settings:cahyali:dahabu
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settings:cahyali:dahabu [2023/07/06 21:56] – quiddlesticks | settings:cahyali:dahabu [2024/04/04 02:37] (current) – [Aihtaraq Sandtails] quiddlesticks | ||
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====== Dahabu ====== | ====== Dahabu ====== | ||
* Government Type: City-States | * Government Type: City-States | ||
- | * Symbol: Waning Crescent & Cadeuceus | + | * Symbol: Waning Crescent & Caduceus |
* Major Races: Cosmopolitan | * Major Races: Cosmopolitan | ||
- | * Major Cities: **Soko**, [[settings: | + | * Capital: None |
+ | | ||
- | {{settings: | + | {{settings: |
- | The deserts of Dahabu are almost entirely unsettled save for the city-states scattered around its landscape. Dangerous and almost entirely uninhabited, | + | ===== Overview ===== |
+ | The deserts of Dahabu are almost entirely unsettled save for the city-states scattered around its landscape. Dangerous and almost entirely uninhabited, | ||
The majority of Dahabu is part of the Aihtaraq Desert, an unending sea of vast sand dunes. The majority of Golden Age ruins are located here, yet to be uncovered. In the north is the Crescent of Aset, a fertile oasis in the otherwise hostile climate and home to several city-states, | The majority of Dahabu is part of the Aihtaraq Desert, an unending sea of vast sand dunes. The majority of Golden Age ruins are located here, yet to be uncovered. In the north is the Crescent of Aset, a fertile oasis in the otherwise hostile climate and home to several city-states, | ||
- | On the southeastern coast of Dahabu is the Al-Kharshi Bay, which features many small fishing villages and bazaars to purchase goods in the towns of the Kharshi Collective. | + | On the southeastern coast of Dahabu is the Al-Kharshi Bay, which features many small fishing villages and bazaars to purchase goods in the towns of the Kharshi Collective. |
+ | |||
+ | === Natural Resources === | ||
- | === Major Laws === | + | Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. |
+ | |||
+ | ==== Regions ==== | ||
+ | Dahabu is broken down into five broad regions. | ||
+ | === Al-Kharshi Bay === | ||
+ | The large bay in the southeast side of Dahabu. The coast of this bay is one of the few places on Dahabu capable of supporting settlements and towns, and so many have cropped up around and even within the bay. The Al-Kharshi Bay is Dahabu' | ||
+ | === Aihtaraq Desert === | ||
+ | Literally translating to “scorched desert”, this desert covers most of the landmass of Dahabu. In the ancient days, this land was covered with lakes and rivers, all of which were boiled and dried away during the Day of Solar Wrath and its aftermath. Now, all that remains is vast sand dunes and ruins of buildings that cannot be accurately described in their grandeur. There are no major settlements within the Aihtaraq Desert. | ||
+ | === Crescent of Aset === | ||
+ | At the mouth of the River Aset is a fertile delta fit for habitation, followed by a massive curve in the river downstream. Perhaps the most abundant area in modern-day Dahabu, the Crescent of Aset hosts the most life out of any Dahabu region. | ||
+ | |||
+ | The Crescent of Aset mainly exports cultural and artisan goods, as well as some agricultural products. As the region closest to Buyuk Vahsi and Vervand, they also receive trade from these two nations. | ||
+ | === Twin Ranges Region === | ||
+ | Encompassing most of northwestern Dahabu, the Twin Ranges region is named as such due to, fittingly, the two ranges of steppeland mountains. One, the Daglik Range, is located in the most northwestern portion of the entire landmass, while the Al-Jibal Range is several hundred miles due south. The Gokkusagi and Yasamak Rivers originate in these two ranges, joining into the River Aset. | ||
+ | |||
+ | The location where these rivers join has rich soil and an abundance of natural resources, and the mountains themselves are full of precious metals. Many dwarves live in the Twin Ranges region, exporting mainly natural resources, metals, and forged tools and weapons. | ||
+ | === Sahl Sahiliun === | ||
+ | The very southwest of the continent is a rare sight to behold. New life eventually begins to thrive after widespread destruction, | ||
+ | |||
+ | ==== Laws ==== | ||
