settings:cahyali:dahabu
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settings:cahyali:dahabu [2023/07/06 22:07] – quiddlesticks | settings:cahyali:dahabu [2024/04/04 02:37] (current) – [Aihtaraq Sandtails] quiddlesticks | ||
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* Symbol: Waning Crescent & Caduceus | * Symbol: Waning Crescent & Caduceus | ||
* Major Races: Cosmopolitan | * Major Races: Cosmopolitan | ||
- | * Major Cities: Soko, [[settings:cahyali: | + | * Capital: None |
+ | * Demonym: Dahabi | ||
- | {{settings: | + | {{settings: |
===== Overview ===== | ===== Overview ===== | ||
- | The deserts of Dahabu are almost entirely unsettled save for the city-states scattered around its landscape. Dangerous and almost entirely uninhabited, | + | The deserts of Dahabu are almost entirely unsettled save for the city-states scattered around its landscape. Dangerous and almost entirely uninhabited, |
The majority of Dahabu is part of the Aihtaraq Desert, an unending sea of vast sand dunes. The majority of Golden Age ruins are located here, yet to be uncovered. In the north is the Crescent of Aset, a fertile oasis in the otherwise hostile climate and home to several city-states, | The majority of Dahabu is part of the Aihtaraq Desert, an unending sea of vast sand dunes. The majority of Golden Age ruins are located here, yet to be uncovered. In the north is the Crescent of Aset, a fertile oasis in the otherwise hostile climate and home to several city-states, | ||
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Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | ||
- | === Laws === | + | ==== Regions ==== |
+ | Dahabu is broken down into five broad regions. | ||
+ | === Al-Kharshi Bay === | ||
+ | The large bay in the southeast side of Dahabu. The coast of this bay is one of the few places on Dahabu capable of supporting settlements and towns, and so many have cropped up around and even within the bay. The Al-Kharshi Bay is Dahabu' | ||
+ | === Aihtaraq Desert === | ||
+ | Literally translating to “scorched desert”, this desert covers most of the landmass of Dahabu. In the ancient days, this land was covered with lakes and rivers, all of which were boiled and dried away during the Day of Solar Wrath and its aftermath. Now, all that remains is vast sand dunes and ruins of buildings that cannot be accurately described in their grandeur. There are no major settlements within the Aihtaraq Desert. | ||
+ | === Crescent of Aset === | ||
+ | At the mouth of the River Aset is a fertile delta fit for habitation, followed by a massive curve in the river downstream. Perhaps the most abundant area in modern-day Dahabu, the Crescent of Aset hosts the most life out of any Dahabu region. | ||
+ | |||
+ | The Crescent of Aset mainly exports cultural and artisan goods, as well as some agricultural products. As the region closest to Buyuk Vahsi and Vervand, they also receive trade from these two nations. | ||
+ | === Twin Ranges Region === | ||
+ | Encompassing most of northwestern Dahabu, the Twin Ranges region is named as such due to, fittingly, the two ranges of steppeland mountains. One, the Daglik Range, is located in the most northwestern portion of the entire landmass, while the Al-Jibal Range is several hundred miles due south. The Gokkusagi and Yasamak Rivers originate in these two ranges, joining into the River Aset. | ||
+ | |||
+ | The location where these rivers join has rich soil and an abundance of natural resources, and the mountains themselves are full of precious metals. Many dwarves live in the Twin Ranges region, exporting mainly natural resources, metals, and forged tools and weapons. | ||
+ | === Sahl Sahiliun === | ||
+ | The very southwest of the continent is a rare sight to behold. New life eventually begins to thrive after widespread destruction, | ||
+ | |||
+ | ==== Laws ==== | ||
Despite the vastly differing governments of the city-states, | Despite the vastly differing governments of the city-states, | ||
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Leviathan has a distinct pirates' | Leviathan has a distinct pirates' | ||
* [[settings: | * [[settings: | ||
+ | |||
+ | For more information on the history and culture of Dahabu, follow this link: [[https:// | ||
+ | |||
+ | {{settings: | ||
+ | == The national flag of Dahabu. Though each city-state has its own heraldry, this flag is known to represent the entire region. == | ||
===== Cities of Dahabu ===== | ===== Cities of Dahabu ===== | ||
- | The city-states of Dahabu tower above the desert, shining jewels of alabaster and a testament to the resilience of mortals in even the most hostile of environments. | + | The city-states of Dahabu tower above the desert, shining jewels of alabaster and a testament to the resilience of mortals in even the most hostile of environments. |
- | **Soko, Oasis of Man:** | + | **Soko, Oasis of Man: |
+ | * **Kiben:** Upstream from Soko, where the River Aset begins to form a delta, is the town of Kiben. This town exists under Soko control, and concerns itself mostly with farming, fishing, and acting as a port town to the northern waters of Cahyali. Over the past few centuries, Kiben has traded hands from Soko to Tasarazi and back again multiple times. | ||
- | **Leviathan, | ||
