settings:planes:dreaming
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It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | ||
- | ===== Locations ===== | + | ====== Locations |
As a reflection of all mortals' | As a reflection of all mortals' | ||
- | ==== Ti’wath ==== | + | ===== Ti’wath |
- | (pr. TEE-wath). Also called the //Sprawling Glades.// Here is where the exit of the Slumbering Maze comes to, here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. | + | (pr. TEE-wath). Also called the //Sprawling Glades.// Here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. |
- | + | ||
- | === Hollow Ward === | + | |
- | A vast forest of blue leaves that glow softly with the light of the moons. Here the trees are hollowed and it is where many of the denizens of Ti’wath make their homes. It is peaceful and serene, a place where one could rest their head. However, the residents of Hollow Ward take great pleasure in trickery and mischief. They may decide to rob you blind or entice you with dreams only to steal them. | + | |
=== Lake Karath === | === Lake Karath === | ||
Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | ||
- | === The Fortress of Memories | + | ===== Haralwa |
- | A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’. It appears to grant protection to those who show respect, keeping them from becoming lost in the memories contained within the castle' | + | |
- | + | ||
- | Records of The Dreaming show that the Lost One has been around since antiquity, but its purpose has been more shrouded than the castle. For people who enter the fortress, they might find the entry hall and guest chambers rather empty, but as time passes, they slowly start to become more aware and attuned to the atmosphere. Voices can be heard, conversations and laughter. Spirits or hallucinations can be seen moving about the place, going about daily lives, echoes of times that have passed. They seem to be full of emotion; happy, joyous, angry, sad, jealous... but they never interact with those who pass through. | + | |
- | + | ||
- | ==== Haralwa | + | |
(pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | (pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | ||
=== The Pillars === | === The Pillars === | ||
Massive towerlike structures, each one guarded by hosts of celestial beings. Legend has it that within the pillars lie the dreams of the gods. There is one pillar for each of the [[: | Massive towerlike structures, each one guarded by hosts of celestial beings. Legend has it that within the pillars lie the dreams of the gods. There is one pillar for each of the [[: | ||
- | |||
- | === Sapphire' | ||
- | A grand sundial as big as a forest lays near the heart of Haralwa. Nobody remembers who built the dial or what its purpose even is, though many will say that when the sun aligns itself just right, a glimpse of the First Dream can be seen, and thus many Dreamt will take pilgrimage to the dial in hopes of being able to witness the First Dream. | ||
{{: | {{: | ||
- | == A forest | + | == A forest |
- | ==== Parasoma | + | ===== Dearmad Agrad ===== |
- | (pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors | + | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on [[settings: |
- | === Shattered Island | + | === Concordia |
- | Found deep within Parasoma, this is an island in the middle | + | (pr. con-CORE-dee-ya) At the heart of Dearmad Agrad lies a city of where the peace between |
- | === Castle Rotwood | + | === Irogueil Peak === |
- | An ancient castle built from nightmares | + | Locals will often refer to this mountain in Concordia as the // |
- | ==== Concordia | + | ===== Ochr Arall ===== |
- | (pr. con-CORE-dee-ya) At the heart of the Dreaming | + | The " |
- | === Irogueil Peak === | + | === The Library of Archser |
- | Locals | + | Nearby a lake, the library was a common connecting point between the Dreaming and Ancient [[settings: |
+ | |||
+ | This golem, called | ||
+ | |||
+ | ===== Amann Grasslands ===== | ||
+ | These grasslands are characterized by how they look throughout the “day.” | ||
+ | |||
+ | === Fyurio River === | ||
+ | A slow moving river with water so crystal clear you can see your reflection in it. If you make eye contact with your reflection, it will reach out to grab your face in a manner in which to cover your eyes. In the event that it is successful the unfortunate victim will get a slideshow like vision | ||
+ | |||
+ | === Setser === | ||
+ | A city only visible to the Dreamt or those with knowledge of a special rune, Setser is known as the city of stars. An eternal night hangs over the city, and it is here where all the stars that are missing from the night sky are. Despite | ||
+ | |||
+ | === The [] of Vravus === | ||
+ | At the edge of the grasslands is the [] of Vravus. The reason for the empty space in the name is because it can be any size body of water and can be made of water vapor, liquid water, or ice. The Vravus | ||
+ | |||
+ | To the Dreamt' | ||
+ | |||
+ | ===== The Peracog Night ===== | ||
+ | The Peracog Night (or Peracog Nide as old text will call it) lays on the very far outskirts of the Dreaming. Once entered there' | ||
+ | |||
+ | Upon first entering it the ground is muddy and wet, one’s feet sinking into the dirt with a splosh. At first glance it seems like a rather ordinary forest, though colored with shades of red, but then looking deeper into it looks like something washed much of the soil away as the ground is covered in gnarled roots that make the land hard to traverse. Where the roots do meet the ground it looks almost as if the two have merged the ground clinging to the sides of the roots, as if not wanting to be torn away. From the mess of roots trees rise towards the ceiling. In most forests you would see layers of leaves | ||
+ | |||
+ | If one were to put something into it, it would be as easy as slipping a hand into water though it feels solid and no ripples occur. That being said, removing something pushed in is practically impossible, it’s almost as if the item is being integrated into the forest. | ||
- | ==== Dearmad Agrad ==== | + | It only gets weirder |
- | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too o the powers shift in Dearmad Agrad. Here the grand courts | + | |
- | ===== The Courts ===== | + | ====== Factions & Peoples ====== |
- | There are many Courts of the Dreaming | + | ===== The Courts |
+ | There are many Courts of Dearmad Agrad - factions with certain aligned goals, who may or may not live together in self-styled " | ||
=== Spring Court === | === Spring Court === |
settings/planes/dreaming.txt · Last modified: 2024/05/12 23:54 by quiddlesticks