settings:ageron:ageron
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- | {{ : | + | ====== Ageron ====== |
- | The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. | + | {{ : |
+ | [[https:// | ||
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+ | The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. It is about a 5 month journey to the northeast, past Lojem, to reach the Rhine. It takes about 4 months to the northwest to reach Kratal. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. | ||
===== Cities of Ageron ===== | ===== Cities of Ageron ===== | ||
- | **[[Vesuna]]** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. | + | **[[Vesuna]], the Crown Jewel of Ageron.** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. |
- | **[[Uzumi]], | + | **[[Uzumi]], |
- | **[[Markduk]], | + | **[[Markduk]], |
- | **[[Firehammer Hold]]**: | + | **[[Firehammer Hold]]**, City of Artifice: Population |
- | **[[Northface]]** | + | **[[Northface]]** |
- | **Renton** | + | **Renton**: Population |
- | **Larnwick** | + | **Larnwick**: Population |
- | **[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within | + | **[[Gratac]]**: Rumor has it that even none of the Grand Masters know what this city is. |
+ | **Granale**: | ||
- | **[[Gratac]]**: Rumor has it that even none of the Grand Masters (GMs) know what this city is. | + | **[[Shinto]]** |
- | **Granale**: A small shipping village located across | + | **[[Fadencrest]]**: Population approx. 750. Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (called Em for short) that is now a small trading town. The town boasts |
- | ===Other Notable Locations === | + | ==== Other Notable Locations |
**Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. | ||
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**[[Kroan]]**: | **[[Kroan]]**: | ||
- | **[[Koth]] (Island)** This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable | + | * **[[Tephis]], Desert Haven.**: Population 45,000. A booming city of trade, entertainment, and gambling within the bounds of Kroan, which originated as a meeting place for the tribes of the region and eventually bloomed into a great city of all forms of art and sport. Its growth was spurred mainly by its role as a major conduit and resting place for those coming from the desert wastes out to the rest of the continent; a role which it maintains to date. |
- | * **[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, | + | **[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent. |
- | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously only 2 towns, | + | * **[[Qiryah Amir]]**: Population 8,000. An ancient city within the [[Southern Forest of Ageron]]. It has only recently |
- | * **[[Mar]]** City is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. | + | **[[Vasvoir]] (Aquatic City)**: Population 13700. This city, comprised primarily of lizards, |
- | * **[[Weto]]** Weto is currently a town that is comprised of farmers, miners, and hunter gatherers. | + | ===== Locations Near Ageron ===== |
- | * **[[Unity]]** Previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal life, and refugees | + | **[[Koth]] (Eastern Island)**: This island is fairly small, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it plagued by monsters and highly inhospitable for most life forms. What settlements exist on the island must constantly defend themselves |
- | * **[[Cradle]]** City is vastly unexplored, and cannot be found without being guided there by the natives. | + | * **[[Toth]], City of Necromancers**: Population 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards. |
- | **[[Southern Forest of Ageron]]**: Somewhere inside, there is said to be a lost elven city in the treetops, but to this day nobody has seen any evidence | + | * **[[Fulgoro]], Town of Fireflies**: Population 4,500. Located |
- | **[[Qiryah Amir]]**: Pop 8,000. An ancient city within the Forests | + | **[[Gaea]] (Western Island)**: as of yet, this island is very unexplored. Rumors talk of a species stronger than those seen before. There where preiously |
- | **[[Vasvoir, (Aquatic city)]]**:Vasvoir | + | * **[[Mar]]** is fairly straightforward. They are still setting up and exploring Gaea, but have a nice city with a port going. City was previously named Darnation, but was renamed Mar after a coup that installed new leadership. |
- | Population 13700 | + | |
- | This city, comprised primarily of lizards, | + | |
- | **[[Gypshion]]** | + | * **[[Weto]]** is currently a town that is comprised of farmers, miners, and hunter-gatherers. |
- | Population: 1390 | + | * **[[Unity]]** was previously a city that was located |
- | + | ||
- | Settled | + | |
- | + | ||
- | **[[Shinto]]** | + | |
- | **[[Fadencrest]]**: Population: approx. 750 | + | * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives. |
- | Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers | + | **[[Gryf' |