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settings:cahyali:dahabu [2023/10/19 23:00] quiddlestickssettings:cahyali:dahabu [2024/04/04 02:37] (current) – [Aihtaraq Sandtails] quiddlesticks
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 Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return.
  
-=== Laws ===+==== Regions ==== 
 +Dahabu is broken down into five broad regions. 
 + === Al-Kharshi Bay ===  
 +The large bay in the southeast side of Dahabu. The coast of this bay is one of the few places on Dahabu capable of supporting settlements and towns, and so many have cropped up around and even within the bay. The Al-Kharshi Bay is Dahabu's first contact with the rest of the world, most of the time. 
 + === Aihtaraq Desert ===  
 +Literally translating to “scorched desert”, this desert covers most of the landmass of Dahabu. In the ancient days, this land was covered with lakes and rivers, all of which were boiled and dried away during the Day of Solar Wrath and its aftermath. Now, all that remains is vast sand dunes and ruins of buildings that cannot be accurately described in their grandeur. There are no major settlements within the Aihtaraq Desert. 
 + === Crescent of Aset ===  
 +At the mouth of the River Aset is a fertile delta fit for habitation, followed by a massive curve in the river downstream. Perhaps the most abundant area in modern-day Dahabu, the Crescent of Aset hosts the most life out of any Dahabu region.  
 + 
 +The Crescent of Aset mainly exports cultural and artisan goods, as well as some agricultural products. As the region closest to Buyuk Vahsi and Vervand, they also receive trade from these two nations.  
 + === Twin Ranges Region ===  
 +Encompassing most of northwestern Dahabu, the Twin Ranges region is named as such due to, fittingly, the two ranges of steppeland mountains. One, the Daglik Range, is located in the most northwestern portion of the entire landmass, while the Al-Jibal Range is several hundred miles due south. The Gokkusagi and Yasamak Rivers originate in these two ranges, joining into the River Aset.  
 + 
 +The location where these rivers join has rich soil and an abundance of natural resources, and the mountains themselves are full of precious metals. Many dwarves live in the Twin Ranges region, exporting mainly natural resources, metals, and forged tools and weapons.  
 + === Sahl Sahiliun ===  
 +The very southwest of the continent is a rare sight to behold. New life eventually begins to thrive after widespread destruction, even in one as harsh as the Day of Solar Wrath. Along the western shores of the continent, thin grasses and shrubs have taken root. Some of these shrubs seem to have migrated and then evolved to better fit a niche in the area. This thin, grassy plain causes some scholars and environmentalists to hope that one day the lush forests of Dahabu will return. 
 + 
 +==== Laws ====
 Despite the vastly differing governments of the city-states, a few laws have been observed to be constant between all of them, albeit with differing punishments.  Despite the vastly differing governments of the city-states, a few laws have been observed to be constant between all of them, albeit with differing punishments. 
  
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-**[[settings:cahyali:dahabu:leviathan|Leviathan, Maw of Pirates]]** Floating in the bay, a towering city built out of the shambled together parts of hundreds of ships stands Leviathan. It is a floating pirate city the size of a small island, resembling a absolutely massive wooden ship, with dozens upon dozens of masts and sails, and a gaping maw that it uses to reel in unfortunate ships and strip them apart to add to the city. Very rarely, separate cells of the Dahabu, Buyuk Vahsi, and Nahrūl [[settings:cahyali:factions#the_cerulean_moon|Cerulean Moon]] factions will choose to have a meeting on Leviathan.+**[[settings:cahyali:dahabu:leviathan|Leviathan]]** {UNDER CONSTRUCTION}
  
 **The Kharshi Collective:** An organization made up of several towns across the coast of the Al-Kharshi Bay, involved in trade with Ruefang and Ulos. Though it holds little power relative to Leviathan just off the coast, the Kharshi Collective acts as a check to Leviathan's ambitions and effectively keeps the pirates who run it from expanding further inland. Towns within the Collective include the villages of //Amactus, Envaruna, and Syraea//, among others. **The Kharshi Collective:** An organization made up of several towns across the coast of the Al-Kharshi Bay, involved in trade with Ruefang and Ulos. Though it holds little power relative to Leviathan just off the coast, the Kharshi Collective acts as a check to Leviathan's ambitions and effectively keeps the pirates who run it from expanding further inland. Towns within the Collective include the villages of //Amactus, Envaruna, and Syraea//, among others.
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 **Sivvum, The Great Forge:** Approaching the southern range, one may begin to worry about the massive smoking volcano surrounding a large, walled city. Fortunately, this is not a volcano, merely a massive forge the size of the steppes themselves. No one knows how the forge came to be, giving it the name The Forge of the Gods. It has both the ability to make stronger variations of common metals like iron or steel, and the ability to forge any common weapon. Sivvum is a direct democracy, appointing a group of leaders every five years. **Sivvum, The Great Forge:** Approaching the southern range, one may begin to worry about the massive smoking volcano surrounding a large, walled city. Fortunately, this is not a volcano, merely a massive forge the size of the steppes themselves. No one knows how the forge came to be, giving it the name The Forge of the Gods. It has both the ability to make stronger variations of common metals like iron or steel, and the ability to forge any common weapon. Sivvum is a direct democracy, appointing a group of leaders every five years.
   * **Ekcasai:** Ekcasai is a town located just outside Sivvum's walls, on the opposite side of the Yasamak River. The two settlements have existed for nearly the same amount of time, with Ekcasai never being absorbed into Sivvum rule due to the strong presence of the Dahabu Delvers' Guild within the town. It has unofficially become one of the main hubs of the Guild within the Twin Ranges region, and Sivvum seems content to let the town be for now.   * **Ekcasai:** Ekcasai is a town located just outside Sivvum's walls, on the opposite side of the Yasamak River. The two settlements have existed for nearly the same amount of time, with Ekcasai never being absorbed into Sivvum rule due to the strong presence of the Dahabu Delvers' Guild within the town. It has unofficially become one of the main hubs of the Guild within the Twin Ranges region, and Sivvum seems content to let the town be for now.
-   + 
 +**Andromeda, the City of the Stars:** Lying on the northern edge of the Daglik Range, Andromeda was established during the height of the Dahabi Empire. Initially built by a pharaoh obsessed with the stars, the city quickly became a cosmopoilitan hub for the learned to meet. Because of this, the city just barely survived the Day of Solar Wrath. Their spot in the mountain makes the area quite rocky, with sand and dirt resting on the small plains below the city. The spot in the mountains was chosen due to its height and lack of clouds, making it ideal for stargazing. The city eventually became a sultanate, but it seems even among the learned power corrupts. Sultan Abdur al-Hakim was recently killed, with a small faction of revolutionaries doing their best to organize a new government that does not rely on the will of a singular person.
 ===== Culture ===== ===== Culture =====
 === Water & Vibrance === === Water & Vibrance ===
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 === Witch-Queen's Gambit === === Witch-Queen's Gambit ===
 [[settings:cahyali:dahabu:wcg|Witch-Queen's Gambit]] is a popular card game, reportedly created by the last Pharaoh of the Empire. It plays somewhat similarly to the game of poker, played in Western Cahyali. [[settings:cahyali:dahabu:wcg|Witch-Queen's Gambit]] is a popular card game, reportedly created by the last Pharaoh of the Empire. It plays somewhat similarly to the game of poker, played in Western Cahyali.
 +
 +==== Aihtaraq Sandtails ====
 +Often living outside of the city-states in small nomadic bands or in large underground tunnel complexes, there are as many [[lore:races:lizards#desert_sandtails|sandtail]] tribes in the Aihtaraq Desert as there are stars in the sky. The nomadic tribes are often contracted as couriers as they drift along long, winding routes from city to city; much of Dahabu's nonmagical logistics is reliant on them. Though the specific culture of a sandtail tribe may differ wildly, many have common threads.
 +
 +  * Water is precious. In the desert, no resource is more valuable than water. To steal water is the highest of taboos and crimes, and it is even a common funerary rite to use spells to drain the water from a corpse for recycling.
 +  * In stationary tribes, the dead are often buried in massive funeral mounds, the largest of which can be several stories of bones and naturally mummified remains. Many tribes believe these mounds lead the spirits of the dead to eternal communion, where they can reach out as one to speak with and guide the living. 
 +  * To do it yourself is to do it with confidence. Sandtail tribes help one another, and it is considered wasteful and arrogant to try and try on one task, rejecting help, in an attempt to improve solo or prove a point. There is little room for waste in the Aihtaraq.
settings/cahyali/dahabu.1697770807.txt.gz · Last modified: 2023/10/19 23:00 by quiddlesticks