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settings:ageron:ageron [2021/02/21 22:14]
eliu
settings:ageron:ageron [2022/08/04 19:39] (current)
eliu
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-{{ :settings:ageron:ageronv4.jpg |}} +{{ :settings:ageron:ageronsobelowfinal_0.5x-100.jpg|}} 
-The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide.+[[https://drive.google.com/file/d/1swGm-n_Bb9e12Cof8BX5-meQkZubMyw5/view?usp=sharing|See Full Size Map]] 
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 +The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. It is about a 5 month journey to the northeast, past Lojem, to reach the Rhine. It takes about 4 months to the northwest to reach Kratal. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide.
  
 ===== Cities of Ageron ===== ===== Cities of Ageron =====
  
-**[[Vesuna]]** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. The current reigning king's name is Nicol Bowarnand has been reigning since his ascension to the throne at age 35. He is a proficient mage and alchemist and would rather spend his time tinkering away than deliberating politics. Rumor has it he has found the elixir for immortalitybut this is not backed up by any basis. The rest of the city survives well on farmingminor mage work, and trade with Firehammer Hold for iron and other like goodsWhile this is the capital, unless necessary the majority of the power is delegated to the mayors of each other town, and they take a more passive stance on most political issuesIt has been seen though, that if the system needs fixNicol will not hesitate to help the people.+**[[Vesuna]], the Crown Jewel of Ageron.** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. Due to the death of its well-respected king at the hands of adventurers, the profession is no longer welcomed within city limits except for in the Gate Warda small district of the city in the southeast. Vesuna is constantly embroiled in political strife, with myriad noble houses constantly vying for dominanceAny adventurer presence within the rest of Vesuna necessitates the word of one of these noble houses vouching for themVesuna is heavily fortified walled citythought to be impenetrable by any enemy force.
  
-**[[Uzumi]], City of the Psions**: Population 2,300. This city is as it soundshowever, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, which is determined at the gates of the city. Completely reliant on food crops from Vesuna, this city's small population spends its time almost purely in research of psionics, psionic artifacts, medicine, and just being racist against orcs. To this day, not many people know why this is, and it has just been passed down from generation to generation. Orcs have been known to disappear at night.... while this hasnt happened to non-psions, they still extremely dislike them and consider them inferior mentally. This city has no temples, and chooses to rely on its own means and strength to heal anyone who is sick.((Currently run by Zach as of 02/21/2021))+**[[Uzumi]], City of Psions**: Population 2,300. This city is as it sounds: full of psions; however, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, with an evaluation given at the city gates. Completely reliant on food crops from Vesuna, this city's small population spends its time almost purely in research of psionics, psionic artifacts, and medicine. This city has no temples, and chooses to rely on its own means and strength to heal anyone who is sick.
  
-**[[Markduk]], City of Pirates**: Population 5000, but rising. As a result of the formerly pirate crews banding together, the way this city behaves has changed immensely. The government is now a form of tribunal, where the four pirate captains meet and discuss issues. A mayor has been appointed as the head of this group, but if you ask most anyone around town they will tell you that the real one in power prefers to stay out sight. The city now hires out its crews and ships as mercenary protection for the various merchant ships that traverse the oceans of jaern, which is proving to be quite profitable. This isn't to say that the city has become a law abiding dream. There are still plenty of opportunities to find shady activities going on, and rumor has it that if someone needed something stolen, this would be the place to come.((Currently run by Brady as of 02/21/2021))+**[[Markduk]], City of Pirates**: Population 5000, but rising.  As a result of many pirate crews banding together, the way this city behaves has changed immensely. The government is now a form of tribunal, where the four ruling pirate captains meet and discuss issues. A mayor has been appointed as the head of this group, but if you ask most anyone around town they will tell you that the real one in power prefers to stay out of sight. The city now hires out its crews and ships as mercenary protection for the various merchant ships that traverse the oceans of Jaern, which is proving to be quite profitable. This isn't to say that the city has become a law-abiding dream. There are still plenty of opportunities to find shady activities going on, and rumor has it that if someone needs something stolen, this would be the ideal place to ask.
  
  
-**[[Firehammer Hold]]**: Population 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, and artificers, this city gets the majority of its food from Vesuna's farmers in exchange for trading metal materials and gemstones. The city, while not the most open to visitors due to its remote location enterance, is very hospitable to those who choose to visit and assist them in their needs.+**[[Firehammer Hold]]**, City of Artifice: Population 13,750. This dungeon keep is populated mainly by dwarves. Comprised mostly of miners, blacksmiths, and artificers, this city gets the majority of its food from Vesuna's farmers in exchange for trading metals and gemstones. It is well known for its high-quality exports of all forms of artisan crafts, from smithing to textiles. The city, while not the most open to visitors due to its entrance being quite inaccessible, is very hospitable to visitors.
  
 **[[Northface]]** Population 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease.  **[[Northface]]** Population 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. 
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 **[[Kroan]]**: A massive desert inhabited by six tribes. The only permanent city within it is [[Tephis]]. Temperatures can reach upwards of 120* F here. **[[Kroan]]**: A massive desert inhabited by six tribes. The only permanent city within it is [[Tephis]]. Temperatures can reach upwards of 120* F here.
  
-  * **[[Tephis]]**: Population 45,000. A booming city of trade and entertainment within the bounds of Kroan, which originated as a meeting place for the tribes of the region.+  * **[[Tephis]], Desert Haven.**: Population 45,000. A booming city of tradeentertainment, and gambling within the bounds of Kroan, which originated as a meeting place for the tribes of the region and eventually bloomed into a great city of all forms of art and sport. Its growth was spurred mainly by its role as a major conduit and resting place for those coming from the desert wastes out to the rest of the continent; a role which it maintains to date.
  
 **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent. **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent.
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 ===== Locations Near Ageron ===== ===== Locations Near Ageron =====
  
-**[[Koth]] (Island)**: This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is [[Toth]], which is described below.+**[[Koth]] (Eastern Island)**: This island is fairly small, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it plagued by monsters and highly inhospitable for most life forms. What settlements exist on the island must constantly defend themselves from the threats lurking outside their walls.
  
   * **[[Toth]], City of Necromancers**: Population 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards.   * **[[Toth]], City of Necromancers**: Population 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards.
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 +  * **[[Fulgoro]], Town of Fireflies**: Population 4,500. Located in the swamps at the south end of Toth, this town is built on a system of stilts keeping the buildings safe above the water. The economy subsists mostly on fishing and trading. Due to the high population of monsters on Koth, the city's citizens rely on adventurers, mercenaries, and monster hunters to defend the town from those who would attack it, and all three groups are generally welcomed within the town out of respect for their services.
  
 **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, [[Mar]] and [[Weto]] (described below). Rather recently, with help of adventuers and mages, a the city of Unity was literally teleported to the north end of the island, and a small city of animals called Cradle was discovered to the west. **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, [[Mar]] and [[Weto]] (described below). Rather recently, with help of adventuers and mages, a the city of Unity was literally teleported to the north end of the island, and a small city of animals called Cradle was discovered to the west.
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   * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives.   * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives.
  
-**[[Gypshion]]**: Population: 1390. Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populace. Inhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivals. Once every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded.+**[[Gryf'shion]], The Never-ending Spectacle**: Population: 1390. Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Inhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivals. Once every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is known as the Night Circus. Little is known about this event since talking about it in anything other than vague details is, strangely, impossible once the circus has concluded.
settings/ageron/ageron.1613963687.txt.gz · Last modified: 2021/02/21 22:14 by eliu