settings:centralia:therhine
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settings:centralia:therhine [2021/02/21 19:09] – [Islands of the Rhine] eliu | settings:centralia:therhine [2023/10/19 16:59] – quiddlesticks | ||
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- | ===== The Rhine Archipelago ===== | + | ======= The Rhine Archipelago |
- | {{:rhine.gif|}} | + | {{settings:rhinearchipelago_ericliu.png}} |
+ | == A nautical map of the Rhine. == | ||
===== Geography ===== | ===== Geography ===== | ||
- | The Rhine archipelago is situated quite far north. | + | The Rhine archipelago is situated quite far north. |
- | It is only on a couple | + | A few of the smaller |
- | The rest of the year follows the normal progression | + | Centralia island exists in the center |
- | Centralia island exists in the center of a large grouping of islands called | + | The Lojem Region is located about 2 months to the southwest. Ageron is located even further southwest, taking about a 5 month journey by ship to reach. Kratal is loacted about 4 months to the southeast. |
+ | |||
+ | === The Rhine Rhombus === | ||
+ | |||
+ | The Rhine Rhombus is an area of the Rhine Archipelago | ||
===== Language ===== | ===== Language ===== | ||
- | The predominant language of Rhine seems to be Ferric. In most cities Ferric may be the only language spoken. On Centralia island it is becoming increasingly likely to run into someone who speaks Paroli. The commonness of Paroli is caused by the power of the southern trading companies and by the influx of refugees | + | The predominant language of Rhine seems to be Ferric. In most cities Ferric may be the only language spoken. On Centralia island, it is becoming increasingly likely to run into someone who speaks Paroli, caused by the influence |
- | ===== Islands | + | ===== Locations |
- | | + | ==== Major Islands of the Rhine ==== |
+ | |||
+ | | ||
* [[centraliacity|Centralia City]] | * [[centraliacity|Centralia City]] | ||
* [[centralia_gow|Guild of Wizards]] | * [[centralia_gow|Guild of Wizards]] | ||
* [[littlekarfelon|Little Karfelon]] | * [[littlekarfelon|Little Karfelon]] | ||
- | * [[oceanshore|Ocean | + | * [[oceansridge|Ocean's Ridge]] |
* [[prall|Prall]] | * [[prall|Prall]] | ||
* [[pregada|Pregada]] | * [[pregada|Pregada]] | ||
- | | + | |
* Na'roo | * Na'roo | ||
- | * Northpoint | + | * [[northpoint|NorthPoint]] |
+ | * Aurolis | ||
* Southport | * Southport | ||
+ | * [[settings: | ||
+ | * Taegel | ||
+ | * [[settings: | ||
+ | * Devimetra | ||
+ | * [[settings: | ||
+ | |||
+ | ==== Minor Islands of the Rhine ==== | ||
+ | |||
+ | * Cromwell Island | ||
+ | * [[settings: | ||
+ | * Dain's Isle | ||
+ | * Dain's Cairn | ||
+ | * Southern Isles | ||
+ | * Featherton | ||
+ | * [[settings: | ||
+ | * Fis' | ||
+ | * [[settings: | ||
+ | * Saleen Isles | ||
+ | * Port Saleen | ||
+ | * [[settings: | ||
+ | * Port Faraday | ||
+ | * Port Respite | ||
+ | * [[settings: | ||
+ | * Eastbank Prison | ||
+ | * Satine Hollow | ||
+ | * Sleavenska | ||
+ | * Fort Trine | ||
+ | * Nikron Isle | ||
+ | * Nikron Mines | ||
+ | |||
+ | |||
+ | ==== Other Islands Near the Rhine Archipelago ==== | ||
+ | |||
* [[southern_judas_island|Southern Judas Island]] | * [[southern_judas_island|Southern Judas Island]] | ||
* [[chafram_island|Chafram Island]] | * [[chafram_island|Chafram Island]] | ||
- | ===== The Rhine Rhombus | + | ===== Factions of the Rhine Archipelago ===== |
+ | |||
+ | A few groups have a social, political, and/or economic influence over large parts of the Rhine. These factions wax and wane in strength over time, some dying out entirely, others forming anew. Currently, these are the existing factions in the Rhine: | ||
+ | |||
+ | === The Knights of Neptune === | ||
+ | |||
+ | The Knights of Neptune was founded by Akvo’ka, the Ekvilibri of Helmrest' | ||
+ | |||
+ | Leaders: Akvo' | ||
+ | |||
+ | Heraldry: A white trident inside a seashell, emblazoned in the center of a dark blue field. | ||
+ | |||
+ | |||
+ | === The Stormfin Sharks | ||
+ | |||
+ | Based in Centralia, the Stormfin Sharks guild acts as mercenary ships for hire, protecting the interests of anyone with a bit of coin to throw around. Often, they have been hired by the Centralian Lords to follow their ships around to provide protection. They always fly a pair of flags, their main flag above a secondary flag that acts as a sort of “taxi light”. When acting as ships-for-hire, | ||
+ | |||
+ | Most of the Sharks act as 9-to-5 workers, bodyguards or insurance for merchant ships. They get annoyed when people mess up their name, since their brand is important to them. People sometimes mistakenly call them “Sharkfins” which they are quick to correct. | ||
+ | |||
+ | The Sharks have a working radius of 200’ before attacking ships that approach too close, firing a warning shot when a ship comes within 250’. This policy is made very clear, as they advertise this policy as much as possible. | ||
+ | |||
+ | Leaders: Oliver " | ||
+ | |||
+ | Heraldry: A black shark fin facing the right, cut through by a black lightning bolt striking from the upper right to the lower left, in the center of a gold field. | ||
+ | |||
+ | === Pirates of Scourgetide === | ||
+ | |||
+ | The Pirates of Scourgetide name themselves as such because they believe in and uphold the agreement and pirates’ code established at the pirate town of Scourgetide. This code values honor and mercy, taking only what they need from those that can afford to lose it, and not killing unless it is absolutely needed. They believe that all pirates under this banner have a form of brotherhood and kinship, and that betraying that is condemning oneself to a lonely deserted island far away from any trade routes. | ||
+ | |||
+ | Leaders: Katura Jax (" | ||
+ | |||
+ | Heraldry: A white skull facing the right above a white cutlass (facing left) crossed with a white olive branch (facing right), in the center of a black field. | ||
- | The Rhine Rhombus is an area of the Rhine Archipelago that is notoriously dangerous for ship travel. Until recently no one who had ventured there had come out alive. A recent expedition to the Rhombus uncovered the fact that there is a giant item on the bottom of the ocean there. The item sucks down ships, trapping them and their passengers forever. The group managed to deactivate the item long enough to escape but it could start up again at any time. |