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settings:cahyali:nahrul [2024/03/10 03:14] quiddlestickssettings:cahyali:nahrul [2024/04/30 18:19] (current) quiddlesticks
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 ====== Nahrūl ====== ====== Nahrūl ======
 +
   * Government Type: Theocracy   * Government Type: Theocracy
   * Symbol: Rabbit   * Symbol: Rabbit
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 ==== Regions ==== ==== Regions ====
 Due to its small size, Nahrūl is very similar in terms of climate across its entire land. However, most of the citizens split the country about in half east to west, making a stark distinction between the eastern and western lands.  Due to its small size, Nahrūl is very similar in terms of climate across its entire land. However, most of the citizens split the country about in half east to west, making a stark distinction between the eastern and western lands. 
-  * **Eastern "Lightlands":** Centralized around the Avelód Lake, this half of the country is where most of the (living) population resides, and where Ra'ite temples do most of their work. Lightlanders fear the west of the island, and simultaneously tremble under the encroaching threat of Pthora further to the east. + === Eastern "Lightlands" === 
-  * **Western "Shadowlands":** Under the literal shadow of Mount Aghsdof, this half of Nahrūl is haunted by the actions of the Nightmare King and by the footprints and claw marks of terrible monsters prowling the wilds. Most settlements here are populated mainly by gruff, monster-hunting types, or by monstrous folk such as sentient undead. Shadowlanders often hold grudges against easterners, believing them to be cowardly fools too paralyzed by fear to help their own people.+Centralized around the Avelód Lake, this half of the country is where most of the (living) population resides, and where Ra'ite temples do most of their work. Lightlanders fear the west of the island, and simultaneously tremble under the encroaching threat of Pthora further to the east. 
 + === Western "Shadowlands" === 
 +Under the literal shadow of Mount Aghsdof, this half of Nahrūl is haunted by the actions of the Nightmare King and by the footprints and claw marks of terrible monsters prowling the wilds. Most settlements here are populated mainly by gruff, monster-hunting types, or by monstrous folk such as sentient undead. Shadowlanders often hold grudges against easterners, believing them to be cowardly fools too paralyzed by fear to help their own people.
  
 ==== Laws ==== ==== Laws ====
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   * Assault; Any Kind: Minimum incarceration of 5 years, potential for fines   * Assault; Any Kind: Minimum incarceration of 5 years, potential for fines
   * Murder or Rape: Minimum incarceration of 20 years   * Murder or Rape: Minimum incarceration of 20 years
-  * Heretical Worship; Including worship of Tenebrius, demons, fey, or other entities: Life incarceration+  * Heretical Worship; Including worship of Tenebrus, demons, fey, or other entities: Life incarceration
   * Membership in the Church of Night: Life incarceration   * Membership in the Church of Night: Life incarceration
   * Destruction of Public Facilities: Minimum 1 year incarceration and 1 year community service   * Destruction of Public Facilities: Minimum 1 year incarceration and 1 year community service
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 Nahrūli citizens are often suspicious of outsiders, fearing that newcomers to their towns may be hostile foreign agents or even monsters in disguise. However, anyone proving themselves to truly be on the side of the people will earn themselves a hero's welcome that spreads like wildfire between the cities. Those who take up the trade of monster hunting and undead slaying are well respected, and adventurers generally have a positive reputation in Nahrūl. Nahrūli citizens are often suspicious of outsiders, fearing that newcomers to their towns may be hostile foreign agents or even monsters in disguise. However, anyone proving themselves to truly be on the side of the people will earn themselves a hero's welcome that spreads like wildfire between the cities. Those who take up the trade of monster hunting and undead slaying are well respected, and adventurers generally have a positive reputation in Nahrūl.
 +
 +==== Nahrūli Names ====
 +Uniquely amongst Cahyali, Nahrūli last names are not family signifiers. Instead, all citizens take the last name "Nahrūli" until they come of age and begin to work, at which point they change their last name to something related to their occupation. For example, Rolnik for a farmer, or Kovář for a blacksmith. People working in the public sector, such as for the government or certain temples, keep the Nahrūli surname.
 +
 +Family names amongst Nahrūli are their middle names, and are passed down maternally. Many last names end with the suffix -vich. First names are given, the same way as the rest of Cahyali.
  
 ==== The Lamplighters ==== ==== The Lamplighters ====
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 ==== The Church of Night ==== ==== The Church of Night ====
-Less an organized religion and more a loose collective of people with similar goals, the Church of Night is composed of Tenebrius priests, practitioners of dark magic, and those who seek to sow chaos in the world. +Less an organized religion and more a loose collective of people with similar goals, the Church of Night is composed of Tenebrus priests, practitioners of dark magic, and those who seek to sow chaos in the world. 
  
 A majority of the monsters found in modern Nahrūl are due to either summonings or dark experiments performed by the Church of Night. Members of the Church often operate in secret, and there is no longer a single location that members can look to and call their headquarters. Meetings are often held in secret either outside or within the borders of cities. The only time that the Church seems to hold an organized effort is during the times when Aghsdof erupts, spewing smoke into the sky and shrouding the land in darkness. A majority of the monsters found in modern Nahrūl are due to either summonings or dark experiments performed by the Church of Night. Members of the Church often operate in secret, and there is no longer a single location that members can look to and call their headquarters. Meetings are often held in secret either outside or within the borders of cities. The only time that the Church seems to hold an organized effort is during the times when Aghsdof erupts, spewing smoke into the sky and shrouding the land in darkness.
settings/cahyali/nahrul.1710054860.txt.gz · Last modified: 2024/03/10 03:14 by quiddlesticks