settings:centralia:therhine
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settings:centralia:therhine [2021/06/28 12:44] – [Other Islands Near the Rhine Archipelago] eliu | settings:centralia:therhine [2021/06/28 13:42] – [Language] eliu | ||
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===== Geography ===== | ===== Geography ===== | ||
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===== Language ===== | ===== Language ===== | ||
- | The predominant language of Rhine seems to be Ferric. In most cities Ferric may be the only language spoken. On Centralia island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence of southern trading companies and the influx of refugees after the Seige of Karfelon. | + | The predominant language of Rhine seems to be Ferric. In most cities Ferric may be the only language spoken. On Centralia island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence of southern trading companies and the influx of refugees after the Seige of Karfelon. Other islands have a mix of different languages depending on their populace. There are many lizard settlements that speak a mix of Sel' |
===== Locations of the Rhine Archipelago ===== | ===== Locations of the Rhine Archipelago ===== | ||
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* [[chafram_island|Chafram Island]] | * [[chafram_island|Chafram Island]] | ||
+ | ===== Factions of the Rhine Archipelago ===== | ||
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+ | A few groups have a social, political, and/or economic influence over large parts of the Rhine. These factions wax and wane in strength over time, some dying out entirely, others forming anew. Currently, these are the existing factions in the Rhine: | ||
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+ | === The Knights of Neptune === | ||
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+ | The Knights of Neptune was founded by Akvo’ka, the Ekvilibri of Helmrest' | ||
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+ | Leaders: Akvo' | ||
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+ | Heraldry: A white trident inside a seashell, emblazoned in the center of a dark blue field. | ||
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+ | === The Stormfin Sharks === | ||
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+ | Based in Centralia, the Stormfin Sharks guild acts as mercenary ships for hire, protecting the interests of anyone with a bit of coin to throw around. Often, they have been hired by the Centralian Lords to follow their ships around to provide protection. They always fly a pair of flags, their main flag above a secondary flag that acts as a sort of “taxi light”. When acting as ships-for-hire, | ||
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+ | Most of the Sharks act as 9-to-5 workers, bodyguards or insurance for merchant ships. They get annoyed when people mess up their name, since their brand is important to them. People sometimes mistakenly call them “Sharkfins” which they are quick to correct. | ||
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+ | The Sharks have a working radius of 200’ before attacking ships that approach too close, firing a warning shot when a ship comes within 250’. This policy is made very clear, as they advertise this policy as much as possible. | ||
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+ | Leaders: Oliver " | ||
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+ | Heraldry: A black shark fin facing the right, cut through by a black lightning bolt striking from the upper right to the lower left, in the center of a gold field. | ||
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+ | === Pirates of Scourgetide === | ||
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+ | The Pirates of Scourgetide name themselves as such because they believe in and uphold the agreement and pirates’ code established at the pirate town of Scourgetide. This code values honor and mercy, taking only what they need from those that can afford to lose it, and not killing unless it is absolutely needed. They believe that all pirates under this banner have a form of brotherhood and kinship, and that betraying that is condemning oneself to a lonely deserted island far away from any trade routes. | ||
+ | Leaders: Katura Jax (" | ||
+ | Heraldry: A white skull facing the right above a white cutlass (facing left) crossed with a white olive branch (facing right), in the center of a black field. | ||