settings:planes:dreaming
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
settings:planes:dreaming [2024/04/23 02:00] – [Overview] quiddlesticks | settings:planes:dreaming [2024/05/02 14:33] – quiddlesticks | ||
---|---|---|---|
Line 24: | Line 24: | ||
It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | It is said that a particular item is required to pass through the Woad against its will, referred to simply as the //Lantern of Dreaming.// Without light from this lantern, the Woad is completely dark - no mundane or magical sources of light work here, and non-sight-based methods of navigation such as echolocation or tremorsense get turned around. Hopeful travelers must guard their Lantern of Dreaming carefully to ensure it never goes out. | ||
- | ===== Locations ===== | + | ====== Locations |
As a reflection of all mortals' | As a reflection of all mortals' | ||
- | ==== Ti’wath ==== | + | ===== Ti’wath |
- | (pr. TEE-wath). Also called the //Sprawling Glades.// Here is where the exit of the Slumbering Maze comes to, here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. | + | (pr. TEE-wath). Also called the //Sprawling Glades.// Here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. |
- | + | ||
- | === Hollow Ward === | + | |
- | A vast forest of blue leaves that glow softly with the light of the moons. Here the trees are hollowed and it is where many of the denizens of Ti’wath make their homes. It is peaceful and serene, a place where one could rest their head. However, the residents of Hollow Ward take great pleasure in trickery and mischief. They may decide to rob you blind or entice you with dreams only to steal them. | + | |
=== Lake Karath === | === Lake Karath === | ||
Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | Also known as the Drowning Pit. A vile place that few Dreamt ever go, for it is here that the dreams of the wicked are left to fester and rot. Many legends say at the bottom of this lake is a spear of black iron, // | ||
- | === The Fortress of Memories | + | ===== Haralwa |
- | A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’. It appears to grant protection to those who show respect, keeping them from becoming lost in the memories contained within the castle' | + | |
- | + | ||
- | Records of The Dreaming show that the Lost One has been around since antiquity, but its purpose has been more shrouded than the castle. For people who enter the fortress, they might find the entry hall and guest chambers rather empty, but as time passes, they slowly start to become more aware and attuned to the atmosphere. Voices can be heard, conversations and laughter. Spirits or hallucinations can be seen moving about the place, going about daily lives, echoes of times that have passed. They seem to be full of emotion; happy, joyous, angry, sad, jealous... but they never interact with those who pass through. | + | |
- | + | ||
- | ==== Haralwa | + | |
(pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | (pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | ||
=== The Pillars === | === The Pillars === | ||
Massive towerlike structures, each one guarded by hosts of celestial beings. Legend has it that within the pillars lie the dreams of the gods. There is one pillar for each of the [[: | Massive towerlike structures, each one guarded by hosts of celestial beings. Legend has it that within the pillars lie the dreams of the gods. There is one pillar for each of the [[: | ||
- | |||
- | === Sapphire' | ||
- | A grand sundial as big as a forest lays near the heart of Haralwa. Nobody remembers who built the dial or what its purpose even is, though many will say that when the sun aligns itself just right, a glimpse of the First Dream can be seen, and thus many Dreamt will take pilgrimage to the dial in hopes of being able to witness the First Dream. | ||
{{: | {{: | ||
== A forest on the outskirts of Parasoma. By Andreas Rocha; used with permission. == | == A forest on the outskirts of Parasoma. By Andreas Rocha; used with permission. == | ||
- | ==== Parasoma ==== | + | ===== Parasoma |
(pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, | (pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, | ||
- | === Shattered Island | + | ===== Dearmad Agrad ===== |
- | Found deep within Parasoma, this is an island | + | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too do the powers shift in Dearmad Agrad. Here the grand courts |
- | === Castle Rotwood === | + | === Concordia === |
- | An ancient castle built from nightmares of being trapped and caged. The castle is alive and is a malicious being, and its grounds are infested with traps and monsters that delight in games of cat and mouse. Legends say that the castle’s heart is a shard of the First Dream, and the legend inspires many foolish Dreamt to seek out the center of the castle. | + | (pr. con-CORE-dee-ya) At the heart of Dearmad Agrad lies a city of where the peace between the courts of the Dreaming are kept; where their accords and oaths are held in sacred regard. Here the most powerful of the Dreamt, the rulers of the courts, will come to forge treaties, alliances, and diplomatic relations between others. In Concordia no spell shall be cast to do harm, no blade shall be drawn, and no arrow shall whistle. |
- | + | ||
- | ==== Concordia | + | |
- | (pr. con-CORE-dee-ya) At the heart of the Dreaming | + | |
=== Irogueil Peak === | === Irogueil Peak === | ||
- | Locals will often refer to it as the //Peak of Falling Stars.// This mountain holds a special place in the hearts of all the dreamt, for it is here where the First Dream was born. On the top of the mountain is a shrine dedicated to the First Dream. During the //Festival of the Dancing Skies,// a meteor shower occurs along with a bright aurora that colors the sky. This festival celebrates the First Dream and is a cause for merriment among the Dreamt. | + | Locals will often refer to this mountain in Concordia |
