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settings:ageron:toth [2016/06/12 21:51] macraesmithsettings:ageron:toth [2016/06/14 02:18] macraesmith
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 ==Ker’Lacht== ==Ker’Lacht==
 The [[settings:ageron:toth:Ker'Lacht|Ker'Lacht]] lineage actually aren’t necromancers, however, they dabble in stranger, darker rituals. The Ker'Lacht family is one of the rare groups of lizards within the city walls. They’ve been rumored to consort with demons, and possibly even selling off their children to demons to bargain for power. Out of all of the families, the Ker'Lacht clan relies the least on magic, and is more dependent on wit, skill, and ruthlessness. The [[settings:ageron:toth:Ker'Lacht|Ker'Lacht]] lineage actually aren’t necromancers, however, they dabble in stranger, darker rituals. The Ker'Lacht family is one of the rare groups of lizards within the city walls. They’ve been rumored to consort with demons, and possibly even selling off their children to demons to bargain for power. Out of all of the families, the Ker'Lacht clan relies the least on magic, and is more dependent on wit, skill, and ruthlessness.
 +===Anomalous Figures===
 +==Ork, the Elf==
 +This strange elf is, by all accounts, completely insane. He has the body of an elf, believes he's an orc, and speaks with a dwarven accent. Even more strange is how this fully blooded elf has an exceptional WIL, +4 Grapple Mod, and mental stubbornness to go with his +4 Linear Mod, Exceptional PER, enhanced vision, enhanced hearing, and distance judgment. (Basically, he has all of the physical abilities of an elf, but has the mental attributes of an orc.) Typically, this character is seen wearing haphazardly applied makeup, visual prosthesis, and "orcish" costume choices to disguise himself as an orc. This character is a professional butcher, and can buy nomadic incants at base cost.
 ====Interesting Locations==== ====Interesting Locations====
 ===Landmarks=== ===Landmarks===
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 ==The Docks== ==The Docks==
 These spacious docks are critical to the city's economy. The main docks, which are built on top of an ancient, man-made inlet, can house up to 5 large (120 ft long) Metioujo. The docks are surrounded by various warehouses used for commercial purposes, as well as a few inns and brothels for travelers and sailors. These spacious docks are critical to the city's economy. The main docks, which are built on top of an ancient, man-made inlet, can house up to 5 large (120 ft long) Metioujo. The docks are surrounded by various warehouses used for commercial purposes, as well as a few inns and brothels for travelers and sailors.
 +==City Hall==
 +Home to most of the city's government offices and courts.
 ===Bars, Inns, and Restaurants=== ===Bars, Inns, and Restaurants===
 ==Dead Man's Inn== ==Dead Man's Inn==
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 ==Vas-N'yar Mercantile Center== ==Vas-N'yar Mercantile Center==
 This building is where the [[settings:ageron:toth:vas-n_yar|Vas-N'yar]] organize their extensive mercantile businesses. It's conveniently located right next to the city's docks. This building is where the [[settings:ageron:toth:vas-n_yar|Vas-N'yar]] organize their extensive mercantile businesses. It's conveniently located right next to the city's docks.
 +==Vas-N'yar Warehouse==
 +Home to a large portion of the goods traded by the Vas-N'yar. While this warehouse is very heavily guarded, successfully stealing some of its good could be extremely profitable if they were resold to the right buyer...
 ==The Ghutan Barristry Firm== ==The Ghutan Barristry Firm==
 The most reliable legal firm in the city, which is owned by the [[settings:ageron:toth:ghutan|Ghutans.]] Though their prices aren't cheap, the family's extensive skills, combined with their abundance of influence within the city, make them favored to win almost any legal case. The most reliable legal firm in the city, which is owned by the [[settings:ageron:toth:ghutan|Ghutans.]] Though their prices aren't cheap, the family's extensive skills, combined with their abundance of influence within the city, make them favored to win almost any legal case.