settings:cahyali:nahrul
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* Major Races: Humans, Dwarves | * Major Races: Humans, Dwarves | ||
* Capital: Tajsun | * Capital: Tajsun | ||
+ | * Demonym: Nahrūli | ||
{{settings: | {{settings: | ||
- | In the lush forests | + | Not far from the frozen lands of Pthora is the volcanic island |
- | ==== Major Laws ==== | + | Touched by the blight of beings from beyond Cahyali, Nahrūl is a land marked by its resilience in the face of hardship and its ever fervent battles against monsters |
- | * No stealing, rape, assault, murder, plagiarism, littering. | + | |
- | * Accused criminals must come before | + | |
- | * The unemployed have the right to live in various homeless shelters, or, if those are full households with excessive income must accommodate them until deemed self-sufficient. | + | |
- | * Each individual has the right to creative self expression, within certain bounds, ie. no gang symbology, no anti-religious rhetoric, no defamation | + | |
- | * You must not strike first, only in defense. | + | |
- | * Healthcare is a basic right endowed onto ALL regardless | + | |
- | * The death penalty is not a recognized punishment. | + | |
- | * Individuals 18 years of age or older are considered adults | + | |
- | * Curfew is midnight till dawn, | + | |
- | * Last Names are not given, but earned. | + | |
- | ==== Terror | + | Through all of the darkness, there has been one true organized force of order amidst the seas of chaos, the Lamplighters of the Church of Peregrinus (Ra). Bringing light to the realm, the Lamplighters’ mission is to restore Nahrūl to a state of peace free from the influence |
- | //In the first half of the year 10078 SF, the continent | + | For more information on the history and culture |
- | [[settings: | + | ==== Laws ==== |
+ | Policing in Nahrūl is not too strict, with most enforcers of the law also being Lamplighters. Most of their efforts are focused on chasing down monsters, however, as opposed to people. It is not uncommon to be able to get away with quite a bit of crime before the law takes notice. | ||
+ | |||
+ | * Theft; Any Kind: Minimum fine of double the cost of the item stolen | ||
+ | * Assault; Any Kind: Minimum incarceration of 5 years, potential for fines | ||
+ | * Murder or Rape: Minimum incarceration of 20 years | ||
+ | * Heretical Worship; Including worship of Tenebrius, demons, fey, or other entities: Life incarceration | ||
+ | * Membership in the Church of Night: Life incarceration | ||
+ | * Destruction of Public Facilities: Minimum 1 year incarceration and 1 year community service | ||
+ | * Prohibiting or hindering someone’s basic rights given by the government: Minimum fine of a month’s wage of the accused and potential incarceration | ||
+ | * Ownership of another intelligent being: Life incarceration | ||
+ | |||
+ | {{settings: | ||
+ | == The national flag of Nahrūl. == | ||
+ | |||
+ | ===== Cities of Nahrūl ===== | ||
+ | **Tajsun:** The first and oldest city of Nahrūl, Tajsun is the capital and home to both the Church of Peregrinus and the Lamplighters. Protected by ancient dwarven walls, Tajsun shines as a beacon of hope for those in the countryside on the northeastern shores of Avelód Lake. | ||
+ | |||
+ | Tajsun is the only city with functioning public infrastructure in Nahrūl on par with the rest of the world due to the focus from the Church of Peregrinus and the noble families within its walls, as well as craftsmanship from ancient dwarvish settlers. | ||
+ | |||
+ | **Avelód Tower:** On the southern shores of Avelód Lake sits the famed Avelód Tower, a holy pilgrimage site for Priests of Peregrinus and is the place where Lamplighters are trained and ordained. This tower was in the past and still is a strategic lynchpin in the Church of Peregrinus’ wars against the Church of Night. | ||
+ | |||
+ | **Djin-Serai: | ||
+ | |||
+ | However, the memories of the Nightmare King are still fresh in the memories of its residents, and the wound still seems to fester as monsters and ghouls still plague the village, making it an important barracks city for Lamplighters. | ||
+ | |||
+ | **Królik: | ||
+ | |||
+ | **Zhemenka Village:** A small village on the southern border of Nahrūl that is known for its healers. Founded by a priestess of Peregrinus long ago, Zhemenka is a place known for being able to heal even the deadliest of illnesses, and is said to be a place of miracles. | ||
+ | |||
+ | In the center of the village is a large combination hospital convent run by Peregrinites, | ||
+ | |||
+ | **Dzienne: | ||
+ | |||
+ | **Zora Samřák:** Located on the far western side of Nahrūl, Zora Samřák is a door to the rest of the world. Zora Samřák is a city of ruins, and is theorized by local historians to be the location of the first Church of Night before it was initially destroyed by the Church of Light during the first holy war. | ||
+ | |||
+ | Zora Samřák is a vibrant trading city with business being done with Ulos and Dahabu especially. As such, Zora Samřák is also the home of the magic school of Nahrūl where young mages can learn from Ulosian and Dahabi arcane scholars about their arts. | ||
+ | |||
+ | **Łowcacieni:** A small village on the northwestern border of the country. Łowcacieni is a village of monster hunters, and is famed for its hardy people and harsh environment, | ||
+ | |||
+ | Despite its proximity to Shinneok, Łowcacieni is almost never traveled by undead seeking asylum in its borders due to the lack of oversight in the region, making it one of the few places in Nahrūl without direct oversight from the Church of Peregrinus. | ||
+ | |||
+ | ===== Culture ===== | ||
+ | The land of Nahrūl is heavily scarred by the Nightmare King's reign. Before his attack, it was a rather peaceful place, full of its own superstitions and small magics but overall thriving. After the Nightmare King, however, Nahrūl was forever changed. Monsters now roam the lands, and foreign threats are forever present. | ||
+ | |||
+ | Nahrūli citizens are often suspicious of outsiders, fearing that newcomers to their towns may be hostile foreign agents or even monsters in disguise. However, anyone proving themselves to truly be on the side of the people will earn themselves a hero's welcome that spreads like wildfire between the cities. Those who take up the trade of monster hunting and undead slaying are well respected, and adventurers generally have a positive reputation in Nahrūl. | ||
+ | |||
+ | ==== The Lamplighters ==== | ||
+ | The image of a lit lamp is a symbol of hope for Nahrūli citizens, as it is the symbol of the Lamplighters Guild, a sect of the Church of Peregrinus dedicated to fighting against the Church of Night and the monsters of the land. | ||
+ | |||
+ | As a sect of the Church of Peregrinus, the Lamplighters act as the enforcers of the land ensuring that order and tranquility is maintained. It is their sworn duty to bring an end to the Church of Night. They carry about sun sculpted lighters to ignite the lamps of the cities with holy sunlight to keep creatures of darkness away; this has become an easily identifiable mark. | ||
+ | |||
+ | ==== The Church of Night ==== | ||
+ | Less an organized religion and more a loose collective of people with similar goals, the Church of Night is composed of Tenebrius priests, practitioners of dark magic, and those who seek to sow chaos in the world. | ||
+ | |||
+ | A majority of the monsters found in modern Nahrūl are due to either summonings or dark experiments performed by the Church of Night. Members of the Church often operate in secret, and there is no longer a single location that members can look to and call their headquarters. Meetings are often held in secret either outside or within the borders of cities. The only time that the Church seems to hold an organized effort is during the times when Aghsdof erupts, spewing smoke into the sky and shrouding the land in darkness. | ||
+ | |||
+ | Members seem to revere darkness as a transformative force used to bring balance to the excess of order produced by the Church of Peregrinus, ensuring light doesn’t overwhelm the land and reduce it to stagnancy. | ||
settings/cahyali/nahrul.txt · Last modified: 2024/04/30 18:19 by quiddlesticks