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settings:cahyali:leyork [2023/09/20 23:25] – [Culture] quiddlestickssettings:cahyali:leyork [2024/04/09 23:01] (current) – [Cities of Ley'Ork] guntripmaxwell_yahoo.com
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 ====== Ley'Ork ====== ====== Ley'Ork ======
   * Government Type: Corporate Democracy   * Government Type: Corporate Democracy
-  * Symbol: Six-Winged Dragonfly+  * Symbol: Six-Winged Dragonfly, Griffin
   * Major Races: Cosmopolitan   * Major Races: Cosmopolitan
   * Capital: Harena Metropolis "Metro"   * Capital: Harena Metropolis "Metro"
 +  * Demonym: Ley'Orkian
  
 {{settings:cahyali:leyork_complete.png}} {{settings:cahyali:leyork_complete.png}}
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 Ley'Ork is aggressively expansionist, having fostered negative relations with many of the countries surrounding it. Not only are Pthoran aggressions constantly being fended off to the east, Ley'Ork is at the edge of war with Splint and Ulos, simultaneously - due to their annexation and colonization of the two territories. Many Ley'Orkians support the war effort, believing that Ley'Ork is the greatest country in the world and that expanding their influence will push Cahyali into a new modern age of technology and prosperity. Ley'Ork is aggressively expansionist, having fostered negative relations with many of the countries surrounding it. Not only are Pthoran aggressions constantly being fended off to the east, Ley'Ork is at the edge of war with Splint and Ulos, simultaneously - due to their annexation and colonization of the two territories. Many Ley'Orkians support the war effort, believing that Ley'Ork is the greatest country in the world and that expanding their influence will push Cahyali into a new modern age of technology and prosperity.
  
-=== Laws ===+For more information on the history and culture of Ley'Ork, follow this link: [[https://docs.google.com/document/d/1u3DLilIvyOvkbe0Kf_O9RFSWkVc9OjszrLEzA7HjjVM/edit?usp=sharing|Ley'Ork History & Overview]] 
 + 
 +==== Regions ==== 
 +Ley'Ork has 21 states, but many Ley'Orkian citizens split the country up into regions based on geography and culture. These are not officially recognized by the government, though. Some debate exists over which states belong in which regions. 
 + === Myriad Lakes Region ===  
 +//South Stella, Torqton, Quand, Edohr Island, Insu.// This region is temperate in climate, with all four seasons and a particularly muddled spring. Centered around the eponymous Myriad Lakes, a cluster of lakes so big they may be inland seas, this region is known for its fishing, corn agriculture, and fluctuating weather patterns. 
 + === Northcoast ===  
 +//Timberidge, Kurragal, Trionalis, Queensbury, Zatara.// One may realize that the Ley'Orkian populace is not the most creative when it comes to names, as Northcoast makes up - well, the north coast of the country. This place is relatively colder, thanks to the Guardian Range, and the people here take pride in being able to weather winters. Northcoasters are known for their interesting accents and generally polite behavior. 
 + ===Leones === 
 +//Keberon, Vatale, Kusil, New Ciudad, Ariaqua, Laguna.// This place is mostly a vast grassland and an arid desert, with heavy influence from Splint culture in the area. The people here are well used to the heat, and are major exporters of mined goods and technology. 
 + ===Southeast/The Mistplains === 
 +//Veleron, New Questar, Glanskoon, Jeuisin.// This place ranges from the grasslands characteristic of Leones to thick forests and swamps, especially as one gets closer to the southeastern coast. The "Mystery" phenomenon is said to be strong here, especially as one gets closer to the ocean. Overall, the Mistplains are a rather rural place, with a culture all its own. 
 + 
 +==== Laws ====
 Policing is strict in Ley'Ork, with local police departments existing in just about every settlement. Police wield similar power to the military within their communities, professing to serve and protect the people... but, in truth, just about every police department serves the rich and powerful first and foremost. Many prisons exist as labor camps, where convicts are put to work in grueling conditions. A non-exhaustive list of laws and punishments in Ley'Ork is listed below: Policing is strict in Ley'Ork, with local police departments existing in just about every settlement. Police wield similar power to the military within their communities, professing to serve and protect the people... but, in truth, just about every police department serves the rich and powerful first and foremost. Many prisons exist as labor camps, where convicts are put to work in grueling conditions. A non-exhaustive list of laws and punishments in Ley'Ork is listed below:
  
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 **Fort Crescent:** A town that used to be a military settlement in the era of the Dahabu occupation in the state of New Questar. Located further away from the industrial centers of Ley'Ork, this is one of the few larger places in the country where religious practice is openly welcome. Due to its role in the Dahabu occupation, it is also a home to historians and architects interested in the era. **Fort Crescent:** A town that used to be a military settlement in the era of the Dahabu occupation in the state of New Questar. Located further away from the industrial centers of Ley'Ork, this is one of the few larger places in the country where religious practice is openly welcome. Due to its role in the Dahabu occupation, it is also a home to historians and architects interested in the era.
  
