User Tools

Site Tools


settings:ageron:ageron

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
settings:ageron:ageron [2021/02/21 19:51] eliusettings:ageron:ageron [2022/08/04 19:21] – [Locations Near Ageron] eliu
Line 1: Line 1:
-{{ :settings:ageron:ageronv4.jpg |}} +{{ :settings:ageron:ageronsobelowfinal_0.5x-100.jpg|}} 
-The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over timeIt is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide.+[[https://drive.google.com/file/d/1swGm-n_Bb9e12Cof8BX5-meQkZubMyw5/view?usp=sharing|See Full Size Map]]
  
-=== Cities of Ageron ===+The Island of Ageron is actually fairly new, created by earth mages via the recently rediscovered Mountain spell and spread out over time. It is located in the southern hemisphere almost 3 months travel by boat to the SSW of Lojem. It is about a 5 month journey to the northeast, past Lojem, to reach the Rhine. It takes about 4 months to the northwest to reach Kratal. The island itself has a population of over 200,000, but attempted to remain uncharted for as long as it could, due to the power and terror of stories told about adventurers on the outside islands. Having remained rather peaceful, the island(s) actually ceased to exist for about 30 years. Reasons for this are unknown, but it has returned, causing nothing more than a small tidal wave upon re arrival. Signs point to a massive psionic malfunction in the city of Uzumi playing with time magics. The island itself consists of several large landpoints and cities, which are described below. The island of Ageron is 270 miles long, by 140 miles wide. 
 + 
 +===== Cities of Ageron =====
  
 **[[Vesuna]]** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. The current reigning king's name is Nicol Bowarn, and has been reigning since his ascension to the throne at age 35. He is a proficient mage and alchemist and would rather spend his time tinkering away than deliberating politics. Rumor has it he has found the elixir for immortality, but this is not backed up by any basis. The rest of the city survives well on farming, minor mage work, and trade with Firehammer Hold for iron and other like goods. While this is the capital, unless necessary the majority of the power is delegated to the mayors of each other town, and they take a more passive stance on most political issues. It has been seen though, that if the system needs a fix, Nicol will not hesitate to help the people. **[[Vesuna]]** The capital city of Ageron. Its population is nearing 123,000 people, the majority of which are humans, lizards, and elves. The current reigning king's name is Nicol Bowarn, and has been reigning since his ascension to the throne at age 35. He is a proficient mage and alchemist and would rather spend his time tinkering away than deliberating politics. Rumor has it he has found the elixir for immortality, but this is not backed up by any basis. The rest of the city survives well on farming, minor mage work, and trade with Firehammer Hold for iron and other like goods. While this is the capital, unless necessary the majority of the power is delegated to the mayors of each other town, and they take a more passive stance on most political issues. It has been seen though, that if the system needs a fix, Nicol will not hesitate to help the people.
  
-**[[Uzumi]], City of the Psions**: Pop: 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, which is determined at the gates of the city. Completely reliant on food crops from Vesuna, this city's small population spends its time almost purely in research of psionics, psionic artifacts, medicine, and just being racist against orcs. To this day, not many people know why this is, and it has just been passed down from generation to generation. Orcs have been known to disappear at night.... while this hasnt happened to non-psions, they still extremely dislike them and consider them inferior mentally. This city has no temples, and chooses to rely on its own means and strength to heal anyone who is sick. (I'll take this city, unless someone else really wants it -Preston)+**[[Uzumi]], City of the Psions**: Population 2,300. This city is as it sounds, however, it is almost more fortified than the capital itself. Those in the city itself are extremely prejudiced towards non-psions, which is determined at the gates of the city. Completely reliant on food crops from Vesuna, this city's small population spends its time almost purely in research of psionics, psionic artifacts, medicine, and just being racist against orcs. To this day, not many people know why this is, and it has just been passed down from generation to generation. Orcs have been known to disappear at night.... while this hasnt happened to non-psions, they still extremely dislike them and consider them inferior mentally. This city has no temples, and chooses to rely on its own means and strength to heal anyone who is sick.((Currently run by Zach as of 02/21/2021))
  
-**[[Markduk]], City of Privateers**: Pop: 5000, but rising. As a result of the formerly pirate crews banding together, the way this city behaves has changed immensely. The government is now a form of tribunal, where the four pirate captains meet and discuss issues. A mayor has been appointed as the head of this group, but if you ask most anyone around town they will tell you that the real one in power prefers to stay out sight. The city now hires out its crews and ships as mercenary protection for the various merchant ships that traverse the oceans of jaern, which is proving to be quite profitable. This isn't to say that the city has become a law abiding dream. There are still plenty of opportunities to find shady activities going on, and rumor has it that if someone needed something stolen, this would be the place to come. ((Before running a game from here, it would be great if you added it to the calendar on the page, just to avoid any overlaps. -Bradley))+**[[Markduk]], City of Pirates**: Population 5000, but rising. As a result of the formerly pirate crews banding together, the way this city behaves has changed immensely. The government is now a form of tribunal, where the four pirate captains meet and discuss issues. A mayor has been appointed as the head of this group, but if you ask most anyone around town they will tell you that the real one in power prefers to stay out sight. The city now hires out its crews and ships as mercenary protection for the various merchant ships that traverse the oceans of jaern, which is proving to be quite profitable. This isn't to say that the city has become a law abiding dream. There are still plenty of opportunities to find shady activities going on, and rumor has it that if someone needed something stolen, this would be the place to come.((Currently run by Brady as of 02/21/2021))
  
