settings:planes:dreaming
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settings:planes:dreaming [2024/05/02 13:10] – [Amann Grasslands] aieslwz | settings:planes:dreaming [2024/05/02 14:33] – quiddlesticks | ||
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It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | ||
- | ===== Locations ===== | + | ====== Locations |
As a reflection of all mortals' | As a reflection of all mortals' | ||
- | ==== Ti’wath ==== | + | ===== Ti’wath |
(pr. TEE-wath). Also called the //Sprawling Glades.// Here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Rare plants called the Sleeping Lilies grow here; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti' | (pr. TEE-wath). Also called the //Sprawling Glades.// Here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Rare plants called the Sleeping Lilies grow here; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti' | ||
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Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | ||
- | ==== Haralwa ==== | + | ===== Haralwa |
(pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | (pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | ||
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== A forest on the outskirts of Parasoma. By Andreas Rocha; used with permission. == | == A forest on the outskirts of Parasoma. By Andreas Rocha; used with permission. == | ||
- | ==== Parasoma ==== | + | ===== Parasoma |
(pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, | (pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, | ||
- | + | ===== Dearmad Agrad ===== | |
- | ==== Dearmad Agrad ==== | + | |
(pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too do the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt reside, and here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightly, for the four Courts and their little kin. A false move or a slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveled, there is much to gain from the courts. The land changes seasons whenever one of the seasonal Courts is the dominant power. | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too do the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt reside, and here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightly, for the four Courts and their little kin. A false move or a slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveled, there is much to gain from the courts. The land changes seasons whenever one of the seasonal Courts is the dominant power. | ||
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Locals will often refer to this mountain in Concordia as the //Peak of Falling Stars.// This mountain holds a special place in the hearts of all the dreamt, for it is here where the First Dream is said to have been born. On the top of the mountain is a shrine dedicated to the First Dream. During the //Festival of the Dancing Skies,// a meteor shower occurs along with a bright aurora that colors the sky. This festival celebrates the First Dream and is a cause for merriment among the Dreamt. | Locals will often refer to this mountain in Concordia as the //Peak of Falling Stars.// This mountain holds a special place in the hearts of all the dreamt, for it is here where the First Dream is said to have been born. On the top of the mountain is a shrine dedicated to the First Dream. During the //Festival of the Dancing Skies,// a meteor shower occurs along with a bright aurora that colors the sky. This festival celebrates the First Dream and is a cause for merriment among the Dreamt. | ||
- | ==== Ochr Arall ==== | + | ===== Ochr Arall ===== |
The " | The " | ||
- | ==== Amann Grasslands ==== | + | === The Library of Archser |
+ | Nearby a lake, the library was a common connecting point between the Dreaming and Ancient Vervand and was where much of the knowledge learned from the Vervish people, Cahyali in general, and other locations was stored. The library seems quaint from the outside but the inside is a sprawling 50 floors structured as rings around an open air center. Additionally each floor is 2 sided, as touching the ceiling of a floor will reverse gravity for the individual, as a result to anyone unaware of this it would seem like the upper half of each floor has it's tomes places upside down. That being said due to a tragedy in its history the librarians all disappeared leaving the golem they made, whose mind was transplanted into an organic body. | ||
+ | Angie, as she's called, is a 4'3 humanoid with the characteristics of both an anglerfish and a harpy eagle. Though quiet she is curious and will allow anyone to peruse the library as long as they are respectful, and if she deems them well-intentioned can immediately copy the contents of a book into a blank one for them to take with them. | ||
+ | |||
+ | ===== Amann Grasslands ===== | ||
These grasslands are characterized by how they look throughout the “day.” This area has a sun though it doesn’t appear to follow a consistent time cycle, some cycles of the sun feeling like minutes while others weeks. That being said, at “noon” the grasslands are a plain biome with yellow grass and alarming heat from the sun beating down and the utter lack of shade. As the sun goes down trees start to appear as it transitions from a yellow grassland to a red savannah to a purple forest to a deep purple jungle. At “night” one can barely see their hand in front of their face as the sky lacks anything, no moon, no stars. Additionally this is when the creatures come out from the ground and skulk through the jungle. “Nighttime” has smaller (humanoid and down) sized creatures that tend to be more agile. Meanwhile the “day” has larger creatures that have more strength but seem to move rather slowly. | These grasslands are characterized by how they look throughout the “day.” This area has a sun though it doesn’t appear to follow a consistent time cycle, some cycles of the sun feeling like minutes while others weeks. That being said, at “noon” the grasslands are a plain biome with yellow grass and alarming heat from the sun beating down and the utter lack of shade. As the sun goes down trees start to appear as it transitions from a yellow grassland to a red savannah to a purple forest to a deep purple jungle. At “night” one can barely see their hand in front of their face as the sky lacks anything, no moon, no stars. Additionally this is when the creatures come out from the ground and skulk through the jungle. “Nighttime” has smaller (humanoid and down) sized creatures that tend to be more agile. Meanwhile the “day” has larger creatures that have more strength but seem to move rather slowly. | ||
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As previously mentioned the state is variable but to the Dreamt' | As previously mentioned the state is variable but to the Dreamt' | ||
- | ==== The Peracog Night ==== | + | ===== The Peracog Night ===== |
The Peracog Night (or Peracog Nide as old text will call it) lays on the very far outskirts of the Dreaming. Once entered there' | The Peracog Night (or Peracog Nide as old text will call it) lays on the very far outskirts of the Dreaming. Once entered there' | ||
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It only gets weirder the farther in. At some point you may notice a tree with a piece cut out of it, and in the center is a bamboo stalk. This is deemed the last point of safety and anyone who knows of this place would advise you to turn back now. That being said some have traveled beyond this point and while accounts vary wildly one consistency is the existence of a vast sea, expanding eternally out into the horizon. | It only gets weirder the farther in. At some point you may notice a tree with a piece cut out of it, and in the center is a bamboo stalk. This is deemed the last point of safety and anyone who knows of this place would advise you to turn back now. That being said some have traveled beyond this point and while accounts vary wildly one consistency is the existence of a vast sea, expanding eternally out into the horizon. | ||
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===== The Courts of Dearmad Agrad ===== | ===== The Courts of Dearmad Agrad ===== |
settings/planes/dreaming.txt · Last modified: 2024/05/12 23:54 by quiddlesticks