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settings:dreaming [2023/10/17 01:53] quiddlestickssettings:dreaming [2023/10/17 02:17] quiddlesticks
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 ====== The Dreaming ====== ====== The Dreaming ======
 +===== Overview =====
 +The Dreaming is a world of emotion and hope, borne from the thoughts and emotions of mortals. Denizens of the Dreaming are called the [[lore:races:supernatural#fey_origin|Dreamt or the Fey]]. People on Cahyali also occasionally refer to the Dreaming's people as the Iwa. 
 +
 +They are well known for being tricksters, with some being benevolent and others malevolent, while even more are mercurial - flitting from one to the other without rhyme or reason. The landscape of the Dreaming is never as it seems: entire places may be illusionary, unexpectedly alive, or comically opposite to how it normally is.
 +
 +==== Magic in the Dreaming ====
 +For the most part, magic will function normally in this world. However, spells that directly affect or alter one’s emotions can be easier or harder depending upon where you are in the Dreaming. For example, a spell that causes fear will have a harder time functioning in a part of The Dreaming that is about hope and love, the opposite is also true. Spells and psionic disciplines that resonate with the area in their powers and theme will have a much greater effect then they might normally would. This is up to the GM in the game to decide how the effect plays out.
 +
 +{{:a_rocha-jellyfishvillage.jpg}}
 +== One of the Dreaming's many settlements. By Andreas Rocha; used with permission. ==
  
 ===== The Slumbering Woad ===== ===== The Slumbering Woad =====
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 ==== Ti’wath ==== ==== Ti’wath ====
-(pr. TEE-wath). Also called the Sprawling Glades. Here is where the exit of the Slumbering Maze comes to, here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Here rare plants called the Sleeping Lilies grow; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti'wath has a few sub-regions:+(pr. TEE-wath). Also called the //Sprawling Glades.// Here is where the exit of the Slumbering Maze comes to, here the land is basked in an eternal spring. The sun shines gently, and when night falls the crickets sing and the stars dance. Here rare plants called the Sleeping Lilies grow; they are used by denizens to cure many of the sicknesses that befall the dwellers of the Dreaming. What the Sleeping Lilies could do in the material world is only speculated, as none have brought them back yet. However despite its serene looks, Ti’wath still holds many dangers to the unwary, for here those that disrupt balance will be seen as an enemy, and those that would dare take from the slumbering maze will be hunted. Ti'wath has a few sub-regions:
  
 === Hollow Ward === === Hollow Ward ===
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 === The Fortress of Memories === === The Fortress of Memories ===
-A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’. +A location on the edge of Ti’wath and Parasoma. Near a river of flowing dreams, the fortress is a large castle made of an obsidian black stone, and towers high into the sky. Located within is only a single denizen of The Dreaming, an entity known as ‘The Lost One’. It appears to grant protection to those who show respect, keeping them from becoming lost in the memories contained within the castle's walls.
  
-Records of The Dreaming show that the entity has been around since antiquity, but its purpose has been more shrouded than the castle. For people who enter the fortress, they might find the entry hall and guest chambers rather empty, but as time passes, they slowly start to become more aware and attuned to the atmosphere. Voices can be heard, conversations and laughter. Spirits or hallucinations can be seen moving about the place, going about daily lives, echoes of times that have passed.  +Records of The Dreaming show that the entity has been around since antiquity, but its purpose has been more shrouded than the castle. For people who enter the fortress, they might find the entry hall and guest chambers rather empty, but as time passes, they slowly start to become more aware and attuned to the atmosphere. Voices can be heard, conversations and laughter. Spirits or hallucinations can be seen moving about the place, going about daily lives, echoes of times that have passed. They seem to be full of emotion; happy, joyous, angry, sad, jealous... but they never interact with those who pass through. 
- +
-They seem to be full of emotion; happy, joyous, angry, sad, jealous... but they never interact with those who pass through. For those who pass deeper into the fortress, past the protections of The Lost One, odd trinkets can be found lying about. Childrens' toys are a particular commonality among the hallways and bed chambers within the fortress. Interacting with these items reveals a memory of those who used to own it, such as a particular strong emotion. The more scattered items have short, but strong memories. However, to those who truly travel deep into the fortress, they can find chamber upon chamber, full of trinkets lost to those of Jaern. Millions of small pieces, lost to time, but each containing a strong emotion or memory of the past. Getting this far is likely to draw the ire of The Lost One+
  
 ==== Haralwa ==== ==== Haralwa ====
-(pr. hah-RAHL-wuh) Also called the Eternal Palaces. Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: the trees are gems, the rivers like glass. Priests who come here will feel a much closer connection to their gods and might find their spells to be stronger. Travelers might find blessed artifacts, the wings of angels, or reliquaries for holy artifacts. Beware, though: while dreams may be pleasant and empowering, the gods' nightmares also roam Haralwa...+(pr. hah-RAHL-wuh) Also called the //Eternal Palaces.// Here is where the dreams of the celestial grow and dwell. The land is covered in shifting divine iconography: the trees are gems, the rivers like glass. Priests who come here will feel a much closer connection to their gods and might find their spells to be stronger. Travelers might find blessed artifacts, the wings of angels, or reliquaries for holy artifacts. Beware, though: while dreams may be pleasant and empowering, the gods' nightmares also roam Haralwa...
  
