settings:cahyali:leyork
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settings:cahyali:leyork [2023/08/22 00:10] – quiddlesticks | settings:cahyali:leyork [2024/03/30 20:14] – quiddlesticks | ||
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* Symbol: Six-Winged Dragonfly | * Symbol: Six-Winged Dragonfly | ||
* Major Races: Cosmopolitan | * Major Races: Cosmopolitan | ||
- | * Capital: | + | * Capital: |
+ | * Demonym: Ley' | ||
- | {{settings: | + | {{settings: |
===== Overview ===== | ===== Overview ===== | ||
- | The enterprising industrialists in charge of Ley’ork are a forward thinking bunch that sacrifice anything in the name of expansion and growth. Fostering a culture where one’s work comes to define the aspect of their being, the norm is that productivity is the only factor in one’s success in not only Ley’ork, but in life. Forgoing a traditional governmental structure, the leaders of Ley’ork are determined in an electoral system, though the number the votes an individual gets is proportional to the amount of property a person has. Property only reaps votes if it is actively being worked by employees, children, or being rented out for use by others. Due to this, the government system more closely represents an aristocracy of an elite few families. Having children is viewed as a societal duty. Functionally, | + | The enterprising industrialists in charge of Ley’Ork are a forward thinking bunch that sacrifice anything in the name of expansion and growth. Fostering a culture where one’s work comes to define the aspect of their being, the norm is that productivity is the only factor in one’s success in not only Ley’Ork, but in life. Forgoing a traditional governmental structure, the leaders of Ley’Ork are determined in an electoral system, though the number the votes an individual gets is proportional to the amount of property a person has. |
- | === Major Laws === | + | Due to this, the government system more closely represents an aristocracy of an elite few families. Very little new blood has entered the ultra-rich elite in decades. Many of the wealthiest families have arranged marriages for their children to foster mutually beneficial relationships amongst their family businesses and political views. This has led to a few families gaining nearly all the control in Ley’Ork economically and politically, |
- | * Mandatory Work. Those who are not employed are forcibly employed | + | |
- | * Stealing | + | Ley' |
- | * Assault | + | |
- | * Age of Adulthood | + | For more information on the history and culture of Ley' |
- | * Mandatory schooling | + | |
- | * Criminals are relocated | + | ==== Regions ==== |
- | * Extreme punishment | + | Ley' |
- | * Loitering is illegal. | + | === Myriad Lakes Region === |
- | * Use of Magic is strictly regulated | + | //South Stella, Torqton, Quand, Edohr Island, Insu.// This region |
- | * Homelessness is illegal, living complexes are designed | + | === Northcoast === |
+ | // | ||
+ | | ||
+ | //Keberon, Vatale, Kusil, New Ciudad, Ariaqua, Laguna.// This place is mostly a vast grassland and an arid desert, with heavy influence from Splint culture in the area. The people here are well used to the heat, and are major exporters of mined goods and technology. | ||
+ | ===Southeast/ | ||
+ | //Veleron, New Questar, Glanskoon, Jeuisin.// This place ranges | ||
+ | |||
+ | ==== Laws ==== | ||
+ | Policing is strict in Ley' | ||
+ | |||
+ | * Loitering: Fine of up to 500 gc. | ||
+ | * Idleness, homelessness, | ||
+ | * Theft: Fine equal to triple the worth of the stolen goods and possibly incarceration for up to 2 years. | ||
+ | * Assault and battery: Incarceration from 3-10 years. | ||
+ | * Trespassing, | ||
+ | * Use of magic, any type: Fine of up to 10,000 gc and possible incarceration | ||
+ | * Worship of un-approved | ||
+ | * Ownership of another intelligent humanoid creature: Fine of up to 50,000 gc. | ||
+ | * Tax evasion: Incarceration | ||
+ | * Murder and rape: Incarceration for life or execution, depending on degree | ||
+ | * Treason: Execution | ||
{{leyorkflag.png}} | {{leyorkflag.png}} | ||
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===== Cities of Ley' | ===== Cities of Ley' | ||
- | **Evergreen, D.T.:** Evergreen, DT (sometimes simply referred to as DT) is the capital of Ley' | + | **Harena Metropolis:** Harena Metropolis |
- | **New Spire City:** NSC is the true commercial center of Ley' | + | To the southwest, smokestacks |
