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settings:jaern:ageron:koth [2023/10/31 15:16] – created quiddlestickssettings:jaern:ageron:koth [2024/12/16 17:22] (current) quiddlesticks
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-=====Koth==== +======Koth===== 
-Koth is a somewhat small island directly to the northeast of Ageroth's mainland. The island is dominated by necromancers, the undead, and other dark creatures. The island's main city, [[settings:ageron:toth|Toth]], has a population of 15,000. +Koth is a somewhat small island directly to the northeast of Ageroth's mainland. The island is dominated by necromancers, the undead, and other dark creatures. The island's main city, [[settings:jaern:ageron:koth:toth|Toth]], has a population of 15,000. 
-====History==== +=====History===== 
- +====Pre-Debasement====
-===Pre-Debasement===+
 Legend has it that, several hundred years ago, Koth used to be a vibrant, lively island. The island was primarily populated by elves, lizards, and humans. (The exact races are still up for debate, but I definitely like the idea of elves being a thing and then almost entirely wiped out.) The island was covered in bright, vibrant structures, with seemingly alien architecture. Additionally, the quality of structure was so high that Pre-Debasement constructions easily tower over most modern buildings, and many more structures tunnel deep into the earth. Legend has it that, several hundred years ago, Koth used to be a vibrant, lively island. The island was primarily populated by elves, lizards, and humans. (The exact races are still up for debate, but I definitely like the idea of elves being a thing and then almost entirely wiped out.) The island was covered in bright, vibrant structures, with seemingly alien architecture. Additionally, the quality of structure was so high that Pre-Debasement constructions easily tower over most modern buildings, and many more structures tunnel deep into the earth.
  
-===The Debasement===+====The Debasement====
  
 One day, the sky turned black and a wave of dark purple energy erupted from the sky, blasting the entire island with necromantic magic. Most creatures on the island were obliterated by the initial purge, and those who did were changed by the event, corrupted by eldritch magics.  One day, the sky turned black and a wave of dark purple energy erupted from the sky, blasting the entire island with necromantic magic. Most creatures on the island were obliterated by the initial purge, and those who did were changed by the event, corrupted by eldritch magics. 
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 //GM Description: [[settings:ageron:Toth:TheBlackOne|The Black One]] planned, in secret, a dark, chaotic ritual that would bolster his power by nearly a thousandfold, however the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to become a being of pure elemental energy, gaining immortality and godlike power. However, as a result of the ritual, he was inadvertently bound to the island, and is constantly scheming to escape.// //GM Description: [[settings:ageron:Toth:TheBlackOne|The Black One]] planned, in secret, a dark, chaotic ritual that would bolster his power by nearly a thousandfold, however the ritual went wrong, tainting the island with necromantic energy and permanently warping the island’s latent magic. The Black One ascended to become a being of pure elemental energy, gaining immortality and godlike power. However, as a result of the ritual, he was inadvertently bound to the island, and is constantly scheming to escape.//
  
-===Post-Debasement===+====Post-Debasement====
 After the debasement, the island's remaining population to retreated to the harbor, and eventually built [[settings:ageron:toth|Toth]]. However, due to inner squabbling, the mages have never expanded beyond the city walls. After the debasement, the island's remaining population to retreated to the harbor, and eventually built [[settings:ageron:toth|Toth]]. However, due to inner squabbling, the mages have never expanded beyond the city walls.
  
