User Tools

Site Tools


settings:dreaming

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
settings:dreaming [2023/10/17 02:04] quiddlestickssettings:dreaming [2023/10/17 02:06] – [Ti’wath] quiddlesticks
Line 7: Line 7:
 ==== Magic in the Dreaming ==== ==== Magic in the Dreaming ====
 For the most part, magic will function normally in this world. However, spells that directly affect or alter one’s emotions can be easier or harder depending upon where you are in the Dreaming. For example, a spell that causes fear will have a harder time functioning in a part of The Dreaming that is about hope and love, the opposite is also true. Spells and psionic disciplines that resonate with the area in their powers and theme will have a much greater effect then they might normally would. This is up to the GM in the game to decide how the effect plays out. For the most part, magic will function normally in this world. However, spells that directly affect or alter one’s emotions can be easier or harder depending upon where you are in the Dreaming. For example, a spell that causes fear will have a harder time functioning in a part of The Dreaming that is about hope and love, the opposite is also true. Spells and psionic disciplines that resonate with the area in their powers and theme will have a much greater effect then they might normally would. This is up to the GM in the game to decide how the effect plays out.
 +
 +{{:a_rocha-jellyfishvillage.jpg}}
 +== One of the Dreaming's many settlements. By Andreas Rocha; used with permission. ==
  
 ===== The Slumbering Woad ===== ===== The Slumbering Woad =====
Line 32: Line 35:
  
 === The Fortress of Memories === === The Fortress of Memories ===
-A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’.  +A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’. It appears to grant protection to those who show respectkeeping them from becoming lost in the memories contained within the castle's walls.
- +
-Records of The Dreaming show that the entity has been around since antiquitybut its purpose has been more shrouded than the castle. For people who enter the fortress, they might find the entry hall and guest chambers rather empty, but as time passes, they slowly start to become more aware and attuned to the atmosphere. Voices can be heard, conversations and laughter. Spirits or hallucinations can be seen moving about the place, going about daily lives, echoes of times that have passed+
  
-They seem to be full of emotion; happy, joyous, angry, sad, jealous... but they never interact with those who pass through. For those who pass deeper into the fortress, past the protections of The Lost One, odd trinkets can be found lying about. Childrens' toys are a particular commonality among the hallways and bed chambers within the fortress. Interacting with these items reveals a memory of those who used to own it, such as a particular strong emotion. The more scattered items have short, but strong memories. However, to those who truly travel deep into the fortress, they can find chamber upon chamber, full of trinkets lost to those of Jaern. Millions of small pieces, lost to time, but each containing a strong emotion or memory of the past. Getting this far is likely to draw the ire of The Lost One+Records of The Dreaming show that the entity has been around since antiquity, but its purpose has been more shrouded than the castle. For people who enter the fortress, they might find the entry hall and guest chambers rather empty, but as time passes, they slowly start to become more aware and attuned to the atmosphere. Voices can be heard, conversations and laughter. Spirits or hallucinations can be seen moving about the place, going about daily lives, echoes of times that have passed. They seem to be full of emotion; happy, joyous, angry, sad, jealous... but they never interact with those who pass through. 
  
 ==== Haralwa ==== ==== Haralwa ====