+ | |||
+ | ===== Ochr Arall ===== | ||
+ | The " | ||
+ | |||
+ | === The Library of Archser === | ||
+ | Nearby a lake, the library was a common connecting point between the Dreaming and Ancient Vervand and was where much of the knowledge learned from the Vervish people, Cahyali in general, and other locations was stored. The library seems quaint from the outside but the inside is a sprawling 50 floors structured as rings around an open air center. Additionally each floor is 2 sided, as touching the ceiling of a floor will reverse gravity for the individual, as a result to anyone unaware of this it would seem like the upper half of each floor has it's tomes places upside down. That being said due to a tragedy in its history the librarians all disappeared leaving the golem they made, whose mind was transplanted into an organic body. | ||
+ | |||
+ | Angie, as she's called, is a 4'3 humanoid with the characteristics of both an anglerfish and a harpy eagle. Though quiet she is curious and will allow anyone to peruse the library as long as they are respectful, and if she deems them well-intentioned can immediately copy the contents of a book into a blank one for them to take with them. | ||
+ | |||
+ | ===== Amann Grasslands ===== | ||
+ | These grasslands are characterized by how they look throughout the “day.” This area has a sun though it doesn’t appear to follow a consistent time cycle, some cycles of the sun feeling like minutes while others weeks. That being said, at “noon” the grasslands are a plain biome with yellow grass and alarming heat from the sun beating down and the utter lack of shade. As the sun goes down trees start to appear as it transitions from a yellow grassland to a red savannah to a purple forest to a deep purple jungle. At “night” one can barely see their hand in front of their face as the sky lacks anything, no moon, no stars. Additionally this is when the creatures come out from the ground and skulk through the jungle. “Nighttime” has smaller (humanoid and down) sized creatures that tend to be more agile. Meanwhile the “day” has larger creatures that have more strength but seem to move rather slowly. | ||
+ | |||
+ | === Fyurio River === | ||
+ | A slow moving river with water so crystal clear you can see your reflection in it. If you make eye contact with your reflection, it will reach out to grab your face in a manner in which to cover your eyes. In the event that it is successful the unfortunate victim will get a slideshow like vision of a fear they didn't know they had. One such recorded instance a man saw his wife and his most hated enemy getting married. The River water is safe to drink. | ||
+ | |||
+ | === Setser === | ||
+ | A city only visible to the Dreamt or those with knowledge of a special rune Setser is known as the city of stars. An eternal night hangs over the city, and it is here where all the stars that are missing from the night sky are. Despite the aforementioned night the city is alight with people and activity and this is because the residents all seem to have some degree of bioluminescence. Imagine the lights of a big city but the streets are less packed and it’s in the style of a quaint village. The settlement itself is built with the trees of the jungle as the focus. Many are hollowed out for use as buildings and platforms, with bridges connecting them. The easiest way to locate the town is to follow the Fyurio River. | ||
+ | |||
+ | === The [] of Vravus === | ||
+ | At the edge of the grasslands is the [] of Vravus. The reason for the empty space in the name is because it can be any size body of water and can be made of water vapor, liquid water, or ice. The Vravus is a place where one can view their past and try to focus on something to guide them, but they must be careful because with the wrong mindset it could end up regressing them to that mental state or time. Worse yet they could get lost in the metaphorical sea of others' | ||
+ | As previously mentioned the state is variable but to the Dreamt' | ||
+ | |||
+ | ===== The Peracog Night ===== | ||
+ | The Peracog Night (or Peracog Nide as old text will call it) lays on the very far outskirts of the Dreaming. Once entered there' | ||
+ | |||
+ | Upon first entering it the ground is muddy and wet, one’s feet sinking into the dirt with a splosh. At first glance it seems like a rather ordinary forest, though colored with shades of red, but then looking deeper into it looks like something washed much of the soil away as the ground is covered in gnarled roots that make the land hard to traverse. Where the roots do meet the ground it looks almost as if the two have merged the ground clinging to the sides of the roots, as if not wanting to be torn away. From the mess of roots trees rise towards the ceiling. In most forests you would see layers of leaves and branches, but not here. Here there is a darkness covering the forests with the ceiling looking like the roof of the cave. Additionally, | ||
+ | |||
+ | If one were to put something into it, it would be as easy as slipping a hand into water though it feels solid and no ripples occur. That being said, removing something pushed in is practically impossible, it’s almost as if the item is being integrated into the forest. | ||
- | ==== Dearmad Agrad ==== | + | It only gets weirder |
- | (pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too o the powers shift in Dearmad Agrad. Here the grand courts | + | |
- | ===== The Courts ===== | + | ====== Factions & Peoples ====== |
- | There are many Courts of the Dreaming | + | ===== The Courts |
+ | There are many Courts of Dearmad Agrad - factions with certain aligned goals, who may or may not live together in self-styled " | ||
=== Spring Court === | === Spring Court === |
settings/planes/dreaming.txt · Last modified: 2024/05/12 23:54 by quiddlesticks