-====Geographical====+=====Geographical=====
  
 Terrain: The region is particularly wet and swampy, making it difficult to explore. The region is cold, humid, and often overcast. Large portions of the island are submerged in water, which can range from a few inches to a few feet. Terrain: The region is particularly wet and swampy, making it difficult to explore. The region is cold, humid, and often overcast. Large portions of the island are submerged in water, which can range from a few inches to a few feet.
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 [[settings:ageron:toth|Toth]] is a city dominated by necromancers, and populated primarily by humans, though some lizards, elves, and orcs do contribute to the population of about 15,000. [[settings:ageron:toth|Toth]] is a city dominated by necromancers, and populated primarily by humans, though some lizards, elves, and orcs do contribute to the population of about 15,000.
 ===Rel'yae=== ===Rel'yae===
-The [[settings:ageron:Koth:rel'yae|Rel'yae Clan]] is a coalition of elves and lizards who live in the swampy wilds of Koth, and survive using their cunning, skills, and tenacity. +The [[settings:jaern:ageron:Koth:rel'yae|Rel'yae Clan]] is a coalition of elves and lizards who live in the swampy wilds of Koth, and survive using their cunning, skills, and tenacity. 
-====Magical Anomalies====+=====Magical Anomalies=====
 ===Obelisks=== ===Obelisks===
 There are about 7 strange, stone obelisks scattered throughout the island. Each obelisk radiates with abnormal, magical energy, which can be viewed by most creatures as an odd purple light. Whenever a magical effect triggers or is active near the obelisks, the effect can get a bit... weird. The change in effect is up to the GMs discretion; the spell could change targets, or Ocean Cold may turn into a stream of pure magma. The exact change is never consistent, and the nature of the change is up to GM discretion. The obelisks seems to actively repair themselves when damaged, and none who have attempted to destroy the structures have ever been heard from again. There are about 7 strange, stone obelisks scattered throughout the island. Each obelisk radiates with abnormal, magical energy, which can be viewed by most creatures as an odd purple light. Whenever a magical effect triggers or is active near the obelisks, the effect can get a bit... weird. The change in effect is up to the GMs discretion; the spell could change targets, or Ocean Cold may turn into a stream of pure magma. The exact change is never consistent, and the nature of the change is up to GM discretion. The obelisks seems to actively repair themselves when damaged, and none who have attempted to destroy the structures have ever been heard from again.
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   * 100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of "Breath of Life" rather than becoming undead.   * 100: The character is resurrected by the pollutant necromantic magic of Koth, and has no memories of being resurrected. For some strange reason, they suffer no negative side effects, and are considered revived as if they were hit by the effects of "Breath of Life" rather than becoming undead.
  
-===The Reverse Plane===+=====The Reverse Plane=====
 A small handful of individuals have reported that, after tampering with areas of particularly high magical power, they were transported to a dark, underworld-like region. They described the region as being populated by several high-powered beings, which dominated the plane. A small handful of individuals have reported that, after tampering with areas of particularly high magical power, they were transported to a dark, underworld-like region. They described the region as being populated by several high-powered beings, which dominated the plane.
 ====Explorable Structures==== ====Explorable Structures====
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 Ravens (Unique): The ravens of the island are abnormally intelligent, with eerily glowing, purple or red eyes. In particular, adventurers should be wary of their mischief, and their ability to teleport through shadows. Ravens (Unique): The ravens of the island are abnormally intelligent, with eerily glowing, purple or red eyes. In particular, adventurers should be wary of their mischief, and their ability to teleport through shadows.
  
-====Agricultural====+=====Agricultural=====
  
 Due to the wet, swampy nature of the island, combined with the typically overcast weather, most traditional produce won’t grow on the island. However, produce that would typically do well in moist or submerged areas, such as rice and asparagus, flourish. The island's inhabitants have created a kind of magical lantern which provides light to their crops 24/7, so crops can grow as if they were being exposed to the full effects of sunlight. Due to the wet, swampy nature of the island, combined with the typically overcast weather, most traditional produce won’t grow on the island. However, produce that would typically do well in moist or submerged areas, such as rice and asparagus, flourish. The island's inhabitants have created a kind of magical lantern which provides light to their crops 24/7, so crops can grow as if they were being exposed to the full effects of sunlight.
  
-====The Endless Reserve of Unspeakable Evils====+=====The Endless Reserve of Unspeakable Evils=====
  
 Koth, as a place of great evil and focal point of arcane power, has spawned an almost countless amount of malevolent beings throughout its history. While many of them are easily killed, a few of them may only be locked away with the hopes that foolish adventurers never release them again.  Koth, as a place of great evil and focal point of arcane power, has spawned an almost countless amount of malevolent beings throughout its history. While many of them are easily killed, a few of them may only be locked away with the hopes that foolish adventurers never release them again. 
settings/jaern/ageron/koth.1698779807.txt.gz · Last modified: 2023/10/31 15:16 by quiddlesticks