Surface opening events occur approximately once, sometimes twice per month in completely unpredictable areas. When it happens, expedition groups are rapidly sent out to survey what they can before Aixlynn Lake moves away again. Cities in the Lake area include: The Aixlynn Lake area is also notable in that the ceiling, at times, opens up to Cahyali's surface, and it is believed that most people to arrive in the Labyrinth fell down on accident during such incidences. Surface opening events occur approximately once, sometimes twice per month in completely unpredictable areas. When it happens, expedition groups are rapidly sent out to survey what they can before Aixlynn Lake moves away again. Cities in the Lake area include:
  
-**Skytown:** A scouting outpost of splendid sights, located at the very top of the Aixlynn cavern. The buildings are suspended in midair by enchantments and rocks suffused with a magical mineral the locals call "plaustrite", which appears to have some similarities to both milphite and gold-obsidian. Various large boulders are chained to each other and the cavern walls to prevent too much movement. When the ceiling of Aixlynn opens, word is quickly sent down from Skytown to the villages below.+**Skytown:** A scouting outpost of splendid sights, located at the very top of the Aixlynn cavern. The buildings are suspended in midair by enchantments and rocks suffused with a magical mineral the locals call "ventrite", which appears to have some similarities to both milphite and gold-obsidian. Various large boulders are chained to each other and the cavern walls to prevent too much movement. When the ceiling of Aixlynn opens, word is quickly sent down from Skytown to the villages below.
  
 **Aixii Villages:** The collective term for the various villages constructed around the banks of the Aixlynn Lake. Most of these villages engage in fishing day-to-day, and rotating groups from different villages are sent to Skytown on a monthly basis or so to keep watch for ceiling openings, which the Aixii refer to as "sunburst events" due to the downpouring of sunlight into the cavern. **Aixii Villages:** The collective term for the various villages constructed around the banks of the Aixlynn Lake. Most of these villages engage in fishing day-to-day, and rotating groups from different villages are sent to Skytown on a monthly basis or so to keep watch for ceiling openings, which the Aixii refer to as "sunburst events" due to the downpouring of sunlight into the cavern.
settings/cahyali/nulllabyrinth.1695350364.txt.gz · Last modified: 2023/09/21 22:39 by quiddlesticks