settings:cahyali:nulllabyrinth
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settings:cahyali:nulllabyrinth [2023/09/21 00:46] – [Regions & Landmarks] quiddlesticks | settings:cahyali:nulllabyrinth [2023/11/20 18:21] – [Fixed Landmarks] quiddlesticks | ||
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====== Null Labyrinth ====== | ====== Null Labyrinth ====== | ||
- | * Government Type: None | + | * Government Type: City-States |
- | * Symbol: | + | * Symbol: |
* Major Races: Undead, Elves (Drow), Dwarves (Duergar), Elementals | * Major Races: Undead, Elves (Drow), Dwarves (Duergar), Elementals | ||
* Capital: None | * Capital: None | ||
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{{settings: | {{settings: | ||
- | == By Andreas Rocha. Used with permission. == | + | == A small outpost somewhere in the caves. |
===== Overview ===== | ===== Overview ===== | ||
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The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are only a few fixed or ' | The Null Labyrinth does not exist fully within the plane of Cahyali, and is anchored to the plane through ancient magic or technology. There are only a few fixed or ' | ||
- | Overall, the Null Labyrinth makes up a massive cave system stretching across most of known Cahyali, and likely even past Esrior' | + | Overall, the Null Labyrinth makes up a massive cave system stretching across most of known Cahyali, and likely even past Esrior' |
The environment of the Labyrinth is surprisingly alive for such a strange place, with caverns lit by glowworms and bioluminescent fungi. Living residents subsist on fungi, and the few odd sorts of fauna who live down here. In places, the cave ceiling is so high that fog can develop from activities of life below... giving the space above something resembling a sky. | The environment of the Labyrinth is surprisingly alive for such a strange place, with caverns lit by glowworms and bioluminescent fungi. Living residents subsist on fungi, and the few odd sorts of fauna who live down here. In places, the cave ceiling is so high that fog can develop from activities of life below... giving the space above something resembling a sky. | ||
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{{settings: | {{settings: | ||
- | == By Andreas Rocha. Used with permission. == | + | == One of Abberath' |
- | ===== Notable Locations | + | ===== Fixed Landmarks |
- | ==== Landmarks | + | There a few known fixed locales within the Null Labyrinth that explorers have charted. |
- | There a few known locales within the Null Labyrinth that explorers have charted. | + | |
- | * **Null Caldera**: The caldera | + | |
- | * **Arcane Font**: A hidden and guarded well of magic that leaks forth from a different plane, a source of extraplanar power. Believed | + | |
- | * **Tarra | + | |
- | It is now haunted by spirits and malevolent, mindless undead, and deep within | + | **Null Caldera**: The caldera of an ancient volcano, where Tarran ruins, named the Arcane Forge, are located. Directly beneath is the Arcane Font. A fixed location, located about a thousand miles off the cost of Ley' |
+ | * **Arcane Font**: A hidden | ||
+ | **Ruins of Khaeritara**: | ||
- | ==== Regions ==== | + | To date, no adventurers or explorers have managed to breach the deepest levels of Khaeritara. According to legend, the inner sanctum contains some sort of control system created by the Tarrans. These controls |
- | * **Mycas Fields:** A giant cavern, about 150 miles across, filled with a veritable forest | + | |
- | ==== Cities | + | ===== Regions ===== |
- | There are a few cities that can be found in the Null Labyrinth, each of which operates as a city-state with its own laws and customs. These cities are some of the few fixed locations | + | Regions mostly stay consistent internally, although |
- | | + | ==== Mycas Fields ==== |
- | | + | A giant cavern, about 300 miles across, filled with a veritable forest of giant fungi. These fungi are growing on an organic substrate of unknown composition that defies logic and identification. No other plants can grow on this material, not even surface fungi. By far the most populated region of the Null Labyrinth, and home to about 75% of the caverns' |
- | * **Abberath**: City of elves and dwarves who have been shunned | + | |
+ | **Abberath: | ||
+ | |||
+ | **Barathrum: | ||
+ | |||
+ | ==== Vathys Network ==== | ||
+ | A series of thin cave tunnels, some hardly big enough for a gnome to squeeze through. However, some of these tunnels open up into impressive giant geode deposits or caverns large enough to forge small settlements in. The Vathys Network is a major exporter of mined goods, and is almost entirely populated by undead. It is considered an " | ||
+ | |||
+ | **Void's Crossing:** A small city, built around a church venerating a being they call "The Astrum" | ||
+ | |||
+ | **Manilla:** A town built within | ||
+ | |||
+ | ==== Aixlynn Lake Area ==== | ||
+ | By far the deepest cave in the Labyrinth, with a multitude of rivers flowing in and out to form a large lake at its bottom. The land around this lake is full of life, and the waters themselves are full of odd eyeless fish adapted to the dark. The cave ceiling in this area is so high - over 7,000 feet - that clouds can form and precipitation, | ||
+ | |||
+ | The Aixlynn Lake area is also notable in that the ceiling, at times, opens up to Cahyali' | ||
+ | |||
+ | **Skytown:** A scouting outpost of splendid sights, located at the very top of the Aixlynn cavern. The buildings are suspended in midair by enchantments and rocks suffused with a magical mineral the locals call " | ||
+ | |||
+ | **Aixii Villages:** The collective term for the various villages constructed around the banks of the Aixlynn Lake. Most of these villages engage in fishing day-to-day, | ||
+ | |||
+ | ==== Acheron Pits ==== | ||
+ | This series of medium-sized caverns is notable in that many of them contain strange pits of swirling fluid in many different colors. These pits seem to be portals to other planes, though their connection is weak at best and it is just as likely that nothing will happen at all as it is that one will actually go to the other plane. On occasion, extraplanar entities are found stranded in Acheron, such as elementals and fiends. Some come here to hunt these creatures for rare ingredients and loot, although there are no permanent settlements here. | ||
+ | |||
+ | The largest pit rings a small, perfectly circular island, upon which a massive portal gate stands. It is inactive, but can theoretically take one to any plane they desire - as long as you can figure out the controls, which feature the Tarran script: entirely alien to any known civilization, | ||
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settings/cahyali/nulllabyrinth.txt · Last modified: 2024/04/23 02:27 by quiddlesticks