-Fort Crescent is home to another, smaller branch of the University of Ley'Ork called Point University which specializes in archaeology, geology, and history.+Fort Crescent is home to another, smaller branch of the University of Ley'Ork called the Breehart Institute which specializes in archaeology, geology, and history.
  
 **Los Aliados:** A moderately sized community located in the state of Laguna. This is a community of immigrants from Splint looking for a new life in Ley'Ork. This is also a hub of adventurers due to its proximity to the Splint border dissuading heavy HTUC influence.  **Los Aliados:** A moderately sized community located in the state of Laguna. This is a community of immigrants from Splint looking for a new life in Ley'Ork. This is also a hub of adventurers due to its proximity to the Splint border dissuading heavy HTUC influence. 
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 **Haraka:** A small city not listed on any Ley’Orkian maps for the reason that it is a floating city. Currently located on the border between Laguna and Glanskoon, Haraka used to be a part of the city of Abydos in [[settings:cahyali:dahabu|Dahabu]] and floated around the world with use of a levitation spell. However, with the magic ban in Ley’Ork, Haraka was grounded and has been locked in a political stalemate with the HTUC for 9 years to determine if Haraka should first follow the laws of the city or of Ley’Ork. **Haraka:** A small city not listed on any Ley’Orkian maps for the reason that it is a floating city. Currently located on the border between Laguna and Glanskoon, Haraka used to be a part of the city of Abydos in [[settings:cahyali:dahabu|Dahabu]] and floated around the world with use of a levitation spell. However, with the magic ban in Ley’Ork, Haraka was grounded and has been locked in a political stalemate with the HTUC for 9 years to determine if Haraka should first follow the laws of the city or of Ley’Ork.
 +
 +{{settings:cahyali:leyork_states.png}}
  
 ===== Culture ===== ===== Culture =====
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 ==== Machina and Magic ==== ==== Machina and Magic ====
-Much of Ley’Ork’s history has been shaped by developments in technology, with magic only truly becoming a focus of the average citizen after the Dahabian occupation. Throughout much of its early history, magic was exceedingly rare with most settlements only having one magician with rudimentary skills. Then, with the advent of the Harena Engine, the idea of practicing magic became an afterthought.+Much of Ley’Ork’s history has been shaped by developments in technology, with magic only truly becoming a focus of the average citizen after the Dahabi occupation. Throughout much of its early history, magic was exceedingly rare with most settlements only having one magician with rudimentary skills. Then, with the advent of the Harena Engine, the idea of practicing magic became an afterthought.
  
 In the modern day, all use of magic is banned by the Ley’Orkian government after the Workers Revolt, and all citizens instead use various machines to fill in the gaps that a society without magic has left. Larger cities such as Metro or Ley’Ork Spire are almost entirely industrialized, taking on a steampunk aesthetic with more advancements being made daily by the various HTUC-funded companies. In the modern day, all use of magic is banned by the Ley’Orkian government after the Workers Revolt, and all citizens instead use various machines to fill in the gaps that a society without magic has left. Larger cities such as Metro or Ley’Ork Spire are almost entirely industrialized, taking on a steampunk aesthetic with more advancements being made daily by the various HTUC-funded companies.
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 ==== Religion ==== ==== Religion ====
-Ley’Ork is an agnostic and sometimes even atheist country, with very few having time or care for religion past the surface level. Worship of many gods is outlawed, as is any worship of gods outside the core 14. Gods lawfully worshiped include Anubis, Isis, T’or, Ra, Tarus, Vormaxia, and Zepherin. There are few priests that wield magic, and those who do must keep their craft under wraps or spin it all as “miracle working” as opposed to “arcane arts”. Some more detached Ley’Orkians even believe divine magic to be a hoax; that the gods exist, but do not give power to mortals.+Ley’Ork is an agnostic and sometimes even atheist country, with very few having time or care for religion past the surface level. Worship of many gods is outlawed, as is any worship of gods outside the core 14. Gods lawfully worshiped include Anubis, Isis, T’or, Ra, Tarus, Vormaxia, and Zepherin. There are few priests that wield magic, and those who do must keep their craft under wraps or spin it all as “miracle working” as opposed to “arcane arts”. Some more detached Ley’Orkians even believe divine magic to be a hoax; that the gods exist, but do not give power to mortals
  
 ==== Notable Holidays ==== ==== Notable Holidays ====
 **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism. **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism.
settings/cahyali/leyork.1695266735.txt.gz · Last modified: 2023/09/20 23:25 by quiddlesticks