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settings:cahyali:leyork [2024/03/10 01:57] quiddlestickssettings:cahyali:leyork [2024/03/30 20:14] quiddlesticks
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 ==== Regions ==== ==== Regions ====
 Ley'Ork has 21 states, but many Ley'Orkian citizens split the country up into regions based on geography and culture. These are not officially recognized by the government, though. Some debate exists over which states belong in which regions. Ley'Ork has 21 states, but many Ley'Orkian citizens split the country up into regions based on geography and culture. These are not officially recognized by the government, though. Some debate exists over which states belong in which regions.
-  * **Myriad Lakes Region:** //South Stella, Torqton, Quand, Edohr Island, Insu.// This region is temperate in climate, with all four seasons and a particularly muddled spring. Centered around the eponymous Myriad Lakes, a cluster of lakes so big they may be inland seas, this region is known for its fishing and trade+ === Myriad Lakes Region ===  
-  * **Northcoast:** //Timberidge, Kurragal, Trionalis, Queensbury, Zatara.// One may realize that the Ley'Orkian populace is not the most creative when it comes to names, as Northcoast makes up - well, the north coast of the country. This place is relatively colder, thanks to the Guardian Range, and the people here take pride in being able to weather winters. +//South Stella, Torqton, Quand, Edohr Island, Insu.// This region is temperate in climate, with all four seasons and a particularly muddled spring. Centered around the eponymous Myriad Lakes, a cluster of lakes so big they may be inland seas, this region is known for its fishing, corn agriculture, and fluctuating weather patterns
-  * **Leones:** //Keberon, Vatale, Kusil, New Ciudad, Ariaqua, Laguna.// This place is mostly a vast grassland and an arid desert, with heavy influence from Splint culture in the area. The people here are well used to the heat, and are major exporters of mined goods and technology. + === Northcoast ===  
-  * **Southeast/The Mistplains:** //Veleron, New Questar, Glanskoon, Jeuisin.// This place ranges from the grasslands characteristic of Leones to thick forests and swamps, especially as one gets closer to the southeastern coast. The "Mystery" phenomenon is said to be strong here, especially as one gets closer to the ocean. Overall, the Mistplains are a rather rural place, with a culture all its own.+//Timberidge, Kurragal, Trionalis, Queensbury, Zatara.// One may realize that the Ley'Orkian populace is not the most creative when it comes to names, as Northcoast makes up - well, the north coast of the country. This place is relatively colder, thanks to the Guardian Range, and the people here take pride in being able to weather winters. Northcoasters are known for their interesting accents and generally polite behavior
 + ===Leones === 
 +//Keberon, Vatale, Kusil, New Ciudad, Ariaqua, Laguna.// This place is mostly a vast grassland and an arid desert, with heavy influence from Splint culture in the area. The people here are well used to the heat, and are major exporters of mined goods and technology. 
 + ===Southeast/The Mistplains === 
 +//Veleron, New Questar, Glanskoon, Jeuisin.// This place ranges from the grasslands characteristic of Leones to thick forests and swamps, especially as one gets closer to the southeastern coast. The "Mystery" phenomenon is said to be strong here, especially as one gets closer to the ocean. Overall, the Mistplains are a rather rural place, with a culture all its own.
  
 ==== Laws ==== ==== Laws ====
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 ==== Religion ==== ==== Religion ====
-Ley’Ork is an agnostic and sometimes even atheist country, with very few having time or care for religion past the surface level. Worship of many gods is outlawed, as is any worship of gods outside the core 14. Gods lawfully worshiped include Anubis, Isis, T’or, Ra, Tarus, Vormaxia, and Zepherin. There are few priests that wield magic, and those who do must keep their craft under wraps or spin it all as “miracle working” as opposed to “arcane arts”. Some more detached Ley’Orkians even believe divine magic to be a hoax; that the gods exist, but do not give power to mortals.+Ley’Ork is an agnostic and sometimes even atheist country, with very few having time or care for religion past the surface level. Worship of many gods is outlawed, as is any worship of gods outside the core 14. Gods lawfully worshiped include Anubis, Isis, T’or, Ra, Tarus, Vormaxia, and Zepherin. There are few priests that wield magic, and those who do must keep their craft under wraps or spin it all as “miracle working” as opposed to “arcane arts”. Some more detached Ley’Orkians even believe divine magic to be a hoax; that the gods exist, but do not give power to mortals
  
 ==== Notable Holidays ==== ==== Notable Holidays ====
 **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism. **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism.
settings/cahyali/leyork.txt · Last modified: 2024/04/09 23:01 by guntripmaxwell_yahoo.com