settings:cahyali:nulllabyrinth
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settings:cahyali:nulllabyrinth [2021/02/28 21:45] – eliu | settings:cahyali:nulllabyrinth [2024/04/23 02:27] (current) – [Fixed Landmarks] quiddlesticks | ||
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====== Null Labyrinth ====== | ====== Null Labyrinth ====== | ||
- | * Government Type: None | + | * Government Type: City-States |
- | * Symbol: | + | * Symbol: |
- | * Major Races: Drow, Duergar, | + | * Major Races: |
- | * Major Cities: Void's Crossing, Manilla, Abberath | + | * Capital: None |
- | //It would not make sense to draw map of the Null Labyrinth, as its various locales | + | //The Null Labyrinth |
- | The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are six fixed or ' | + | {{settings: |
+ | == A small outpost somewhere | ||
- | There a few known locales within the Null Labyrinth | + | ===== Overview ===== |
- | * **Null Caldera**: | + | ==== Environment ==== |
- | * **Arcane Font**: The hidden and guarded well of magic that leaks forth from a different plane, a source | + | The Null Labyrinth |
- | * **Tarra Ruins and Crypt**: The ruins of an ancient city, long deserted. It is now haunted by spirits | + | |
- | * **Planar Gate**: Only a rumor exists that there may be a gate between worlds somewhere deep within the Labyrinth. If it exists, certainly no one knows where it is and how to get there. | + | |
- | //There are 54 “rooms” of the Null Labyrinth | + | Overall, |
- | There are a few cities that can be found in the Null Labyrinth, | + | The environment of the Labyrinth |
- | * **Void’s Crossing**: city belonging to the Null Cultists. | + | |
- | * **Manilla**: | + | |
- | * **Abberath**: | + | |
+ | ==== People ==== | ||
+ | Over half the population of the Null Labyrinth is undead, although the restrictions applying to most undead seem to be - well - null down here. For example, vampires within the Null Labyrinth do not rely on blood to live, and preserved undead such as mummies do not fall apart over time like they do on the surface; this applies even to temporary visitors. Many believe that the Arcane Font provides energy for these undead and allows their rather peaceful existence. | ||
+ | While the settlements of the Labyrinth don't count these into their populations, | ||
+ | The living residents of the Null Labyrinth are primarily elves and dwarves. These individuals have adapted to the environment over centuries, and are markedly different than their surface cousins. It is thought that the first populations of elves and dwarves arrived in the Labyrinth tens of thousands of years ago, and a small yet steady stream of new arrivals has been coming ever since. Termed drow and duergar, respectively, | ||
+ | |||
+ | Elementals are also common here, with many children being born touched by the different planes. Most simply attribute this to an effect of the Arcane Font. Minority populations of most other races exist in Labyrinth settlements, | ||
+ | |||
+ | {{settings: | ||
+ | == One of Abberath' | ||
+ | |||
+ | ===== Fixed Landmarks ===== | ||
+ | There are a few known fixed locales within the Null Labyrinth that explorers have charted. Many appear to be remnants of an ancient civilization, | ||
+ | |||
+ | **Null Caldera**: The caldera of an ancient volcano, where Tarran ruins, named the Arcane Forge, are located. Directly beneath is the Arcane Font. A fixed location, located about a thousand miles off the cost of Ley' | ||
+ | * **Arcane Font**: A hidden and guarded well of magic that leaks forth from a different plane, a source of extraplanar power. Believed to be one of Cahyali' | ||
+ | **Ruins of Khaeritara**: | ||
+ | |||
+ | To date, no adventurers or explorers have managed to breach the deepest levels of Khaeritara. According to legend, the inner sanctum contains some sort of control system created by the Tarrans. These controls are magically linked to the Arcane Font, and allow a precise level of control over the Labyrinth' | ||
+ | |||
+ | ===== Regions ===== | ||
+ | Regions mostly stay consistent internally, although the relative locations of regions to each other and reference points on the surface are in constant flux. | ||
+ | |||
+ | ==== Mycas Fields ==== | ||
+ | A giant cavern, about 300 miles across, filled with a veritable forest of giant fungi. These fungi are growing on an organic substrate of unknown composition that defies logic and identification. No other plants can grow on this material, not even surface fungi. By far the most populated region of the Null Labyrinth, and home to about 75% of the caverns' | ||
+ | |||
+ | **Abberath: | ||
+ | |||
+ | **Barathrum: | ||
+ | |||
+ | ==== Vathys Network ==== | ||
+ | A series of thin cave tunnels, some hardly big enough for a gnome to squeeze through. However, some of these tunnels open up into impressive giant geode deposits or caverns large enough to forge small settlements in. The Vathys Network is a major exporter of mined goods, and is almost entirely populated by undead. It is considered an " | ||
+ | |||
+ | **Void' | ||
+ | |||
+ | **Manilla: | ||
+ | |||
+ | ==== Aixlynn Lake Area ==== | ||
+ | By far the deepest cave in the Labyrinth, with a multitude of rivers flowing in and out to form a large lake at its bottom. The land around this lake is full of life, and the waters themselves are full of odd eyeless fish adapted to the dark. The cave ceiling in this area is so high - over 7,000 feet - that clouds can form and precipitation, | ||
+ | |||
+ | The Aixlynn Lake area is also notable in that the ceiling, at times, opens up to Cahyali' | ||
+ | |||
+ | **Skytown: | ||
+ | |||
+ | **Aixii Villages:** The collective term for the various villages constructed around the banks of the Aixlynn Lake. Most of these villages engage in fishing day-to-day, and rotating groups from different villages are sent to Skytown on a monthly basis or so to keep watch for ceiling openings, which the Aixii refer to as " | ||
+ | |||
+ | ==== Acheron Pits ==== | ||
+ | This series of medium-sized caverns is notable in that many of them contain strange pits of swirling fluid in many different colors. These pits seem to be portals to other planes, though their connection is weak at best and it is just as likely that nothing will happen at all as it is that one will actually go to the other plane. On occasion, extraplanar entities are found stranded in Acheron, such as elementals and fiends. Some come here to hunt these creatures for rare ingredients and loot, although there are no permanent settlements here. | ||
+ | |||
+ | The largest pit rings a small, perfectly circular island, upon which a massive portal gate stands. It is inactive, but can theoretically take one to any plane they desire - as long as you can figure out the controls, which feature the Tarran script: entirely alien to any known civilization, | ||
+ | |||
+ | // |
settings/cahyali/nulllabyrinth.1614566725.txt.gz · Last modified: 2021/02/28 21:45 by eliu