settings:jaern:geleia
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settings:jaern:geleia [2023/10/31 15:48] – created quiddlesticks | settings:jaern:geleia [2025/08/23 00:30] (current) – New Geleia! freyaguntrip | ||
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- | {{::geleia.jpg?300 |}} | + | ======= Geleia ======= |
+ | // An old land of new opportunities, | ||
- | //Hey folks, | + | {{: |
- | //A few things about Geleia as I realize | + | ==== A Note on Names ==== |
+ | You may see alternate names for some cities underneath their names, that is because | ||
- | ==== The People of Geleia | + | ===== Geography |
+ | Geleia is primarily an island nation that is composed primarily of grassy plains dotted with small villages and hamlets. However, to the south, the forest of Janan covers almost a quarter of the land, in the east a large mountain range defends the city of Kieron' | ||
- | Elves are the majority race of Geleia, | + | === Janan === |
+ | //TL: Verdant Earth//\\ | ||
+ | Janan is a stretch | ||
- | The second most common people are humans which are spread all over the islands. Dwarves are next and are concentrated overwhelmingly in the mountains | + | === Nesvasel === |
+ | //TL: Calm Land//\\ | ||
+ | A swamp and terrestrial home of the semi-aquatic lizards who live around Geleia. This place has kept its ancestral Sel’ict name and prides itself on its heritage. This civilization is fairly insular and is one of the few places where worship | ||
- | Orcs follow next though there are differing breeds | + | === Woofdont Island === |
+ | An artificial floating island that founder Johana Woofdont had summoned with her magic to act as a sanctuary for the native wolf species | ||
- | Lizards are a very distinct minority in Geleia with the only real concentrated | + | There is still a population of sentient wolves on the island who live in the forests dotting the campus, though |
- | ==== Realms of Geleia | + | ===== Notable Cities |
+ | ==== Southam ==== | ||
+ | == Geleik: Foe' | ||
+ | //TL: Bright Sea//\\ | ||
+ | The largest city on Geleia located right in the seat of the Deheve Bay. This city is a well-traveled trading port that prizes trade and business above all. Southam is also a common spot to find adventurers, | ||
- | There are 3 major realms within Geleia. The first is Southam which is ruled by the Merchant Lords and the Prelate. Next is The Kingdom | + | ==== Northam ==== |
+ | == Geleik: Mane' | ||
+ | //TL: We Live//\\ | ||
+ | A decently sized city, though still dwarfed in size by its sister city, Southam. A logging community that has been a place of rest for merchants traveling from the north and the south. However, in recent years few have been allowed entry to this suddenly insular town, making a majority | ||
- | === The Kingdom | + | ==== Kieron' |
+ | == Geleik: Kiħon’niħu == | ||
+ | //TL: Kieron Sees//\\ | ||
+ | Founded by King Kieron I, this city was the once proud capital of the Kingdom of Geleia, whose power has fluctuated across the centuries. At one time, it had a hold on a majority of the realm, though now it is the central meeting place for the Anva’anri League. | ||
- | The Kingdom | + | ==== Liston ==== |
+ | == Geleik: Đi’eðae == | ||
+ | //TL: Divine Family// | ||
+ | Between Southam, Keiron’s Watch, and Liston, Liston | ||
- | The Kingdom | + | ==== Devon ==== |
+ | == Geleik: Be’an’ʐeomo == | ||
+ | //TL: Traveler// | ||
+ | Once a great and powerful city, Devon now is a vassal city under Liston, a status that its people hold great disdain for. Devon is renowned | ||
- | The Kingdom was also the first in the island to sponsor a Wizards guild with one developing in the other cities as the Kings sponsored the knowledge they brought. These guilds have continued to this day and maintain the tradition of staying out of local politics in the pursuit of knowledge. | + | [[https:// |
- | + | [[Old Geleia|Here' | |
- | === Southam === | + | |
- | + | ||
- | The next major power is that of Southam. This is the great capitalistic mecca of Geleia | + | |
- | + | ||
- | Southam is ruled by a body of Merchant Lords and a Prelate who oversees the day to day operations of the city. The Merchants Lords are all VASTLY powerful and wealthy men and, with the Barrits, make up the true power in Geleia. Their games and manipulation are capable of being tremendous in scope, particularly with the older lords who often take the view that people are playthings. However, they are not stupid and as recent history has taught them, adventurers are a threat to their state and so take steps to make sure that adventurers who are not state sponsored gain NO foot hold within Southam, and those that transgress are punished brutally. To maintain this, adventurers coming to Southam will be watched and subject to arrest and confiscation of arms if such are not peace bonded with metal wire. Military style hardware, anything above a dagger or knife, is strictly prohibited from being worn in Southam or its other cities. These laws are taken quite seriously and large numbers of guards are employed to enforce them. Magical activities are also strictly regulated as well for the safety of all, and those who are caught having employing magical abilities to the detriment of the city are dealt with, usually by the Wizards' | + | |
- | + | ||
- | To put it simply, as with the Kingdom, Southam is _NOT_ friendly to adventurers who are not directly in the employ of the state or are unwilling to completely and unquestionably obey the laws of the city. However, to those on the right side of the Lords, the relationship can be highly profitable. | + | |
- | + | ||
- | === Liston === | + | |
- | + | ||
- | The 3rd major power is that of the Barrit family of Liston. The Barrits are an old noble family of the Kingdom who originally ruled over the Arch-Dutchy of Liston, but broke away to pursue their own dreams of power. In the centuries since the family has prospered and expended its rule to the northern quarter of the island, including the city of Devon. The current Barrits are all ex-adventurers, | + | |
- | + | ||
- | To sum of the Barrits, think Machiavellian in thought, deed, and desire and combine it with a more than healthy dose of Nietzsche philosophy | + | |
- | + | ||
- | As for adventurer' | + | |
- | + | ||
- | === Other Locales === | + | |
- | + | ||
- | For adventures there are other places to play around in. the Shires, Brinshire & Grahmshire, were left in ruins 20 years ago and while Southam has extended its influences in to it, it is still a complete political and social mess. The majority of the western coast of the island is a very rough place as well, extending north from the Shires through the orcan territories to the city of Kraelthon which is best described as "A real shithole of corruption, greed, and hopelessness." | + | |
- | + | ||
- | North of this is across the River Aelron and the horse country of Devon and the environs of Liston which is much more heavily controlled and patrolled. | + | |
- | + | ||
- | On the whole, Geleia itself is approximately the size of the main island of England, and the ' | + | |
- | + | ||
- | [[http:// | + |
settings/jaern/geleia.1698781731.txt.gz · Last modified: 2023/10/31 15:48 by quiddlesticks