- | **Lightage: | + | **New Spire City:** This city, often colloquially called **Ley' |
+ | |||
+ | The very center of the city used to house a massive spire shaped similar to the Space Needle, for which the city was named, but has now been replaced by a new skyscraper, Berns Tower. It pierces the sky and haze, and is mostly filled with various electrical generators and capacitors. Laid in the ground, connecting the various cities of Ley' | ||
+ | |||
+ | **Lightage: | ||
The University of Ley' | The University of Ley' | ||
- | **Courtsland: | + | **Courtsland: |
- | **Ferrendale: | + | **Ferrendale: |
- | **Perichelle Island:** | + | **Perichelle Island: |
- | **Port Mwera:** | + | **Port Mwera: |
- | **Fort Crescent:** | + | **Fort Crescent: |
- | **Los Aliados:** | + | Fort Crescent is home to another, smaller branch of the University of Ley' |
- | **Grieffen City:** | + | **Los Aliados:** A moderately sized community located in the state of Laguna. This is a community of immigrants from Splint looking for a new life in Ley' |
+ | |||
+ | Many of the businesses here aren't managed by the HTUC, making the city a place of interest for workers looking for a decent work environment as well as the HTUC looking to control the town for their own benefit. | ||
+ | |||
+ | **Grieffen City: | ||
+ | |||
+ | **Haraka:** A small city not listed on any Ley’Orkian maps for the reason that it is a floating city. Currently located on the border between Laguna and Glanskoon, Haraka used to be a part of the city of Abydos in [[settings: | ||
+ | |||
+ | {{settings: | ||
===== Culture ===== | ===== Culture ===== | ||
- | === Notable Holidays === | + | ==== Mystery: An Age Old Phenomenon==== |
+ | Mystery is the term that Ley’Orkian scholars have applied to the various strange occurrences that occur in the countryside of Ley’Ork. It is unknown why this phenomenon exists only here, but there are a few facts that are certain about Mystery and how it works. | ||
+ | |||
+ | Mystery is contained specifically to mainland Ley’Ork, only existing within the 21 states. Within this space, Mystery cannot escape or enter the world at large. Furthermore, | ||
+ | |||
+ | Believing Mystery to be a threat to modern civilization, | ||
+ | |||
+ | However, there are some settlements, | ||
+ | |||
+ | ==== Machina and Magic ==== | ||
+ | Much of Ley’Ork’s history has been shaped by developments in technology, with magic only truly becoming a focus of the average citizen after the Dahabi occupation. Throughout much of its early history, magic was exceedingly rare with most settlements only having one magician with rudimentary skills. Then, with the advent of the Harena Engine, the idea of practicing magic became an afterthought. | ||
+ | |||
+ | In the modern day, all use of magic is banned by the Ley’Orkian government after the Workers Revolt, and all citizens instead use various machines to fill in the gaps that a society without magic has left. Larger cities such as Metro or Ley’Ork Spire are almost entirely industrialized, | ||
+ | |||
+ | However, there are a few settlements in Southern Ley’Ork that have turned away from the rampant industrialism of the country and instead seek to return to a harmonious existence with nature and the land. These settlements have very little, if any tech, and are often the locales of Mystery. | ||
+ | |||
+ | ==== Religion ==== | ||
+ | Ley’Ork is an agnostic and sometimes even atheist country, with very few having time or care for religion past the surface level. Worship of many gods is outlawed, as is any worship of gods outside the core 14. Gods lawfully worshiped include Anubis, Isis, T’or, Ra, Tarus, Vormaxia, and Zepherin. There are few priests that wield magic, and those who do must keep their craft under wraps or spin it all as “miracle working” as opposed to “arcane arts”. Some more detached Ley’Orkians even believe divine magic to be a hoax; that the gods exist, but do not give power to mortals | ||
+ | |||
+ | ==== Notable Holidays | ||
**Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay' | **Annual Steam Zeppelin Race** - Each year, near the beginning of Murh, a steam zeppelin race is held that tours the entire country. Winners of the race are given a hefty monetary reward, as well as given connections to significant members of the Lay' |
settings/cahyali/leyork.txt · Last modified: 2024/04/09 23:01 by guntripmaxwell_yahoo.com