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settings:cahyali:dahabu [2021/02/28 20:26] eliusettings:cahyali:dahabu [2021/03/12 15:20] eliu
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 === Major Laws === === Major Laws ===
-  * None +  * None (in Dahabu) 
-  * Ye Pirate'Code (On [[settings:cahyali:dahabu:leviathan|Leviathan]]) +  * [[settings:cahyali:dahabu:leviathan#ye_pirates_code|Ye Pirates Code]] (On [[settings:cahyali:dahabu:leviathan|Leviathan]]) 
-    - E'ry Man (or Woman or What have Ye) has a vote in affairs; has equal title to provisions, liquors, at any time siezed, and may use them at one's pleasure, unless ye be in a scarcity. +     
-    - E'ry Man (or Woman or What have Ye) must be punsihed by dollar, jewels, or marooning if ye should defraud (steal) the company. If the robbery was betwixt two individuals, confront each other and settle the debt fairly (see 8). +==== Natural Resources ===
-    - All dollar gambled on cards and dice splits an eighth to the company. +
-    - If ye be inclined for drinking, do so on the open dock, after company time. +
-    - Keep ye piece, pistols, and cutlass clean for the company. +
-    - No boy or lass be allowed amongst ye. The life of a pirate is one of ye own choosing, leave them on land until they can make the choice for themselves (at 14 years of age). +
-    - If ye desert the company in battle, ye wishes for death or marooning. +
-    - No striking of one's own mate on board. Settle e'ry quarrel on shore, at cutlass and pistol. Have the quartermaster preside amongst ye, stand ten paces, and fire pistols at command. If ye shall both miss, draw cutlass and declare victor at first blood, and no further. +
-    - If ye wish to leave the company, pay ye worth in dollar, or find ye equal on shore to replace ye. +
-    - The captain and quartermaster shall receive two shares, the master, boatswain, and gunners one share and a half, and other officers one and quarter. If ye wish to be an officer, show ye worth or challenge a position on shore. +
-    - The troubadours shall have their rest each and every Frand. +
- +
-=== Natural Resources ===+
  
 Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return. Hidden and buried in the sands of Dahabu may be an untold number of resources and riches. However, the travelling troubadours of Cahyali mainly tell of Milphite Crystals, a rare magical resource found in towering ruins. Rumor states that, many centuries ago, when the calamity that stripped Dahabu Elves of souls happened and turned Dahabu into a desert wasteland, the souls of the elves themselves crystallized with the sands to form these crystals. Whether or not the rumor is true, no one knows. Most people covet these crystals for their magical properties, but those who risk their lives venturing into the Dahabi deserts seldom return.
 +
 +==== Witch-Queen's Gambit ===
 +
 +Witch-Queen's Gambit is a card game that can be played with the Dahabi Tarot, or a standard deck of cards (with jokers) once the 2-8 cards of each suit are removed (leaving only the 9, 10, Jack, Queen, King, Ace, and Jokers). In the Dahabi Tarot, the two suits are denoted as Saedic (Red) and Dahabu (Black), and the six cards in each suit, with two of each, are numbered 1 through 6. There are two additional cards which are the Saedic and Dahabu Witch-Queens (Red and Black Jokers, respectively).
 +
 +== Running Witch-Queen's Gambit ==
 +
 +The GM can either bring a deck of cards and follow the instructions above to replicate the actual Dahabi Tarot to play the game, or instead elect to play the game by having each player use 3d6.
 +
 +At the beginning, each player is dealt 3 cards, face down (given 3d6). They do not look at the cards. They then choose to bet, starting with the player to the right of the dealer and moving counter-clockwise. Any bet made must be matched by players in succession or a player must fold. Once all bets have been called, all players who have not folded may look at their cards (roll their 3d6). 
 +
 +Then, a second round of betting begins, again starting with the player to the right of the dealer. They may call, raise, or fold. If they call or raise, they are allowed to return any of their three cards and be dealt new ones (choose to reroll any of their d6, keeping the new result). This goes around the table until all players have called.
 +
 +At this point, after all bets are made and finalized, each player lays down their cards. The strength of hands are ordered below, from strongest to weakest:
 +
 +  * Saedic Witch-Queen with any two cards (6,6,6) or Dahabu Witch-Queen with any two cards (1,1,1)
 +  * Straight, valued by highest card (6,5,4 or 5,4,3 or 4,3,2 or 3,2,1)
 +  * Three-of-a-Kind (that is not 6,6,6 or 1,1,1), valued by number
 +  * One-Pair, valued by pair number, then by third card number
 +  * High Card
 +
 +Depending on where Witch-Queen's Gambit is played, the Saedic Witch-Queen and suit or the Dahabu Witch-Queen and suit may be valued higher than the other. Generally, in Dahabu or Vahsi, the Dahabu suit is higher, whereas in Buyuk, the Saedic suit is higher. Generally, elves of differing opinions on this matter refuse to play together. This is usually clearly stated before the deal or assumed when in the company of either Dahabu or Saedic Elves.
 +
 +The pot of bets is then distributed to the winner, or split equally in the event of the tie. Some establishments may take a percentage off the top before this happens.
settings/cahyali/dahabu.txt · Last modified: 2024/04/04 02:37 by quiddlesticks