  
-**[[Firehammer Hold]]**: Pop: 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, and artificers, this city gets the majority of its food from Vesuna's farmers in exchange for trading metal materials and gemstones. The city, while not the most open to visitors due to its remote location enterance, is very hospitable to those who choose to visit and assist them in their needs.((I have plans for this-Nathan R.))+**[[Firehammer Hold]]**: Population 13,750. This dungeon keep is stocked almost exclusively by dwarves. Comprised mostly of miners, blacksmiths, and artificers, this city gets the majority of its food from Vesuna's farmers in exchange for trading metal materials and gemstones. The city, while not the most open to visitors due to its remote location enterance, is very hospitable to those who choose to visit and assist them in their needs.
  
-**[[Northface]]** Pop: 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. +**[[Northface]]** Population 32,000. A fairly large city located at the north end of Ageron. Located on and in a cliffside, it is continuously windy, which has led to windmills and primitive forms of electricity and lighting being used for power. This city is host to a large university. It is also currently being plagued by an incurable disease. 
  
-**[[Renton]]** Town of population 4780. ((Claire has plans for this.))+**Renton**: Population 4780.
  
-**[[Larnwick]]** Town of population 5776 ((Claire has plans for this.)) This town is on the western tip of the southern peninsula. +**Larnwick**: Population 5776. This town is on the western tip of the southern peninsula. 
  
-**[[Tephis]]**: Pop 45,000. A booming city of trade and entertainment within the bounds of Kroan, which originated as a meeting place for the tribes of the region.+**[[Gratac]]**: Rumor has it that even none of the Grand Masters know what this city is.
  
-**[[Toth]], City of Necromancers**: Pop 15,000. While by no means is everyone here a necromancer, this place has been the thorn in the side of the kingdomLocated on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards.+**Granale**: A small shipping village located across the river from Gratac on the southern bay of AgeronThe village handles much of the goods that come from inland to be delivered to Gaea and Koth or other ports where land delivery would be too hazardous.
  
-**[[Gratac]]**: Rumor has it that even none of the Grand Masters (GMs) know what this city is.+**[[Shinto]]**
  
 +**[[Fadencrest]]**: Population approx. 750. Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (called Em for short) that is now a small trading town. The town boasts the Exotic business league, a moderately productive renovated iron mine, and a T'orite barracks as well as the original temple to Em. While all major faiths deny that Em exists and no proof of his presence is apparent, the followers still worship avidly. The region around Fadenwood is known for its meteor showers and the strange metallic ore that lands there.
  
-===Other Notable Locations ===+==== Other Notable Locations of Ageron ====
  
 **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan.  **Divide River**: This river connects from both sides of the ocean, and twice a day with the tides switches flow direction. Beyond it, there is one massive desert, named Kroan. 
Line 32: Line 35:
 **[[Kroan]]**: A massive desert inhabited by six tribes. The only permanent city within it is [[Tephis]]. Temperatures can reach upwards of 120* F here. **[[Kroan]]**: A massive desert inhabited by six tribes. The only permanent city within it is [[Tephis]]. Temperatures can reach upwards of 120* F here.
  
-**[[Koth]] (Island)** This island is fairly thinmeaning exploration has been quickIt's swampywet, and corrupted by strange, dark magic, making it highly inhospitable for most life forms. The one city is [[Toth]], which is described above.+  * **[[Tephis]]**: Population 45,000A booming city of trade and entertainment within the bounds of Kroanwhich originated as meeting place for the tribes of the region.
  
-**[[Granale]]**: A small shipping village located across the river from Gratac on the southern bay of Ageron. The village handles much of the goods that come from inland to be delivered to Gaea and Koth or other ports where land delivery would be too hazardous.+**[[Southern Forest of Ageron]]**: The forest ends near Firehammer Hold, and goes west to the largest river of the continent.
  
-**[[Gaea]] (Western Island)**: as of yetthis island is very unexploredRumors talk of a species stronger than those seen beforeThere where preiously only 2 towns, Darnation (this one is responsible for all the island politics) and Weto, which is mainly just a small town of farmers, hunters, and gatherers. Rather recently, with help of adventuers and mages, a city was literally teleported to the north end of the island, and a small city of animals was discovered to the west(running games here for now - Dan)+  * **[[Qiryah Amir]]**: Population 8,000An ancient city within the [[Southern Forest of Ageron]]It has only recently revealed itself to the world.
  
