settings:cahyali:nahrul
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====== Nahrūl ====== | ====== Nahrūl ====== | ||
+ | |||
* Government Type: Theocracy | * Government Type: Theocracy | ||
* Symbol: Rabbit | * Symbol: Rabbit | ||
- | * Major Races: Humans, | + | * Major Races: Humans, Dwarves |
* Capital: Tajsun | * Capital: Tajsun | ||
+ | * Demonym: Nahrūli | ||
{{settings: | {{settings: | ||
- | In the lush forests | + | Not far from the frozen lands of Pthora is the volcanic island |
+ | |||
+ | Touched by the blight of beings from beyond Cahyali, Nahrūl is a land marked by its resilience in the face of hardship and its ever fervent battles against monsters to restore peace to its shores. Living in a constant cycle of holy wars, Nahrūl today is still recovering from the brief reign of the Nightmare King, a tyrant of dark magic who left the nation plagued with darkness in the countryside. Monster hunting has become a popular trade, | ||
+ | |||
+ | Through all of the darkness, there has been one true organized force of order amidst the seas of chaos, the Lamplighters of the Church of Peregrinus (Ra). Bringing light to the realm, the Lamplighters’ mission | ||
+ | |||
+ | For more information on the history and culture of Nahrūl, follow this link: [[https:// | ||
+ | |||
+ | ==== Regions ==== | ||
+ | Due to its small size, Nahrūl is very similar in terms of climate across | ||
+ | === Eastern " | ||
+ | Centralized around the Avelód | ||
+ | === Western " | ||
+ | Under the literal shadow of Mount Aghsdof, this half of Nahrūl is haunted by the actions of the Nightmare King and by the footprints and claw marks of terrible monsters prowling the wilds. Most settlements here are populated mainly by gruff, monster-hunting types, or by monstrous folk such as sentient undead. Shadowlanders often hold grudges against easterners, believing them to be cowardly fools too paralyzed by fear to help their own people. | ||
+ | |||
+ | ==== Laws ==== | ||
+ | Policing | ||
+ | |||
+ | * Theft; Any Kind: Minimum fine of double the cost of the item stolen | ||
+ | * Assault; Any Kind: Minimum incarceration of 5 years, potential for fines | ||
+ | * Murder or Rape: Minimum incarceration of 20 years | ||
+ | * Heretical Worship; Including worship of Tenebrus, demons, fey, or other entities: Life incarceration | ||
+ | * Membership | ||
+ | * Destruction of Public Facilities: Minimum 1 year incarceration | ||
+ | * Prohibiting or hindering someone’s basic rights given by the government: Minimum fine of a month’s wage of the accused and potential incarceration | ||
+ | * Ownership of another intelligent being: Life incarceration | ||
+ | |||
+ | {{settings: | ||
+ | == The national flag of Nahrūl. == | ||
+ | |||
+ | ===== Cities of Nahrūl ===== | ||
+ | **Tajsun:** The first and oldest city of Nahrūl, Tajsun is the capital and home to both the Church of Peregrinus and the Lamplighters. Protected by ancient dwarven walls, Tajsun shines as a beacon of hope for those in the countryside | ||
+ | |||
+ | Tajsun is the only city with functioning public infrastructure | ||
+ | |||
+ | **Avelód Tower:** On the southern shores of Avelód Lake sits the famed Avelód Tower, a holy pilgrimage site for Priests of Peregrinus and is the place where Lamplighters are trained and ordained. This tower was in the past and still is a strategic lynchpin in the Church of Peregrinus’ wars against the Church of Night. | ||
+ | |||
+ | **Djin-Serai: | ||
+ | |||
+ | However, the memories | ||
+ | |||
+ | **Królik: | ||
+ | |||
+ | **Zhemenka Village:** A small village on the southern border of Nahrūl | ||
+ | |||
+ | In the center of the village is a large combination hospital convent run by Peregrinites, | ||
+ | |||
+ | **Dzienne: | ||
+ | |||
+ | **Zora Samřák:** Located on the far western side of Nahrūl, Zora Samřák is a door to the rest of the world. Zora Samřák is a city of ruins, and is theorized by local historians to be the location of the first Church of Night before it was initially destroyed by the Church of Light during the first holy war. | ||
+ | |||
+ | Zora Samřák is a vibrant trading city with business being done with Ulos and Dahabu especially. As such, Zora Samřák is also the home of the magic school of Nahrūl where young mages can learn from Ulosian and Dahabi arcane scholars about their arts. | ||
+ | |||
+ | **Łowcacieni: | ||
+ | |||
+ | Despite its proximity to Shinneok, Łowcacieni is almost never traveled by undead seeking asylum in its borders due to the lack of oversight in the region, making it one of the few places in Nahrūl without direct oversight from the Church of Peregrinus. | ||
+ | |||
+ | ===== Culture ===== | ||
+ | The land of Nahrūl is heavily scarred by the Nightmare King's reign. Before his attack, it was a rather peaceful place, full of its own superstitions and small magics but overall thriving. After the Nightmare King, however, Nahrūl was forever changed. Monsters now roam the lands, and foreign threats are forever present. | ||
+ | |||
+ | Nahrūli citizens are often suspicious of outsiders, fearing that newcomers to their towns may be hostile foreign agents or even monsters in disguise. However, anyone proving themselves to truly be on the side of the people will earn themselves a hero's welcome that spreads like wildfire between the cities. Those who take up the trade of monster hunting and undead slaying are well respected, and adventurers generally have a positive reputation in Nahrūl. | ||
+ | |||
+ | ==== Nahrūli | ||
+ | Uniquely amongst Cahyali, Nahrūli last names are not family signifiers. Instead, all citizens take the last name " | ||
+ | |||
+ | Family names amongst Nahrūli are their middle names, and are passed down maternally. Many last names end with the suffix -vich. First names are given, the same way as the rest of Cahyali. | ||
+ | |||
+ | ==== The Lamplighters ==== | ||
+ | The image of a lit lamp is a symbol of hope for Nahrūli citizens, as it is the symbol of the Lamplighters Guild, a sect of the Church of Peregrinus dedicated to fighting against the Church of Night and the monsters of the land. | ||
- | ==== Major Laws ==== | + | As a sect of the Church of Peregrinus, the Lamplighters act as the enforcers of the land ensuring that order and tranquility is maintained. It is their sworn duty to bring an end to the Church |
- | * No stealing, rape, assault, murder, plagiarism, littering. | + | |
- | * Accused criminals must come before | + | |
- | * The unemployed have the right to live in various homeless shelters, or, if those are full households with excessive income must accommodate them until deemed self-sufficient. | + | |
- | * Each individual has the right to creative self expression, within certain bounds, ie. no gang symbology, no anti-religious rhetoric, no defamation of dusk priests, no violent self expression, no anti-establishment rhetoric. | + | |
- | * You must not strike first, only in defense. | + | |
- | * Healthcare | + | |
- | * The death penalty is not a recognized punishment. | + | |
- | * Individuals 18 years of age or older are considered adults and are required | + | |
- | * Curfew is midnight till dawn, | + | |
- | * Last Names are not given, but earned. | + | |
- | ==== Terror | + | ==== The Church |
+ | Less an organized religion and more a loose collective of people with similar goals, the Church of Night is composed of Tenebrus priests, practitioners of dark magic, and those who seek to sow chaos in the world. | ||
- | //In the first half of the year 10078 SF, the continent of Nahrūl | + | A majority |
- | [[settings: | + | Members seem to revere darkness as a transformative force used to bring balance to the excess of order produced by the Church of Peregrinus, ensuring light doesn’t overwhelm the land and reduce it to stagnancy. |
settings/cahyali/nahrul.1694483112.txt.gz · Last modified: 2023/09/11 21:45 by quiddlesticks