settings:dreaming
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====== The Dreaming ====== | ====== The Dreaming ====== | ||
+ | ===== Overview ===== | ||
+ | The Dreaming is a world of emotion and hope, borne from the thoughts and emotions of mortals. Denizens of the Dreaming are called the [[lore: | ||
+ | |||
+ | They are well known for being tricksters, with some being benevolent and others malevolent, while even more are mercurial - flitting from one to the other without rhyme or reason. The landscape of the Dreaming is never as it seems: entire places may be illusionary, | ||
+ | |||
+ | ==== Magic in the Dreaming ==== | ||
+ | For the most part, magic will function normally in this world. However, spells that directly affect or alter one’s emotions can be easier or harder depending upon where you are in the Dreaming. For example, a spell that causes fear will have a harder time functioning in a part of The Dreaming that is about hope and love, the opposite is also true. Spells and psionic disciplines that resonate with the area in their powers and theme will have a much greater effect then they might normally would. This is up to the GM in the game to decide how the effect plays out. | ||
===== The Slumbering Woad ===== | ===== The Slumbering Woad ===== | ||
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==== Ti’wath ==== | ==== Ti’wath ==== | ||
- | (pr. TEE-wath). Also called the Sprawling Glades. Here is where the exit of the Slumbering Maze comes to, here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Here rare plants called the Sleeping Lilies grow; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti' | + | (pr. TEE-wath). Also called the //Sprawling Glades.// Here is where the exit of the Slumbering Maze comes to, here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Here rare plants called the Sleeping Lilies grow; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti' |
=== Hollow Ward === | === Hollow Ward === | ||
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==== Haralwa ==== | ==== Haralwa ==== | ||
- | (pr. hah-RAHL-wuh) Also called the Eternal Palaces. Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: | + | (pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: |
=== The Pillars === | === The Pillars === | ||
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==== Parasoma ==== | ==== Parasoma ==== | ||
- | (pr. pare-ah-SOH-muh) Also known as the Nightmare Lands. Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, | + | (pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, |
=== Shattered Island === | === Shattered Island === | ||
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==== Concordia ==== | ==== Concordia ==== | ||
- | (pr. con-CORE-dee-ya) | + | (pr. con-CORE-dee-ya) |
- | Irogueil Peak: | + | === Irogueil Peak === |
- | Or as the locals | + | Locals |
+ | ==== Dearmad Agrad ==== | ||
+ | (pr. DEAR-maid ahg-RAhD) The land of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too o the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt reside, and here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightly, for the four Courts and their little kin. A false move or a slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveled, there is much to gain from the courts. The land changes seasons whenever one of the courts is the dominant power. | ||
+ | |||
+ | === Avris === | ||
+ | A kingdom in the clouds. Here, the Dreamt take flight on golden wings and build their palaces on the clouds. Here lie the tales of giants and of heroes that come to life - stages are set and the actors take their parts, growing and shifting to sizes unimaginable, | ||
+ | |||
+ | === Spirani === | ||
+ | Deep within the oceans live those Dreamt that take to the seas. In this land the dreams of pirates, marines, and all those that ply the sea mingle to form a near endless ocean, where the stories told on the seas are made manifest. Boundless treasures and the ancient curses that guard them lie here, and somewhere in this vast ocean lies a kingdom buried by the lapping shores and deep abyss. | ||
+ | |||
+ | === Oris === | ||
+ | Great farm lands dot the landscape of Oris, for here many crops are grown to feed those of Dearmad Agrad. Its vast rolling hills and valleys create a picturesque scene that entice the artist and the dreamers alike, for here the arts flourish like the flowers in bloom. | ||
===== History ===== | ===== History ===== | ||
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In recent years now, with the many events and changes that Jaern has undergone, the Dreaming and its people have begun to find more ways to cross over into the material realm of Jaern, and subsequently those in the material realm of Jaern are now understanding they can cross over as well. | In recent years now, with the many events and changes that Jaern has undergone, the Dreaming and its people have begun to find more ways to cross over into the material realm of Jaern, and subsequently those in the material realm of Jaern are now understanding they can cross over as well. | ||
+ | |||
==== The First Dream ==== | ==== The First Dream ==== | ||
The First Dream is what gave birth to the Dreaming. When the first beings started to dream they brought forth the First Dream, and from that First Dream came the Dreamt. The First Dreamt were among the most powerful and regarded as gods among the Dreamt. From the First Dreamt came the rest of the Dreamt and the denizens of the Dreaming. Many of the Dreamt regarded those ancient times as a golden age, but when The First Dream vanished, the Dreamt lost the ability to dream and thus since then have the Dreamt sought a way to reconnect with The First Dream so that they themselves can dream once more. | The First Dream is what gave birth to the Dreaming. When the first beings started to dream they brought forth the First Dream, and from that First Dream came the Dreamt. The First Dreamt were among the most powerful and regarded as gods among the Dreamt. From the First Dreamt came the rest of the Dreamt and the denizens of the Dreaming. Many of the Dreamt regarded those ancient times as a golden age, but when The First Dream vanished, the Dreamt lost the ability to dream and thus since then have the Dreamt sought a way to reconnect with The First Dream so that they themselves can dream once more. |