User Tools

Site Tools


settings:ageron:ageron

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
settings:ageron:ageron [2016/08/26 18:02]
scizor021 Added Unity and Cradle cities
settings:ageron:ageron [2020/04/09 12:36] (current)
mooch
Line 1: Line 1:
-{{ :settings:ageron:ageronv3.jpg |}}+{{ :settings:ageron:ageronv4.jpg |}} 
 +The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide.
  
-The continent Ageron is actually fairly old, created by earth mages via the recently rediscovered Mountain spell and spread out over time. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. +**[[Vesuna]]** The capital city. Its population is nearing <del>125,000</del> 123,000 people, the majority of which are humans, lizards, and elves. The current reigning King's name is Nicol Bowarn, and has been reigning since his ascension to the throne at age 35. He is a proficient mage and alchemist and would rather spend his time tinkering away than deliberating politics. Rumor has it he has found the elixir for immortality, but this is not backed up by any basis. The rest of the city survives well on farming, minor mage work, and trade with Firehammer Hold for iron and other like goods. While this is the capital, unless necessary the majority of the power is delegated to the mayors of each other town, and they take a more passive stance on most political issues. It has been seen though, that if the system needs a fix, Nicol will not hesitate to help the people.
- +
-**[[Vesuna]]** The capital city. Its population is nearing 125,000 people, the majority of which are humans, lizards, and elves. The current reigning King's name is Nicol Bowarn, and has been reigning since his ascension to the throne at age 35. He is a proficient mage and alchemist and would rather spend his time tinkering away than deliberating politics. Rumor has it he has found the elixir for immortality, but this is not backed up by any basis. The rest of the city survives well on farming, minor mage work, and trade with Firehammer Hold for iron and other like goods. While this is the capital, unless necessary the majority of the power is delegated to the mayors of each other town, and they take a more passive stance on most political issues. It has been seen though, that if the system needs a fix, Nicol will not hesitate to help the people.+
  
 **[[Uzumi]], City of the Psions**: Pop: 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, which is determined at the gates of the city. Completely reliant on food crops from Vesuna, this city's small population spends its time almost purely in research of psionics, psionic artifacts, medicine, and just being racist against orcs. To this day, not many people know why this is, and it has just been passed down from generation to generation. Orcs have been known to disappear at night.... while this hasnt happened to non-psions, they still extremely dislike them and consider them inferior mentally. This city has no temples, and chooses to rely on its own means and strength to heal anyone who is sick. (I'll take this city, unless someone else really wants it -Preston) **[[Uzumi]], City of the Psions**: Pop: 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, which is determined at the gates of the city. Completely reliant on food crops from Vesuna, this city's small population spends its time almost purely in research of psionics, psionic artifacts, medicine, and just being racist against orcs. To this day, not many people know why this is, and it has just been passed down from generation to generation. Orcs have been known to disappear at night.... while this hasnt happened to non-psions, they still extremely dislike them and consider them inferior mentally. This city has no temples, and chooses to rely on its own means and strength to heal anyone who is sick. (I'll take this city, unless someone else really wants it -Preston)
Line 20: Line 19:
 **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan.  **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. 
  
-**[[Kroan]]**: Pretty massive desert, not a lot of travelers due to no interesting destinations beyond it besides Markduk City. Temperatures can reach upwards of 120* F here. Matt Seedorf has plans for this area.+**[[Kroan]]**: massive desert inhabited by six tribes. The only permanent city within it is [[Tephis]]. Temperatures can reach upwards of 120* F here. 
 + 
 +**[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within the bounds of Kroan, which originated as a meeting place for the tribes of the region.
  
 **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is Toth, which is described below. **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is Toth, which is described below.
  
 **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. The city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards. **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. The city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards.
 +
 +**[[Gratac]]**: Rumor has it that even none of the Grand Masters (GMs) know what this city is.
 +
 +**[[Granale]]: A small shipping village located across the river from Gratac on the southern bay of Ageron. The village handles much of the goods that come from inland to be delivered to Gaea and Koth or other ports where land delivery would be too hazardous.
  
 **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, Darnation (this one is responsible for all the island politics) and Weto, which is mainly just a small town of farmers, hunters, and gatherers. Rather recently, with help of adventuers and mages, a city was literally teleported to the north end of the island, and a small city of animals was discovered to the west. (running games here for now - Dan) **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, Darnation (this one is responsible for all the island politics) and Weto, which is mainly just a small town of farmers, hunters, and gatherers. Rather recently, with help of adventuers and mages, a city was literally teleported to the north end of the island, and a small city of animals was discovered to the west. (running games here for now - Dan)
  
-**[[Mar]]** Pop: ~20,000. City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. (- Dan)+**[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. (- Dan)
  
-**[[Weto]]** Pop: ~1,000. This city is currently mostly comprised of hunters and farmers. (- Dan)+**[[Weto]]** Weto is currently a town that is comprised of farmers, miners, and hunter gatherers.
  
-**[[Unity]]** Pop: ~75,000. Previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/destroyed plains.+**[[Unity]]** Previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/destroyed plains.
  
-**[[Cradle]]** Pop: ???. City is vastly unexplored, and cannot be found without being guided there by the natives.+**[[Cradle]]** City is vastly unexplored, and cannot be found without being guided there by the natives.
  
 **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence of it. The forest ends near Firehammer Hold, and goes west to the largest river of the continent. **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence of it. The forest ends near Firehammer Hold, and goes west to the largest river of the continent.
 +
 +**[[Qiryah Amir]]**: Pop 8,000. An ancient city within the Forests of Ageron. It has only recently revealed itself to the world.
  
 **[[Vasvoir, (Aquatic city)]]**:Vasvoir **[[Vasvoir, (Aquatic city)]]**:Vasvoir
Line 48: Line 55:
 **[[Shinto]]** **[[Shinto]]**
  
 +**[[Fadencrest]]**
 +Population: 750
 +Population 750ish and located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (Em for short) that is now a small trading town. The town boasts the Exotic business league, a moderately productive renovated iron mine, and a Tor’ite barracks as well as the original temple to Em. While all major faiths deny that em exists and no proof of his presence is apparent, the followers still worship avidly. The region around Fadenwood is known for its meteor showers and the strange metallic ore that lands there.
settings/ageron/ageron.1472248924.txt.gz · Last modified: 2016/08/26 18:02 by scizor021