settings:cahyali:dahabu
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settings:cahyali:dahabu [2021/02/28 20:54] – eliu | settings:cahyali:dahabu [2023/07/06 21:56] – quiddlesticks | ||
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====== Dahabu ====== | ====== Dahabu ====== | ||
- | * Government Type: None | + | * Government Type: City-States |
- | * Symbol: Waning Crescent | + | * Symbol: Waning Crescent |
- | * Major Races: Cosmopolitan, very few Lizards | + | * Major Races: Cosmopolitan |
- | * Major Cities: **Soko**, [[settings: | + | * Major Cities: **Soko**, [[settings: |
{{settings: | {{settings: | ||
- | The deserts of Dahahbu | + | The deserts of Dahabu |
- | On the southeastern coast of Dahabu is the Alquarshi Bay, which features many small fishing villages | + | The majority |
+ | |||
+ | On the southeastern coast of Dahabu is the Al-Kharshi Bay, which features many small fishing villages and bazaars to purchase goods in the towns of the Kharshi Collective. | ||
=== Major Laws === | === Major Laws === | ||
- | | + | Despite the vastly differing governments of the city-states, |
+ | |||
+ | | ||
+ | * Open worship of demons, eldritch beings, or fey entities: Ranging from unpunished, to fined, to executed | ||
+ | * Ownership of another intelligent humanoid creature: Ranging from long incarceration, | ||
+ | * Assault: Incarceration. | ||
+ | * Murder and rape: Incarceration or execution, depending on the degree. | ||
+ | * Treason: Execution or exile. | ||
+ | |||
+ | Leviathan has a distinct pirates' | ||
* [[settings: | * [[settings: | ||
| | ||
- | === Natural Resources === | + | ==== Natural Resources === |
Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. | ||
+ | |||
+ | ==== Witch-Queen' | ||
+ | |||
+ | Witch-Queen' | ||
+ | |||
+ | == Running Witch-Queen' | ||
+ | |||
+ | The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6. | ||
+ | |||
+ | At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by the dealer and other players or a player must fold. Once all bets have been called, all players who have not folded may look at their cards (roll their 3d6). | ||
+ | |||
+ | Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called. | ||
+ | |||
+ | At this point, after all bets are made and finalized, each player lays down their cards. The strength of hands are ordered below, from strongest to weakest: | ||
+ | |||
+ | * Saedic Witch-Queen with any two cards (6,6,6) or Dahabu Witch-Queen with any two cards (1,1,1) | ||
+ | * Straight, valued by highest card (6,5,4 or 5,4,3 or 4,3,2 or 3,2,1) | ||
+ | * Three-of-a-Kind (that is not 6,6,6 or 1,1,1), valued by number | ||
+ | * One-Pair, valued by pair number, then by third card number | ||
+ | * High Card | ||
+ | |||
+ | Depending on where Witch-Queen' | ||
+ | |||
+ | The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens. |
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks