settings:jaern:ageron:koth
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settings:jaern:ageron:koth [2024/04/03 21:04] – [Koth] quiddlesticks | settings:jaern:ageron:koth [2024/12/16 17:22] (current) – quiddlesticks | ||
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- | =====Koth==== | + | ======Koth===== |
Koth is a somewhat small island directly to the northeast of Ageroth' | Koth is a somewhat small island directly to the northeast of Ageroth' | ||
- | ====History==== | + | =====History===== |
- | + | ====Pre-Debasement==== | |
- | ===Pre-Debasement=== | + | |
Legend has it that, several hundred years ago, Koth used to be a vibrant, lively island. The island was primarily populated by elves, lizards, and humans. (The exact races are still up for debate, but I definitely like the idea of elves being a thing and then almost entirely wiped out.) The island was covered in bright, vibrant structures, with seemingly alien architecture. Additionally, | Legend has it that, several hundred years ago, Koth used to be a vibrant, lively island. The island was primarily populated by elves, lizards, and humans. (The exact races are still up for debate, but I definitely like the idea of elves being a thing and then almost entirely wiped out.) The island was covered in bright, vibrant structures, with seemingly alien architecture. Additionally, | ||
- | ===The Debasement=== | + | ====The Debasement==== |
One day, the sky turned black and a wave of dark purple energy erupted from the sky, blasting the entire island with necromantic magic. Most creatures on the island were obliterated by the initial purge, and those who did were changed by the event, corrupted by eldritch magics. | One day, the sky turned black and a wave of dark purple energy erupted from the sky, blasting the entire island with necromantic magic. Most creatures on the island were obliterated by the initial purge, and those who did were changed by the event, corrupted by eldritch magics. | ||
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//GM Description: | //GM Description: | ||
- | ===Post-Debasement=== | + | ====Post-Debasement==== |
After the debasement, the island' | After the debasement, the island' | ||
- | ====Geographical==== | + | =====Geographical===== |
Terrain: The region is particularly wet and swampy, making it difficult to explore. The region is cold, humid, and often overcast. Large portions of the island are submerged in water, which can range from a few inches to a few feet. | Terrain: The region is particularly wet and swampy, making it difficult to explore. The region is cold, humid, and often overcast. Large portions of the island are submerged in water, which can range from a few inches to a few feet. | ||
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===Rel' | ===Rel' | ||
The [[settings: | The [[settings: | ||
- | ====Magical Anomalies==== | + | =====Magical Anomalies===== |
===Obelisks=== | ===Obelisks=== | ||
There are about 7 strange, stone obelisks scattered throughout the island. Each obelisk radiates with abnormal, magical energy, which can be viewed by most creatures as an odd purple light. Whenever a magical effect triggers or is active near the obelisks, the effect can get a bit... weird. The change in effect is up to the GMs discretion; the spell could change targets, or Ocean Cold may turn into a stream of pure magma. The exact change is never consistent, and the nature of the change is up to GM discretion. The obelisks seems to actively repair themselves when damaged, and none who have attempted to destroy the structures have ever been heard from again. | There are about 7 strange, stone obelisks scattered throughout the island. Each obelisk radiates with abnormal, magical energy, which can be viewed by most creatures as an odd purple light. Whenever a magical effect triggers or is active near the obelisks, the effect can get a bit... weird. The change in effect is up to the GMs discretion; the spell could change targets, or Ocean Cold may turn into a stream of pure magma. The exact change is never consistent, and the nature of the change is up to GM discretion. The obelisks seems to actively repair themselves when damaged, and none who have attempted to destroy the structures have ever been heard from again. | ||
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* 100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of " | * 100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of " | ||
- | ===The Reverse Plane=== | + | =====The Reverse Plane===== |
A small handful of individuals have reported that, after tampering with areas of particularly high magical power, they were transported to a dark, underworld-like region. They described the region as being populated by several high-powered beings, which dominated the plane. | A small handful of individuals have reported that, after tampering with areas of particularly high magical power, they were transported to a dark, underworld-like region. They described the region as being populated by several high-powered beings, which dominated the plane. | ||
====Explorable Structures==== | ====Explorable Structures==== | ||
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Ravens (Unique): The ravens of the island are abnormally intelligent, | Ravens (Unique): The ravens of the island are abnormally intelligent, | ||
- | ====Agricultural==== | + | =====Agricultural===== |
Due to the wet, swampy nature of the island, combined with the typically overcast weather, most traditional produce won’t grow on the island. However, produce that would typically do well in moist or submerged areas, such as rice and asparagus, flourish. The island' | Due to the wet, swampy nature of the island, combined with the typically overcast weather, most traditional produce won’t grow on the island. However, produce that would typically do well in moist or submerged areas, such as rice and asparagus, flourish. The island' | ||
- | ====The Endless Reserve of Unspeakable Evils==== | + | =====The Endless Reserve of Unspeakable Evils===== |
Koth, as a place of great evil and focal point of arcane power, has spawned an almost countless amount of malevolent beings throughout its history. While many of them are easily killed, a few of them may only be locked away with the hopes that foolish adventurers never release them again. | Koth, as a place of great evil and focal point of arcane power, has spawned an almost countless amount of malevolent beings throughout its history. While many of them are easily killed, a few of them may only be locked away with the hopes that foolish adventurers never release them again. |
settings/jaern/ageron/koth.1712192686.txt.gz · Last modified: 2024/04/03 21:04 by quiddlesticks