 === The Pillars === === The Pillars ===
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 === Sapphire's Dial === === Sapphire's Dial ===
 A grand sundial as big as a forest lays near the heart of Haralwa. Nobody remembers who built the dial or what its purpose even is, though many will say that when the sun aligns itself just right, a glimpse of the First Dream can be seen, and thus many Dreamt will take pilgrimage to the dial in hopes of being able to witness the First Dream.  A grand sundial as big as a forest lays near the heart of Haralwa. Nobody remembers who built the dial or what its purpose even is, though many will say that when the sun aligns itself just right, a glimpse of the First Dream can be seen, and thus many Dreamt will take pilgrimage to the dial in hopes of being able to witness the First Dream. 
 +
 +{{:a_rocha-theeerieforest.jpg}}
 +== A forest on the outskirts of Parasoma. By Andreas Rocha; used with permission. ==
  
 ==== Parasoma ==== ==== Parasoma ====
-(pr. pare-ah-SOH-muh) Also known as the Nightmare Lands. Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, anything that one’s heart could desire, but in the end it is naught but a lie. Legends speak that deep within the heart of the nightmare lands is a tree that bears silver wings and promises only ruin for those that seek it out. +(pr. pare-ah-SOH-muh) Also known as the //Nightmare Lands.// Here, the horrors and monstrosities lay in wait for their prey, luring them in with fantastical treasures, promises of riches beyond one’s imaginations, anything that one’s heart could desire, but in the end it is naught but a lie. Legends speak that deep within the heart of the nightmare lands is a tree that bears silver wings and promises only ruin for those that seek it out. 
  
 === Shattered Island === === Shattered Island ===
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 ==== Concordia ==== ==== Concordia ====
-(pr. con-CORE-dee-ya) at the heart of the Dreaming lies a city of where the peace between the courts of the Dreaming are keptwhere the accords and the oaths are held in sacred regard. Here the most powerful of the dreamt, the rulers of the courts, will come to forge treaties, alliances, and diplomatic relations between others. Here in Concordia now spell shall be cast to do harm, no blade shall be drawn, and now arrow shall whistle. For in Concordia, the law of peace and logic reign+(pr. con-CORE-dee-ya) At the heart of the Dreaming lies a city of where the peace between the courts of the Dreaming are keptwhere the accords and the oaths are held in sacred regard. Here the most powerful of the Dreamt, the rulers of the courts, will come to forge treaties, alliances, and diplomatic relations between others. In Concordia no spell shall be cast to do harm, no blade shall be drawn, and no arrow shall whistle. 
 + 
 +=== Irogueil Peak === 
 +Locals will often refer to it as the //Peak of Falling Stars.// This mountain holds a special place in the hearts of all the dreamtfor it is here where the First Dream was born. On the top of the mountain is a shrine dedicated to the First Dream. During the //Festival of the Dancing Skies,// a meteor shower occurs along with a bright aurora that colors the sky. This festival celebrates the First Dream and is a cause for merriment among the Dreamt.
  
-Irogueil Peak:  +==== Dearmad Agrad ==== 
-Or as the locals will often refer to it as “the Peak of Falling Stars”, holds a special place in the hearts of all the dreamtfor it is here where the first dream was bornon the top of the mountain is shrine dedicated to the first dream. During the Festival of the Dancing Skiesa meteor shower occurs along with a bright aurora that colors the skyThis festival celebrates the first dream and is a cause for merriment among the dreamt, but for some, it has a far darker meaning+(pr. DEAR-maid ahg-RAhD) The realm of Dearmad Agrad is eternally shifting, for when the seasons change on Jaern so too o the powers shift in Dearmad Agrad. Here the grand courts of the Dreamt resideand here they wield great power over the Dreaming. When in Dearmad Agrad, one must tread lightlyfor the four Courts and their little kin. A false move or slight offense shall bring their wrath upon the unprepared, but for the clever and the well traveledthere is much to gain from the courtsThe land changes seasons whenever one of the seasonal Courts is the dominant power
  
 +===== The Courts =====
 +There are many Courts of the Dreaming - factions with certain aligned goals, who may or may not live together in self-styled "nations". Each Court has an archfey leader, and there may be too many minor Courts to accurately represent here. Listed, however, are the Courts with the greatest power and influence. These most powerful Courts regularly meet up in Concordia. The four seasonal Courts all keep dominion over some part of Dearmad Agrad.
 +  * **Spring Court:** Known for their festivities, and some of the most extravagant amongst Dreamt. Those of the Spring Court love to play tricks on and fool the steadfast and solemn. They are associated with the element of earth, and make their home in a place known as the //Shadowmarr Woods,// a perfectly triangular forest in the midst of a large windswept plain. They have become quite isolationist recently. **NOTE: Please contact Noah Kauffman (@bluekid, Discord) if you would like to run anything related to the Spring Court.**
 +  * **Summer Court:** The most passionate, and most well-armed of the major Courts. Sometimes known to let their passions get the better of them. Those of the Summer Court are known to fight like they are dancing, letting the clash of blades and arrows sing for them. They are associated with the element of fire, holding dominion over the //Kalazaria Archipelago//, an island chain surrounding the dormant volcano Mt. Bainwe.
 +  * **Autumn Court:** Seemingly rather aloof and uncaring when it comes to matters of mortals and other courts. However, the rulers of Autumn are extremely shrewd and cunning, always knowing how to play both sides when it comes to political matters and come out on top. They are associated with the element of air, and live in a wondrous realm known as //Aeklanata.//
 +  * **Winter Court:** To outside observers, Dreamt of Winter are silent and somber, often seemingly lost in thought. In reality, the Winter Court is always searching for new information, even going as far as to freeze visiting mortals in an attempt to find the source of the First Dream. They are associated with the element of water, and make their home in a massive glacier named //Rimewind//.
  
 ===== History =====  ===== History =====