settings:cahyali:dahabu
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settings:cahyali:dahabu [2021/03/12 15:20] – eliu | settings:cahyali:dahabu [2023/07/06 22:06] – quiddlesticks | ||
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====== Dahabu ====== | ====== Dahabu ====== | ||
- | * Government Type: None | + | * Government Type: City-States |
- | * Symbol: Waning Crescent | + | * Symbol: Waning Crescent |
- | * Major Races: Cosmopolitan, very few Lizards | + | * Major Races: Cosmopolitan |
- | * Major Cities: **Soko**, [[settings: | + | * Major Cities: **Soko**, [[settings: |
{{settings: | {{settings: | ||
- | The deserts of Dahahbu | + | ===== Overview ===== |
+ | The deserts of Dahabu | ||
- | On the southeastern coast of Dahabu is the Alquarshi Bay, which features many small fishing villages | + | The majority |
- | === Major Laws === | + | On the southeastern coast of Dahabu is the Al-Kharshi Bay, which features many small fishing villages and bazaars to purchase goods in the towns of the Kharshi Collective. |
- | * None (in Dahabu) | + | |
- | * [[settings: | + | === Natural Resources === |
- | + | ||
- | ==== Natural Resources === | + | |
Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | ||
- | ==== Witch-Queen' | + | === Laws === |
+ | Despite the vastly differing governments of the city-states, | ||
+ | |||
+ | * Theft: Varying from a short incarceration to cutting off the thief’s hands. | ||
+ | * Open worship of demons, eldritch beings, or fey entities: Ranging from unpunished, to fined, to executed (Abydos only). | ||
+ | * Ownership of another intelligent humanoid creature: Ranging from long incarceration, | ||
+ | * Assault: Incarceration. | ||
+ | * Murder and rape: Incarceration or execution, depending on the degree. | ||
+ | * Treason: Execution or exile. | ||
+ | |||
+ | Leviathan has a distinct pirates' | ||
+ | * [[settings: | ||
+ | |||
+ | ===== Cities of Dahabu ===== | ||
+ | The city-states of Dahabu tower above the desert, shining jewels of alabaster and a testament to the resilience of mortals in even the most hostile of environments. [TO BE ADDED] | ||
+ | |||
+ | **Soko, Oasis of Man:** | ||
+ | |||
+ | **Leviathan, | ||
+ | |||
+ | **The Kharshi Collective: | ||
+ | |||
+ | **Abydos, Holiest of Holies:** | ||
+ | |||
+ | **Tasarazi: | ||
+ | |||
+ | **Aksahin: | ||
+ | |||
+ | **Sivvum, The Great Forge:** | ||
+ | |||
+ | ===== Culture ===== | ||
+ | Dahabu is not an easy place to live, even within the city-states. City leaders are cutthroat, always feuding with their advisers and nobles, and the life of the poor is brutal. Water is a precious resource, given that the River Aset dries up partially during the summer months. Given its necessity for all life, water is almost as precious as gold when it comes to trade. | ||
+ | |||
+ | Most Dahabi are expected to be able to fend for their lives, whether it be from thieves in the streets or wild beasts in the wastelands. Only about 20% of Dahabu citizens are literate, with most simply having no need to learn to read. This has given rise to a rich tradition of oral and musical storytelling. Scholars write these folktales down when they can. | ||
+ | |||
+ | Dahabu dress is very colorful, adorned with a variety of dyes, textures, and patterns. The bustling cities are full of life and color despite the bleak world outside their walls, and some religious buildings are truly awe-inspiring with their geometric designs and rich shades. In Dahabu, black is considered a color of abundance and good; as rich soil and the cool night sky is black. On the other hand, white, the color of bleached bone and raging sunlight, is often considered a color of mourning or evil. | ||
+ | |||
+ | The roots of Cahyali religion trace themselves back to ancient Dahabu. The names of the gods known worldwide are Dahabu names; it was here that worship of the gods was first codified and organized into priesthoods. In the modern era, the gods are seen in equal measure good and evil, and are considered by many to simply be greater beings whose favor can be earned through devotion. Some city-states have more emphasis and power given to priesthoods and the divine, while some operate in more secular spheres. | ||
+ | |||
+ | Dahabu has come a long way from its past as a superpower built on mastery of magic, but magic remains a large part of Dahabi society. Mages are at the top of the pecking order in every city-state, and most chieftains of nomadic tribes have some aptitude in magic, whether it be elemental, divine, psionic, or spiritual. | ||
+ | |||
+ | === Witch-Queen' | ||
- | Witch-Queen' | + | Witch-Queen' |
== Running Witch-Queen' | == Running Witch-Queen' | ||
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The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6. | The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6. | ||
- | At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by players | + | At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by the dealer and other players or a player must fold. Once all bets have been called, all players who have not folded may look at their cards (roll their 3d6). |
Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called. | Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called. | ||
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* High Card | * High Card | ||
- | Depending on where Witch-Queen' | + | Depending on where Witch-Queen' |
The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens. | The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens. |
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks