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settings:cahyali:dahabu [2021/03/12 15:20] eliusettings:cahyali:dahabu [2023/07/06 21:56] quiddlesticks
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 ====== Dahabu ====== ====== Dahabu ======
-  * Government Type: None +  * Government Type: City-States 
-  * Symbol: Waning Crescent +  * Symbol: Waning Crescent & Cadeuceus 
-  * Major Races: Cosmopolitan, very few Lizards +  * Major Races: Cosmopolitan 
-  * Major Cities: **Soko**, [[settings:cahyali:dahabu:leviathan|Leviathan]]+  * Major Cities: **Soko**, [[settings:cahyali:dahabu:leviathan|Leviathan]], Abydos, Tasarazi
  
 {{settings:cahyali:dahabumap.png}} {{settings:cahyali:dahabumap.png}}
  
-The deserts of Dahahbu are almost entirely unsettled save for the city of Soko. Soko lies on the eastern edge of the desert, acting as an entry point into what lies beyond. Dangerous and almost entirely uninhabited, the creatures that can make their home in the abandoned towers and ancient elven ruins in the desert should be feared. Glistening off in the distance, the abandoned ruins can climb almost as high as the mountains. Just as brutal are the few humanoids that settle in this desert: warlords who feast upon the wanderers, stripping them of everything - soul, body, mind, and magic. As dangerous as the hot sun is, it becomes even more dangerous at nightfall as deadly predators roam.+The deserts of Dahabu are almost entirely unsettled save for the city-states scattered around its landscape. Dangerous and almost entirely uninhabited, the creatures that can make their home in the abandoned towers and ancient elven ruins in the desert should be feared. Glistening off in the distance, the abandoned ruins can climb almost as high as the mountains. Just as brutal are the few humanoids that settle in this desert: warlords who feast upon the wanderers, stripping them of everything - soul, body, mind, and magic. As dangerous as the hot sun is, it becomes even more dangerous at nightfall as deadly predators roam.
  
-On the southeastern coast of Dahabu is the Alquarshi Baywhich features many small fishing villages and bazaars to purchase goods. It has become a popular destination for Ruefang researchers to visit, stock up, and hire guides and protection before conducting research in the ruins of Dahabu. Floating in the bay, a towering city built out of the shambled together parts of hundreds of ships stands: [[settings:cahyali:dahabu:leviathan|Leviathan]]. It is a floating pirate city the size of a small island, resembling a absolutely massive wooden ship, with dozens upon dozens of masts and sails, and a gaping maw that it uses to reel in unfortunate ships and strip them apart to add to the city. Very rarely, separate cells of the Dahabu, Buyuk Vahsi, and Nahrūl [[settings:cahyali:factions#the_cerulean_moon|Cerulean Moon]] factions will choose to have a meeting on Leviathan.+The majority of Dahabu is part of the Aihtaraq Desertan unending sea of vast sand dunes. The majority of Golden Age ruins are located here, yet to be uncovered. In the north is the Crescent of Aset, a fertile oasis in the otherwise hostile climate and home to several city-states, as well as the Twin Ranges region, where an abundance of natural resources is found. In the southeast is the Al-Kharshi Bay, Dahabu's gate to the outside world. It has become a popular destination for Ruefang researchers to visit, stock up, and hire guides and protection before conducting research in the ruins of Dahabu. 
 + 
 +On the southeastern coast of Dahabu is the Al-Kharshi Bay, which features many small fishing villages and bazaars to purchase goods in the towns of the Kharshi Collective.  Floating in the bay, a towering city built out of the shambled together parts of hundreds of ships stands: [[settings:cahyali:dahabu:leviathan|Leviathan]]. It is a floating pirate city the size of a small island, resembling a absolutely massive wooden ship, with dozens upon dozens of masts and sails, and a gaping maw that it uses to reel in unfortunate ships and strip them apart to add to the city. Very rarely, separate cells of the Dahabu, Buyuk Vahsi, and Nahrūl [[settings:cahyali:factions#the_cerulean_moon|Cerulean Moon]] factions will choose to have a meeting on Leviathan.
  
 === Major Laws === === Major Laws ===
-  None (in Dahabu)+Despite the vastly differing governments of the city-states, a few laws have been observed to be constant between all of them, albeit with differing punishments.  
 + 
 +  Theft: Varying from a short incarceration to cutting off the thief’s hands. 
 +  * Open worship of demons, eldritch beings, or fey entities: Ranging from unpunished, to fined, to executed (Abydos only)
 +  * Ownership of another intelligent humanoid creature: Ranging from long incarceration, to exile, to execution. 
 +  * Assault: Incarceration. 
 +  * Murder and rape: Incarceration or execution, depending on the degree. 
 +  * Treason: Execution or exile. 
 + 
 +Leviathan has a distinct pirates' code of laws:
   * [[settings:cahyali:dahabu:leviathan#ye_pirates_code|Ye Pirates Code]] (On [[settings:cahyali:dahabu:leviathan|Leviathan]])   * [[settings:cahyali:dahabu:leviathan#ye_pirates_code|Ye Pirates Code]] (On [[settings:cahyali:dahabu:leviathan|Leviathan]])
          
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 The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6. The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6.
  
-At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by players in succession or a player must fold. Once all bets have been called, all players who have not folded may look at their cards (roll their 3d6). +At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by the dealer and other players or a player must fold. Once all bets have been called, all players who have not folded may look at their cards (roll their 3d6). 
  
 Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called. Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called.
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   * High Card   * High Card
  
-Depending on where Witch-Queen's Gambit is played, the Saedic Witch-Queen and suit or the Dahabu Witch-Queen and suit may be valued higher than the other. Generally, in Dahabu or Vahsi, the Dahabu suit is higher, whereas in Buyuk, the Saedic suit is higher. Generally, elves of differing opinions on this matter refuse to play together. This is usually clearly stated before the deal or assumed when in the company of either Dahabu or Saedic Elves.+Depending on where Witch-Queen's Gambit is played, the Saedic Witch-Queen and suit or the Dahabu Witch-Queen and suit may be valued higher than the other. Generally, in Dahabu or Vahsi, the Dahabu suit is higher, whereas in Buyuk, the Saedic suit is higher. Generally, elves of differing opinions on this matter refuse to play together. This is usually clearly stated before the deal or assumed when in the company of either Dahabu or Saedic Elves. When playing with 3d6, ignore this rule except for determining the value of the Witch-Queens.
  
 The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens. The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens.
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks