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settings:cahyali:nulllabyrinth [2023/09/21 22:37] – [Environment] quiddlestickssettings:cahyali:nulllabyrinth [2023/10/16 01:02] – [People] quiddlesticks
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 {{settings:cahyali:andreasrocha-magickingdom.jpg}} {{settings:cahyali:andreasrocha-magickingdom.jpg}}
-== By Andreas Rocha. Used with permission. ==+== A small outpost somewhere in the caves. By Andreas Rocha; used with permission. ==
  
 ===== Overview ===== ===== Overview =====
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 {{settings:cahyali:andreasrocha-electrichues.jpg}} {{settings:cahyali:andreasrocha-electrichues.jpg}}
-== By Andreas Rocha. Used with permission. ==+== One of Abberath's many bustling markets. By Andreas Rocha; used with permission. ==
  
 ===== Fixed Landmarks ===== ===== Fixed Landmarks =====
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 **Ruins of Khaeritara**: What remains of an ancient Tarran city, long deserted. The most complete and oldest Tarran city to be found, to date. It is now haunted by silent spirits and malevolent, mindless undead. A fixed location, approximately underneath Dahabu's Al-Kharshi Bay.  **Ruins of Khaeritara**: What remains of an ancient Tarran city, long deserted. The most complete and oldest Tarran city to be found, to date. It is now haunted by silent spirits and malevolent, mindless undead. A fixed location, approximately underneath Dahabu's Al-Kharshi Bay. 
  
-To date, no adventurers or explorers have managed to breach the deepest levels of Tarra. According to legend, the inner sanctum contains some sort of control system created by the Tarrans. These controls are magically linked to the Arcane Font, and allow a precise level of control over the Labyrinth's space. None know what form the rumored controls take, however, or how they're operated.+To date, no adventurers or explorers have managed to breach the deepest levels of Khaeritara. According to legend, the inner sanctum contains some sort of control system created by the Tarrans. These controls are magically linked to the Arcane Font, and allow a precise level of control over the Labyrinth's space. None know what form the rumored controls take, however, or how they're operated.
  
 ===== Regions ===== ===== Regions =====
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 ==== Mycas Fields ====  ==== Mycas Fields ==== 
-A giant cavern, about 300 miles across, filled with a veritable forest of giant fungi. These fungi are growing on an organic substrate of unknown composition that defies logic and identification. No other plants can grow on this material, not even surface fungi. By far the most populated region of the Null Labyrinth, and home to about 75% of the caverns' living population. Most explorers from the surface arrive here, as a persistent portal between MenghormatiUlos and Abberath exists and is open for authorized travel. Technology is more common here, as travelers from Ley'Ork, Ruefang, and Shinneok have brought in various technologies for trade. Cities in the Mycas Fields include:+A giant cavern, about 300 miles across, filled with a veritable forest of giant fungi. These fungi are growing on an organic substrate of unknown composition that defies logic and identification. No other plants can grow on this material, not even surface fungi. By far the most populated region of the Null Labyrinth, and home to about 75% of the caverns' living population. Most explorers from the surface arrive here, as a persistent portal between Menghormati (in Ulosand Abberath exists and is open for authorized travel. Technology is more common here, as travelers from Ley'Ork, Ruefang, and Shinneok have brought in various technologies for trade. Cities in the Mycas Fields include:
  
 **Abberath:** The only place in the Null Labyrinth that can really be considered "metropolitan". A surprisingly bustling place, full of life despite the relatively hostile conditions. The city is built on top of ancient ruins, and is governed by a council made up of seven merchant and artisan guilds. **Abberath:** The only place in the Null Labyrinth that can really be considered "metropolitan". A surprisingly bustling place, full of life despite the relatively hostile conditions. The city is built on top of ancient ruins, and is governed by a council made up of seven merchant and artisan guilds.
settings/cahyali/nulllabyrinth.txt · Last modified: 2024/04/23 02:27 by quiddlesticks