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settings:cahyali:nahrul [2023/10/15 14:10] quiddlestickssettings:cahyali:nahrul [2024/04/30 18:19] (current) quiddlesticks
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 ====== Nahrūl ====== ====== Nahrūl ======
 +
   * Government Type: Theocracy   * Government Type: Theocracy
   * Symbol: Rabbit   * Symbol: Rabbit
   * Major Races: Humans, Dwarves   * Major Races: Humans, Dwarves
   * Capital: Tajsun   * Capital: Tajsun
 +  * Demonym: Nahrūli
  
 {{settings:cahyali:nahrul_map.png}} {{settings:cahyali:nahrul_map.png}}
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 Through all of the darkness, there has been one true organized force of order amidst the seas of chaos, the Lamplighters of the Church of Peregrinus (Ra). Bringing light to the realm, the Lamplighters’ mission is to restore Nahrūl to a state of peace free from the influence of the Nightmare King and the Church of Night once and for all. Through all of the darkness, there has been one true organized force of order amidst the seas of chaos, the Lamplighters of the Church of Peregrinus (Ra). Bringing light to the realm, the Lamplighters’ mission is to restore Nahrūl to a state of peace free from the influence of the Nightmare King and the Church of Night once and for all.
 +
 +For more information on the history and culture of Nahrūl, follow this link: [[https://docs.google.com/document/d/1kBMSdd_PfAweQCc0THPj2A80-WwW53TRcXetxCl8oXU/edit?usp=sharing|Nahrūl History & Overview]]
 +
 +==== Regions ====
 +Due to its small size, Nahrūl is very similar in terms of climate across its entire land. However, most of the citizens split the country about in half east to west, making a stark distinction between the eastern and western lands. 
 + === Eastern "Lightlands" ===
 +Centralized around the Avelód Lake, this half of the country is where most of the (living) population resides, and where Ra'ite temples do most of their work. Lightlanders fear the west of the island, and simultaneously tremble under the encroaching threat of Pthora further to the east.
 + === Western "Shadowlands" ===
 +Under the literal shadow of Mount Aghsdof, this half of Nahrūl is haunted by the actions of the Nightmare King and by the footprints and claw marks of terrible monsters prowling the wilds. Most settlements here are populated mainly by gruff, monster-hunting types, or by monstrous folk such as sentient undead. Shadowlanders often hold grudges against easterners, believing them to be cowardly fools too paralyzed by fear to help their own people.
  
 ==== Laws ==== ==== Laws ====
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   * Assault; Any Kind: Minimum incarceration of 5 years, potential for fines   * Assault; Any Kind: Minimum incarceration of 5 years, potential for fines
   * Murder or Rape: Minimum incarceration of 20 years   * Murder or Rape: Minimum incarceration of 20 years
-  * Heretical Worship; Including worship of Tenebrius, demons, fey, or other entities: Life incarceration+  * Heretical Worship; Including worship of Tenebrus, demons, fey, or other entities: Life incarceration
   * Membership in the Church of Night: Life incarceration   * Membership in the Church of Night: Life incarceration
   * Destruction of Public Facilities: Minimum 1 year incarceration and 1 year community service   * Destruction of Public Facilities: Minimum 1 year incarceration and 1 year community service
   * Prohibiting or hindering someone’s basic rights given by the government: Minimum fine of a month’s wage of the accused and potential incarceration   * Prohibiting or hindering someone’s basic rights given by the government: Minimum fine of a month’s wage of the accused and potential incarceration
   * Ownership of another intelligent being: Life incarceration   * Ownership of another intelligent being: Life incarceration
 +
 +{{settings:cahyali:nahrulflag.png}}
 +== The national flag of Nahrūl. ==
  
 ===== Cities of Nahrūl ===== ===== Cities of Nahrūl =====
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 Despite its proximity to Shinneok, Łowcacieni is almost never traveled by undead seeking asylum in its borders due to the lack of oversight in the region, making it one of the few places in Nahrūl without direct oversight from the Church of Peregrinus. Despite its proximity to Shinneok, Łowcacieni is almost never traveled by undead seeking asylum in its borders due to the lack of oversight in the region, making it one of the few places in Nahrūl without direct oversight from the Church of Peregrinus.
 +
 +===== Culture =====
 +The land of Nahrūl is heavily scarred by the Nightmare King's reign. Before his attack, it was a rather peaceful place, full of its own superstitions and small magics but overall thriving. After the Nightmare King, however, Nahrūl was forever changed. Monsters now roam the lands, and foreign threats are forever present. 
 +
 +Nahrūli citizens are often suspicious of outsiders, fearing that newcomers to their towns may be hostile foreign agents or even monsters in disguise. However, anyone proving themselves to truly be on the side of the people will earn themselves a hero's welcome that spreads like wildfire between the cities. Those who take up the trade of monster hunting and undead slaying are well respected, and adventurers generally have a positive reputation in Nahrūl.
 +
 +==== Nahrūli Names ====
 +Uniquely amongst Cahyali, Nahrūli last names are not family signifiers. Instead, all citizens take the last name "Nahrūli" until they come of age and begin to work, at which point they change their last name to something related to their occupation. For example, Rolnik for a farmer, or Kovář for a blacksmith. People working in the public sector, such as for the government or certain temples, keep the Nahrūli surname.
 +
 +Family names amongst Nahrūli are their middle names, and are passed down maternally. Many last names end with the suffix -vich. First names are given, the same way as the rest of Cahyali.
 +
 +==== The Lamplighters ====
 +The image of a lit lamp is a symbol of hope for Nahrūli citizens, as it is the symbol of the Lamplighters Guild, a sect of the Church of Peregrinus dedicated to fighting against the Church of Night and the monsters of the land.
 +
 +As a sect of the Church of Peregrinus, the Lamplighters act as the enforcers of the land ensuring that order and tranquility is maintained. It is their sworn duty to bring an end to the Church of Night. They carry about sun sculpted lighters to ignite the lamps of the cities with holy sunlight to keep creatures of darkness away; this has become an easily identifiable mark.
 +
 +==== The Church of Night ====
 +Less an organized religion and more a loose collective of people with similar goals, the Church of Night is composed of Tenebrus priests, practitioners of dark magic, and those who seek to sow chaos in the world. 
 +
 +A majority of the monsters found in modern Nahrūl are due to either summonings or dark experiments performed by the Church of Night. Members of the Church often operate in secret, and there is no longer a single location that members can look to and call their headquarters. Meetings are often held in secret either outside or within the borders of cities. The only time that the Church seems to hold an organized effort is during the times when Aghsdof erupts, spewing smoke into the sky and shrouding the land in darkness.
 +
 +Members seem to revere darkness as a transformative force used to bring balance to the excess of order produced by the Church of Peregrinus, ensuring light doesn’t overwhelm the land and reduce it to stagnancy.
  
settings/cahyali/nahrul.1697393416.txt.gz · Last modified: 2023/10/15 14:10 by quiddlesticks