settings:cahyali:nulllabyrinth
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settings:cahyali:nulllabyrinth [2021/02/28 21:45] – eliu | settings:cahyali:nulllabyrinth [2023/09/21 00:12] – quiddlesticks | ||
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* Government Type: None | * Government Type: None | ||
* Symbol: Unknown | * Symbol: Unknown | ||
- | * Major Races: Drow, Duergar, and Undead | + | * Major Races: |
- | * Major Cities: Void's Crossing, Manilla, Abberath | + | * Capital: None |
//It would not make sense to draw map of the Null Labyrinth, as its various locales shift and move in unpredicatable ways.// | //It would not make sense to draw map of the Null Labyrinth, as its various locales shift and move in unpredicatable ways.// | ||
The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are six fixed or ' | The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are six fixed or ' | ||
+ | |||
+ | Overall, the Null Labyrinth makes up a massive cave system stretching across most of Cahyali, and likely even past Esrior' | ||
There a few known locales within the Null Labyrinth that explorers have charted. They include: | There a few known locales within the Null Labyrinth that explorers have charted. They include: | ||
- | * **Null Caldera**: | + | * **Null Caldera**: |
- | * **Arcane Font**: The hidden and guarded well of magic that leaks forth from a different plane, a source of extraplanar power. | + | * **Arcane Font**: The hidden and guarded well of magic that leaks forth from a different plane, a source of extraplanar power. Believed to be one of Cahyali' |
* **Tarra Ruins and Crypt**: The ruins of an ancient city, long deserted. It is now haunted by spirits and undead, and deep within are the ancient controls to the Null Labyrinth. | * **Tarra Ruins and Crypt**: The ruins of an ancient city, long deserted. It is now haunted by spirits and undead, and deep within are the ancient controls to the Null Labyrinth. | ||
* **Planar Gate**: Only a rumor exists that there may be a gate between worlds somewhere deep within the Labyrinth. If it exists, certainly no one knows where it is and how to get there. | * **Planar Gate**: Only a rumor exists that there may be a gate between worlds somewhere deep within the Labyrinth. If it exists, certainly no one knows where it is and how to get there. | ||
- | //There are 54 “rooms” | + | //The areas of the Null Labyrinth endlessly shift and change, interconnected in strange arcane ways. If you are a GM, see the [[settings: |
- | There are a few cities that can be found in the Null Labyrinth, each of which has its own laws and customs: | + | There are a few cities that can be found in the Null Labyrinth, each of which has its own laws and customs. These cities are some of the few fixed locations within the Labyrinth, anchored to a single point in space through unknown means: |
* **Void’s Crossing**: city belonging to the Null Cultists. | * **Void’s Crossing**: city belonging to the Null Cultists. | ||
* **Manilla**: | * **Manilla**: | ||
- | * **Abberath**: | + | * **Abberath**: |
- | + | ||
- | + |
settings/cahyali/nulllabyrinth.txt · Last modified: 2024/04/23 02:27 by quiddlesticks