-**[[Mar]]** City is fairly straightforwardThey are still setting up and exploring Gaeabut have nice city with a port goingCity was previously named Darnationbut was renamed Mar after coup that installed new leadership(- Dan)+**[[Vasvoir]] (Aquatic City)**: Population 13700. This city, comprised primarily of lizards, is located on the bottom of the Basal Sea near the southeastern shore of Ageron The city of Vasvoir is completely submerged except for a dock in the middle of the water that houses an elevator to the city. While friendly and open to outsiders, a large majority of the city is inhospitable to non-waterbreathing creaturesHoweverthe city proper is in sealed dome to allow commerce and interactions with outsiders. Since this city had no land to grow crops, it relies on other mainland cities for produce, trading its abundance of deep ocean fish and corals.
  
-**[[Weto]]** Weto is currently a town that is comprised of farmers, miners, and hunter gatherers.+===== Locations Near Ageron =====
  
-**[[Unity]]** Previously a city that was located on a different plain altogetherthe city itself was transported to Ageron after the time hop event had ended and Ageron was already back. The city is a haven for species that don't feel welcome in normal lifeand refugees from adventurer-infested/destroyed plains.+**[[Koth]] (Island)**: This island is fairly thin, meaning exploration has been quick. It's swampy, wet, and corrupted by a strange, dark magic, making it highly inhospitable for most life forms. The one city is [[Toth]]which is described below.
  
-**[[Cradle]]** City is vastly unexploredand cannot be found without being guided there by the natives.+  * **[[Toth]], City of Necromancers**: Population 15,000. While by no means is everyone here a necromancerthis place has been the thorn in the side of the kingdom. Located on the island of Koth, the city is ruled by a handful of powerful families who are constantly scheming to attack and weaken each other, meaning that the city never focuses its attention on expanding outwards.
  
-**[[Southern Forest of Ageron]]**: Somewhere insidethere is said to be a lost elven city in the treetopsbut to this day nobody has seen any evidence of it. The forest ends near Firehammer Hold, and goes west to the largest river of the continent.+  * **[[Fulgoro]], Town of Fireflies**: Population 4,500. Located in the swamps at the south end of Toth, this town is built on a system of stilts keeping the buildings safe above the water. The economy subsists mostly on fishing and trading. Due to the high population of monsters on Koth, the city's citizens rely on adventurers, mercenaries, and monster hunters to defend the town from those who would attack it, and all three groups are generally welcomed within the town out of respect for their services.
  
-**[[Qiryah Amir]]**: Pop 8,000An ancient city within the Forests of AgeronIt has only recently revealed itself to the world.+**[[Gaea]] (Western Island)**: as of yetthis island is very unexploredRumors talk of a species stronger than those seen beforeThere where preiously only 2 towns, [[Mar]] and [[Weto]] (described below). Rather recently, with help of adventuers and mages, a the city of Unity was literally teleported to the north end of the island, and a small city of animals called Cradle was discovered to the west.
  
-**[[Vasvoir, (Aquatic city)]]**:Vasvoir +  * **[[Mar]]** is fairly straightforwardThey are still setting up and exploring Gaeabut have nice city with port goingCity was previously named Darnationbut was renamed Mar after a coup that installed new leadership.
-Population 13700 +
-This city, comprised primarily of lizards, is located on the bottom of the basal sea near the shore of Argeon The city of Vasvoir is completely submerge except for a dock in the middle of the water that houses an elevator to the city. While friendly and open to outsiders, a large majority of the city is inhospitable to non-waterbreathing creatures. However the city proper is in sealed dome to allow commerce and interactions with outsidersSince this city had no land to grow crops it relies on other mainland cities for producetrading it's abundance of deep ocean fish and corals.+
  
-**[[Gypshion]]**+  * **[[Weto]]** is currently a town that is comprised of farmers, miners, and hunter-gatherers.
  
-Population: 1390 +  * **[[Unity]]** was previously a city that was located on a different plain altogether, the city itself was transported to Ageron after the time hop event had ended and Ageron was already backThe city is a haven for species that don't feel welcome in normal life, and refugees from adventurer-infested/destroyed plains.
- +
-Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populaceInhabited mostly by nomads, this city is a place of boisterous festivities and lively carnivalsOnce every decade the city hosts a grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded. +
- +
-**[[Shinto]]**+
  
-**[[Fadencrest]]**: Population: approx750+  * **[[Cradle]]** is vastly unexplored, and cannot be found without being guided there by the natives.
  
-Located in a mountain valley southwest of Firehammer, originally a closed door religious convent of the followers of Emizzair (Em for short) that is now a small trading townThe town boasts the Exotic business league, a moderately productive renovated iron mine, and a Tor’ite barracks as well as the original temple to Em. While all major faiths deny that em exists and no proof of his presence is apparentthe followers still worship avidly. The region around Fadenwood is known for its meteor showers and the strange metallic ore that lands there.+**[[Gryf'shion]]**: Population: 1390. Settled on the massive levitating chunks of earth north of Vesuna, this city is as mysterious as the levitating rocks themselves. Little is known about this small city given its location and secluded populaceInhabited mostly by nomadsthis city is place of boisterous festivities and lively carnivals. Once every decade the city hosts grand event filled with mysterious magic and wonders; it is only held when the sun has set and is so named, The Night Circus. Little is known about this event since talking about it in anything other than vague details is impossible once the circus has concluded.