Despite the vastly differing governments of the city-states, | Despite the vastly differing governments of the city-states, | ||
Line 25: | Line 48: | ||
Leviathan has a distinct pirates' | Leviathan has a distinct pirates' | ||
* [[settings: | * [[settings: | ||
- | | ||
- | ==== Natural Resources === | ||
- | Hidden | + | For more information on the history |
+ | |||
+ | {{settings: | ||
+ | == The national flag of Dahabu. Though each city-state has its own heraldry, this flag is known to represent | ||
+ | |||
+ | ===== Cities | ||
+ | The city-states of Dahabu tower above the desert, shining jewels | ||
+ | |||
+ | **Soko, Oasis of Man:** Soko is perhaps | ||
+ | * **Kiben:** Upstream from Soko, where the River Aset begins to form a delta, is the town of Kiben. This town exists under Soko control, and concerns itself mostly with farming, fishing, and acting as a port town to the northern waters of Cahyali. Over the past few centuries, Kiben has traded hands from Soko to Tasarazi and back again multiple times. | ||
+ | |||
+ | |||
+ | **[[settings: | ||
+ | |||
+ | **The Kharshi Collective: | ||
+ | |||
+ | **Abydos, The Holy City:** Abydos | ||
+ | |||
+ | **Tasarazi, Citadel of War:** Built almost entirely from stone, Tasarazi is as tough as they come. The walls are tough. The warriors are tough. The people are tough. Life in Tasarazi is tough. Tasarazi is ruled not by a pharaoh, but by a sultan. This sultan claims they are very different from the pharaoh of Soko, that they clearly are not a monarch. Tasarazi is a city heavily focused on its military, and is the birthplace of the warriors' | ||
- | ==== Witch-Queen' | + | **Aksahin, Mountainborne Haven:** Aksahin resides in the northern Daglik range. Specifically, |
- | Witch-Queen' | + | **Sivvum, The Great Forge:** Approaching the southern range, one may begin to worry about the massive smoking volcano surrounding a large, walled city. Fortunately, |
+ | * **Ekcasai: | ||
- | == Running Witch-Queen' | + | **Andromeda, |
+ | ===== Culture ===== | ||
+ | === Water & Vibrance === | ||
+ | Dahabu is not an easy place to live, even within the city-states. City leaders are cutthroat, always feuding with their advisers and nobles, and the life of the poor is brutal. Water is a precious resource, given that the River Aset dries up partially during the summer months. Given its necessity for all life, water is almost as precious as gold when it comes to trade. | ||
- | The GM can either bring a deck of cards and follow the instructions above to replicate the actual | + | Most Dahabi |
- | At the beginning, each player | + | Dahabu dress is very colorful, adorned with a variety of dyes, textures, and patterns. The bustling cities are full of life and color despite |
- | Then, a second round of betting begins, again starting with the player | + | === Religion & Magic === |
+ | The roots of Cahyali religion trace themselves back to ancient Dahabu. The names of the gods known worldwide are Dahabu names; it was here that worship | ||
- | At this point, after all bets are made and finalized, each player lays down their cards. The strength | + | Dahabu has come a long way from its past as a superpower built on mastery of magic, but magic remains a large part of Dahabi society. Mages are at the top of the pecking order in every city-state, and most chieftains |
- | * Saedic | + | === Witch-Queen's Gambit === |
- | * Straight, valued | + | [[settings: |
- | * Three-of-a-Kind (that is not 6,6,6 or 1,1,1), valued by number | + | |
- | * One-Pair, valued by pair number, then by third card number | + | |
- | * High Card | + | |
- | Depending on where Witch-Queen' | + | ==== Aihtaraq Sandtails ==== |
+ | Often living outside of the city-states in small nomadic bands or in large underground tunnel complexes, there are as many [[lore: | ||
- | The pot of bets is then distributed | + | * Water is precious. In the desert, no resource is more valuable than water. To steal water is the highest |
+ | * In stationary tribes, the dead are often buried | ||
+ | * To do it yourself is to do it with confidence. Sandtail tribes help one another, and it is considered wasteful and arrogant to try and try on one task, rejecting help, in an attempt to improve solo or prove a point. There is little room for waste in the Aihtaraq. |
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks