User Tools

Site Tools


settings:cahyali:leyork

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
settings:cahyali:leyork [2023/09/17 23:08] – [Cities of Ley'Ork] guntripmaxwell_yahoo.comsettings:cahyali:leyork [2024/01/09 19:34] aieslwz
Line 4: Line 4:
   * Major Races: Cosmopolitan   * Major Races: Cosmopolitan
   * Capital: Harena Metropolis "Metro"   * Capital: Harena Metropolis "Metro"
 +  * Demonym: Ley'Orkian
  
 {{settings:cahyali:leyork_complete.png}} {{settings:cahyali:leyork_complete.png}}
Line 13: Line 14:
  
 Ley'Ork is aggressively expansionist, having fostered negative relations with many of the countries surrounding it. Not only are Pthoran aggressions constantly being fended off to the east, Ley'Ork is at the edge of war with Splint and Ulos, simultaneously - due to their annexation and colonization of the two territories. Many Ley'Orkians support the war effort, believing that Ley'Ork is the greatest country in the world and that expanding their influence will push Cahyali into a new modern age of technology and prosperity. Ley'Ork is aggressively expansionist, having fostered negative relations with many of the countries surrounding it. Not only are Pthoran aggressions constantly being fended off to the east, Ley'Ork is at the edge of war with Splint and Ulos, simultaneously - due to their annexation and colonization of the two territories. Many Ley'Orkians support the war effort, believing that Ley'Ork is the greatest country in the world and that expanding their influence will push Cahyali into a new modern age of technology and prosperity.
 +
 +For more information on the history and culture of Ley'Ork, follow this link: [[https://docs.google.com/document/d/1u3DLilIvyOvkbe0Kf_O9RFSWkVc9OjszrLEzA7HjjVM/edit?usp=sharing|Ley'Ork History & Overview]]
  
 === Laws === === Laws ===
Line 65: Line 68:
  
 **Haraka:** A small city not listed on any Ley’Orkian maps for the reason that it is a floating city. Currently located on the border between Laguna and Glanskoon, Haraka used to be a part of the city of Abydos in [[settings:cahyali:dahabu|Dahabu]] and floated around the world with use of a levitation spell. However, with the magic ban in Ley’Ork, Haraka was grounded and has been locked in a political stalemate with the HTUC for 9 years to determine if Haraka should first follow the laws of the city or of Ley’Ork. **Haraka:** A small city not listed on any Ley’Orkian maps for the reason that it is a floating city. Currently located on the border between Laguna and Glanskoon, Haraka used to be a part of the city of Abydos in [[settings:cahyali:dahabu|Dahabu]] and floated around the world with use of a levitation spell. However, with the magic ban in Ley’Ork, Haraka was grounded and has been locked in a political stalemate with the HTUC for 9 years to determine if Haraka should first follow the laws of the city or of Ley’Ork.
 +
 +{{settings:cahyali:leyork_states.png}}
  
 ===== Culture ===== ===== Culture =====
 +
 +==== Mystery: An Age Old Phenomenon====
 +Mystery is the term that Ley’Orkian scholars have applied to the various strange occurrences that occur in the countryside of Ley’Ork. It is unknown why this phenomenon exists only here, but there are a few facts that are certain about Mystery and how it works.
 +
 +Mystery is contained specifically to mainland Ley’Ork, only existing within the 21 states. Within this space, Mystery cannot escape or enter the world at large. Furthermore, scientific progress appears to be the antithesis of Mystery, and the less that people believe in these strange phenomena, the less likely they are to appear.
 +
 +Believing Mystery to be a threat to modern civilization, the Ley’Orkian school system has been greatly advanced to combat the threat. All Ley’Orkian citizens are entitled to 12 years of free public education administered through the HTUC. 
 +
 +However, there are some settlements, such as Port Mwera, where Mystery reigns supreme. It is in these settlements further away from the large cultural centers that Mystery is stronger, and the weird and unexplainable lurk behind every corner.
 +
 +==== Machina and Magic ====
 +Much of Ley’Ork’s history has been shaped by developments in technology, with magic only truly becoming a focus of the average citizen after the Dahabi occupation. Throughout much of its early history, magic was exceedingly rare with most settlements only having one magician with rudimentary skills. Then, with the advent of the Harena Engine, the idea of practicing magic became an afterthought.
 +
 +In the modern day, all use of magic is banned by the Ley’Orkian government after the Workers Revolt, and all citizens instead use various machines to fill in the gaps that a society without magic has left. Larger cities such as Metro or Ley’Ork Spire are almost entirely industrialized, taking on a steampunk aesthetic with more advancements being made daily by the various HTUC-funded companies.
 +
 +However, there are a few settlements in Southern Ley’Ork that have turned away from the rampant industrialism of the country and instead seek to return to a harmonious existence with nature and the land. These settlements have very little, if any tech, and are often the locales of Mystery.
 +
 +==== Religion ====
 +Ley’Ork is an agnostic and sometimes even atheist country, with very few having time or care for religion past the surface level. Worship of many gods is outlawed, as is any worship of gods outside the core 14. Gods lawfully worshiped include Anubis, Isis, T’or, Ra, Tarus, Vormaxia, and Zepherin. There are few priests that wield magic, and those who do must keep their craft under wraps or spin it all as “miracle working” as opposed to “arcane arts”. Some more detached Ley’Orkians even believe divine magic to be a hoax; that the gods exist, but do not give power to mortals.
  
 ==== Notable Holidays ==== ==== Notable Holidays ====
 **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism. **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay'Ork elite for starting entrepreneurial businesses. It is also an excellent way for existing businesses to feature advertisements, commercials, and deals, as well as a way for drumming up Ley-Ork tourism.
settings/cahyali/leyork.txt · Last modified: 2024/04/09 23:01 by guntripmaxwell_yahoo.com