- | **The Kharshi Collective:** An organization made up of several towns across the coast of the Al-Kharshi Bay, involved in trade with Ruefang and Ulos. Though it holds little power relative to Leviathan just off the coast, the Kharshi Collective acts as a check to Leviathan' | + | **[[settings:cahyali: |
- | **Abydos, Holiest of Holies:** | + | **The Kharshi Collective:** An organization made up of several towns across the coast of the Al-Kharshi Bay, involved in trade with Ruefang and Ulos. Though it holds little power relative to Leviathan just off the coast, the Kharshi Collective acts as a check to Leviathan' |
- | **Tasarazi:** | + | **Abydos, The Holy City:** Abydos is the most religion-fueled city on Dahabu, by far. While the everyday residents are not necessarily fanatics, the holy nature of the city brings in many tourists on pilgrimages from across Cahyali. A few even hail from Jaern. As a theocracy, the city is ruled by priesthoods and all priests within its walls are treated with the utmost respect, save for Vormaxians and Zepherinites, |
- | **Aksahin:** | + | **Tasarazi, Citadel of War:** Built almost entirely from stone, Tasarazi is as tough as they come. The walls are tough. The warriors are tough. The people are tough. Life in Tasarazi is tough. Tasarazi is ruled not by a pharaoh, but by a sultan. This sultan claims they are very different from the pharaoh of Soko, that they clearly are not a monarch. Tasarazi is a city heavily focused on its military, and is the birthplace of the warriors' |
- | **Sivvum, The Great Forge:** | + | **Aksahin, Mountainborne Haven:** Aksahin resides in the northern Daglik range. Specifically, |
- | | + | |
+ | **Sivvum, The Great Forge: | ||
+ | * **Ekcasai: | ||
+ | |||
+ | **Andromeda, | ||
===== Culture ===== | ===== Culture ===== | ||
=== Water & Vibrance === | === Water & Vibrance === | ||
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=== Religion & Magic === | === Religion & Magic === | ||
- | The roots of Cahyali religion trace themselves back to ancient Dahabu. The names of the gods known worldwide are Dahabu names; it was here that worship of the gods was first codified and organized into priesthoods. In the modern era, the gods are seen in equal measure good and evil, and are considered by many to simply be greater beings whose favor can be earned through devotion. Some city-states have more emphasis and power given to priesthoods and the divine, while some operate in more secular spheres. | + | The roots of Cahyali religion trace themselves back to ancient Dahabu. The names of the gods known worldwide are Dahabu names; it was here that worship of the gods was first codified and organized into priesthoods. In the modern era, the gods are seen in equal measure good and evil, and are considered by many to simply be greater beings whose favor can be earned through devotion. Some city-states have more emphasis and power given to priesthoods and the divine, while some operate in more secular spheres. The most highly venerated gods are Aset, Anpu, and Peregrinus. |
Dahabu has come a long way from its past as a superpower built on mastery of magic, but magic remains a large part of Dahabi society. Mages are at the top of the pecking order in every city-state, and most chieftains of nomadic tribes have some aptitude in magic, whether it be elemental, divine, psionic, or spiritual. | Dahabu has come a long way from its past as a superpower built on mastery of magic, but magic remains a large part of Dahabi society. Mages are at the top of the pecking order in every city-state, and most chieftains of nomadic tribes have some aptitude in magic, whether it be elemental, divine, psionic, or spiritual. | ||
=== Witch-Queen' | === Witch-Queen' | ||
+ | [[settings: | ||
- | Witch-Queen' | + | ==== Aihtaraq Sandtails ==== |
- | + | Often living outside | |
- | == Running Witch-Queen' | + | |
- | + | ||
- | The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6. | + | |
- | + | ||
- | At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by the dealer and other players | + | |
- | + | ||
- | Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping | + | |
- | + | ||
- | At this point, after all bets are made and finalized, each player lays down their cards. The strength of hands are ordered below, from strongest | + | |
- | + | ||
- | * Saedic Witch-Queen with any two cards (6,6,6) or Dahabu | + | |
- | * Straight, valued by highest card (6,5,4 or 5,4,3 or 4,3,2 or 3,2,1) | + | |
- | * Three-of-a-Kind (that is not 6,6,6 or 1,1,1), valued by number | + | |
- | * One-Pair, valued by pair number, then by third card number | + | |
- | * High Card | + | |
- | + | ||
- | Depending on where Witch-Queen' | + | |
- | The pot of bets is then distributed | + | * Water is precious. In the desert, no resource is more valuable than water. To steal water is the highest |
+ | * In stationary tribes, the dead are often buried | ||
+ | * To do it yourself is to do it with confidence. Sandtail tribes help one another, and it is considered wasteful and arrogant to try and try on one task, rejecting help, in an attempt to improve solo or prove a point. There is little room for waste in the Aihtaraq. |
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks